Player Matchup

Cernunnos
Cernunnos
Bae1728
Cernunnos
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,107 Elo+
Party 2
Hou Yi
Hou Yi
Mourainder
Hou Yi
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 16L
1,123 Elo+
Party 3
Scylla
Scylla
akissi7
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,107 Elo+
Party 2
Merlin
Merlin
arichdaddy
Merlin
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 53L
1,350 Elo+
Solo
Yemoja
Yemoja
eatsaladplz
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,281 Elo+
Party 3
Team Averages
Level 7
1,500 SR
1,194 Elo+

VS

Team Averages
Level 18
1,465 SR
1,268 Elo+
Cthulhu
Cthulhu
BIeckJow
Cthulhu
Level 12
God Stats
2W - 5L
1,421 SR
Queue Stats
5W - 10L
1,235 Elo+
Party 1
Izanami
Izanami
Malaco_Nato047
Izanami
Level 21
God Stats
9W - 4L
1,600 SR
Queue Stats
14W - 10L
1,476 Elo+
Solo
Vulcan
Vulcan
XJellyImmortal
Vulcan
Level 29
God Stats
10W - 8L
1,196 SR
Queue Stats
57W - 59L
1,267 Elo+
Solo
Osiris
Osiris
kratos_polite15
Osiris
Level 13
God Stats
3W - 4L
1,359 SR
Queue Stats
7W - 11L
1,235 Elo+
Party 1
Sobek
Sobek
nahjoto
Sobek
Level 13
God Stats
2W - 0L
1,749 SR
Queue Stats
24W - 22L
1,128 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bae1728
Cernunnos
16
1 / 13 / 3
10,481
873
13,370
22,273
8,560
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hou Yi
Mourainder
Hou Yi
17
5 / 10 / 5
12,114
1,010
11,917
28,721
13,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
akissi7
Scylla
17
0 / 5 / 8
10,746
896
1,690
16,565
5,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
arichdaddy
Merlin
16
4 / 9 / 6
11,419
952
18,255
16,414
6,013
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
16
3 / 5 / 2
11,446
954
7,789
22,513
21,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BIeckJow
Cthulhu
19
2 / 3 / 20
11,895
991
11,304
13,314
7,759
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

20
18 / 1 / 16
14,330
1,194
39,649
12,601
5,611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
9 / 0 / 15
13,333
1,111
23,564
7,026
2,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 6 / 24
14,249
1,187
16,076
13,628
13,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
nahjoto
Sobek
18
2 / 4 / 14
11,236
936
9,899
16,790
20,982
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
131
13
Kills
42
42
Deaths
14
24
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BIeckJow
Cthulhu
2
3
20
4
L
Cernunnos
Bae1728
Cernunnos
1
13
3
0.19
W
18
1
16
26
L
Hou Yi
Mourainder
Hou Yi
5
10
5
0.75
W
9
0
15
16.5
L
Scylla
akissi7
Scylla
0
5
8
0.8
L
Merlin
arichdaddy
Merlin
4
9
6
0.78
L
Yemoja
3
5
2
0.8
W
11
6
24
3.83
W
Sobek
nahjoto
Sobek
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,021
Damage
100,492
106,486
Taken
63,359
55,238
Mitigated
50,285
2,782
Healing
6,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BIeckJow
Cthulhu
11,304
2,330
895
1,078
13,314
7,759
0
4,961
8,353
26,953
0
L
Cernunnos
Bae1728
Cernunnos
13,370
7,420
0
984
22,273
8,560
0
6,735
15,463
0
33,993
W
39,649
34,786
0
2,950
12,601
5,611
0
5,963
6,638
0
57,556
L
Hou Yi
Mourainder
Hou Yi
11,917
3,193
0
63
28,721
13,543
0
11,011
17,560
0
16,138
W
23,564
15,229
0
397
7,026
2,724
0
5,184
1,842
42,174
0
L
Scylla
akissi7
Scylla
1,690
1,690
0
0
16,565
5,615
0
7,412
9,153
6,678
0
L
Merlin
arichdaddy
Merlin
18,255
1,852
0
419
16,414
6,013
0
9,601
6,738
31,886
0
L
Yemoja
7,789
407
449
867
22,513
21,507
0
10,048
12,440
21,908
0
W
16,076
9,492
0
325
13,628
13,209
0
4,017
9,611
40
26,304
W
Sobek
nahjoto
Sobek
9,899
1,001
0
1,314
16,790
20,982
0
7,609
8,602
15,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,206
Gold Earned
65,043
123
Minions Killed
160
1
Camps Cleared
7
1,013,396
Distance Traveled
1,162,197
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,895
991
37
3
1
221,791
0
L
Cernunnos
10,481
873
57
5
0
128,586
0
W
Izanami
14,330
1,194
46
4
0
206,736
0
L
Hou Yi
12,114
1,010
10
1
0
222,944
0
W
Vulcan
13,333
1,111
43
4
4
259,948
0
L
Scylla
10,746
896
9
1
0
223,987
0
L
Merlin
11,419
952
28
2
1
185,884
0
L
Yemoja
11,446
954
19
2
0
251,995
2
W
Osiris
14,249
1,187
23
2
2
240,499
0
W
Sobek
11,236
936
11
1
0
233,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role