Player Matchup

Neith
Neith
BooKitty1014
Neith
Level 29
God Stats
4W - 3L
1,674 SR
Queue Stats
295W - 290L
1,585 Elo+
Party 2
Scylla
Scylla
SMITE_THE__SHEEP
Scylla
Level 5
God Stats
0W - 2L
1,326 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
gooeymagoo
Ymir
Level 129
God Stats
5W - 4L
1,500 SR
Queue Stats
180W - 190L
1,583 Elo+
Party 2
Team Averages
Level 54
1,500 SR
1,556 Elo+

VS

Team Averages
Level 19
1,500 SR
1,521 Elo+
Olorun
Olorun
DaRealVv
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Solo
Chaac
Chaac
Gazimba
Chaac
Level 26
God Stats
6W - 0L
1,500 SR
Queue Stats
225W - 139L
1,537 Elo+
Party 1
Artemis
Artemis
Yulioda
Artemis
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
201W - 136L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
7,569
688
6,182
8,492
3,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
4 / 2 / 1
7,422
675
3,591
3,453
786
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 2 / 6
7,832
712
3,231
9,905
7,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DaRealVv
Olorun
9
1 / 5 / 2
7,170
652
2,177
5,658
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Gazimba
Chaac
12
3 / 1 / 1
8,009
728
6,674
8,715
6,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Yulioda
Artemis
11
2 / 2 / 4
8,018
729
6,542
5,912
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
8
Kills
6
6
Deaths
8
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
2
5
2.25
W
Olorun
DaRealVv
Olorun
1
5
2
0.4
W
Chaac
Gazimba
Chaac
3
1
1
3.5
L
4
2
1
2.25
W
Artemis
Yulioda
Artemis
2
2
4
2
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,004
Damage
15,393
21,850
Taken
20,285
11,185
Mitigated
10,089
5,136
Healing
4,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,182
2,975
0
3,311
8,492
3,019
0
534
7,762
0
31,485
W
Olorun
DaRealVv
Olorun
2,177
1,095
70
673
5,658
1,671
194
1,944
3,714
9,756
0
W
Chaac
Gazimba
Chaac
6,674
957
0
4,140
8,715
6,456
295
2,738
5,977
0
32,830
L
3,591
469
0
250
3,453
786
0
322
3,060
7,198
0
W
Artemis
Yulioda
Artemis
6,542
4,062
0
0
5,912
1,962
2,410
2,168
3,744
0
30,550
L
3,231
762
0
1,575
9,905
7,380
0
1,270
8,356
9,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,823
Gold Earned
23,197
74
Minions Killed
114
0
Camps Cleared
0
463,407
Distance Traveled
493,678
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,569
688
45
4
0
192,244
3
W
Olorun
7,170
652
16
1
0
113,153
2
W
Chaac
8,009
728
44
4
0
210,657
1
L
Scylla
7,422
675
13
1
0
93,228
0
W
Artemis
8,018
729
54
5
0
169,868
0
L
Ymir
7,832
712
16
1
0
177,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role