Player Matchup

Heimdallr
Heimdallr
AceNinjaChris
Heimdallr
Level 56
God Stats
1W - 2L
1,743 SR
Queue Stats
40W - 38L
1,633 Elo+
Party 1
Ymir
Ymir
AirworthyAxis5
Ymir
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 154L
1,535 Elo+
Party 1
Hercules
Hercules
AutoAssassin127
Hercules
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,759 Elo+
Party 2
Poseidon
Poseidon
BallTapper
Poseidon
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
167W - 155L
1,498 Elo+
Solo
Arachne
Arachne
whiteykidzbro
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,702 Elo+
Party 2
Team Averages
Level 91
1,549 SR
1,625 Elo+

VS

Team Averages
Level 110
1,462 SR
1,534 Elo+
Eset
Eset
Awsum is me
Eset
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
497W - 491L
1,470 Elo+
Party 3
Sun Wukong
Sun Wukong
Frostydogg5979
Sun Wukong
Level 105
God Stats
10W - 5L
1,572 SR
Queue Stats
339W - 315L
1,573 Elo+
Party 3
Merlin
Merlin
ImaginWagonz420
Merlin
Level 106
God Stats
14W - 11L
1,377 SR
Queue Stats
635W - 609L
1,493 Elo+
Party 3
Hachiman
Hachiman
J4K3-2-1
Hachiman
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,668 Elo+
Solo
Mercury
Mercury
LILTOSKINAGOOSE
Mercury
Level 84
God Stats
7W - 6L
1,361 SR
Queue Stats
419W - 418L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AceNinjaChris
Heimdallr
15
1 / 3 / 0
9,004
450
4,542
8,630
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 5 / 2
8,946
447
7,318
18,369
12,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
14
1 / 5 / 2
8,564
428
8,950
16,268
17,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
BallTapper
Poseidon
16
1 / 4 / 3
9,862
493
7,893
12,384
4,666
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
17
5 / 4 / 2
10,462
523
9,363
18,672
7,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 12
10,048
502
9,384
10,446
9,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Frostydogg5979
Sun Wukong
18
5 / 3 / 6
11,168
558
12,519
15,834
12,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
9 / 1 / 6
11,592
580
16,058
8,925
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
J4K3-2-1
Hachiman
15
4 / 3 / 2
10,174
509
7,753
12,577
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
2 / 2 / 7
11,114
556
4,282
15,261
6,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
10
Kills
21
21
Deaths
10
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AceNinjaChris
Heimdallr
1
3
0
0.33
L
2
5
2
0.6
L
Hercules
1
5
2
0.4
W
1
1
12
7
L
Poseidon
BallTapper
Poseidon
1
4
3
0.63
W
Sun Wukong
Frostydogg5979
Sun Wukong
5
3
6
2.67
W
9
1
6
12
W
Hachiman
J4K3-2-1
Hachiman
4
3
2
1.67
W
2
2
7
2.75
L
Arachne
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,066
Damage
49,996
74,323
Taken
63,043
45,570
Mitigated
34,596
20,939
Healing
19,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AceNinjaChris
Heimdallr
4,542
1,595
0
2,170
8,630
3,118
444
3,052
5,469
0
57,597
L
7,318
1,112
0
2,721
18,369
12,952
180
7,314
10,771
40,082
0
L
Hercules
8,950
1,098
0
3,993
16,268
17,702
19
2,193
14,047
0
40,229
W
9,384
677
228
1,874
10,446
9,005
209
2,075
8,321
28,569
0
L
Poseidon
BallTapper
Poseidon
7,893
319
0
3,642
12,384
4,666
0
6,778
5,253
64,390
0
W
Sun Wukong
Frostydogg5979
Sun Wukong
12,519
2,014
0
1,839
15,834
12,053
318
2,163
13,171
0
60,015
W
16,058
1,757
0
2,092
8,925
3,540
1,578
3,959
4,966
75,564
0
W
Hachiman
J4K3-2-1
Hachiman
7,753
4,081
0
5,021
12,577
3,663
635
5,223
7,354
0
55,715
W
4,282
1,330
0
8,625
15,261
6,335
0
1,791
13,370
0
102,149
L
Arachne
9,363
7,317
0
8,413
18,672
7,132
272
5,183
13,341
0
72,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,838
Gold Earned
54,096
502
Minions Killed
544
0
Camps Cleared
0
1,822,842
Distance Traveled
1,995,457
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,004
450
107
5
0
341,591
4
L
Ymir
8,946
447
35
2
0
376,980
3
L
Hercules
8,564
428
84
4
0
330,063
0
W
Eset
10,048
502
29
1
0
399,848
3
L
Poseidon
9,862
493
132
7
0
366,438
6
W
Sun Wukong
11,168
558
107
5
0
401,703
0
W
Merlin
11,592
580
138
7
0
375,710
1
W
Hachiman
10,174
509
102
5
0
374,571
4
W
Mercury
11,114
556
168
8
0
443,625
0
L
Arachne
10,462
523
144
7
0
407,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role