Player Matchup

Neith
Neith
GamBit-002
Neith
Level 80
God Stats
3W - 3L
1,502 SR
Queue Stats
104W - 73L
1,617 Elo+
Party 1
Thoth
Thoth
ItzAmP--
Thoth
Level 89
God Stats
1W - 0L
1,279 SR
Queue Stats
113W - 84L
1,770 Elo+
Party 1
Bacchus
Bacchus
JDOGW1125
Bacchus
Level 66
God Stats
15W - 5L
1,593 SR
Queue Stats
100W - 71L
1,721 Elo+
Party 1
Team Averages
Level 78
1,458 SR
1,703 Elo+

VS

Team Averages
Level 62
1,426 SR
1,490 Elo+
Poseidon
Poseidon
DarkLordSirius3
Poseidon
Level 5
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
JoJo_TheAssassin
Osiris
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 65L
1,636 Elo+
Solo
Medusa
Medusa
TtrTtgtr
Medusa
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
2 / 1 / 11
7,487
749
6,222
4,762
2,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
ItzAmP--
Thoth
11
6 / 0 / 7
8,007
801
6,678
4,786
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
JDOGW1125
Bacchus
10
6 / 1 / 7
8,234
823
5,270
8,518
8,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
9
1 / 7 / 1
6,155
616
4,585
7,280
1,754
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 2
5,799
580
2,462
7,640
4,212
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
TtrTtgtr
Medusa
8
1 / 6 / 0
6,181
618
3,741
8,172
2,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
2
2
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Poseidon
1
7
1
0.21
W
Neith
2
1
11
7.5
W
Thoth
ItzAmP--
Thoth
6
0
7
9.5
W
Bacchus
JDOGW1125
Bacchus
6
1
7
9.5
L
0
1
2
1
L
Medusa
TtrTtgtr
Medusa
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,170
Damage
10,788
18,066
Taken
23,092
12,852
Mitigated
8,244
2,843
Healing
2,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
4,585
721
0
374
7,280
1,754
21
3,224
3,788
16,984
0
W
Neith
6,222
2,688
0
994
4,762
2,401
1,692
1,794
2,968
0
26,031
W
Thoth
ItzAmP--
Thoth
6,678
188
0
1,160
4,786
1,633
399
805
3,981
19,233
0
W
Bacchus
JDOGW1125
Bacchus
5,270
623
0
689
8,518
8,818
128
2,003
6,515
15,333
0
L
2,462
98
147
2,198
7,640
4,212
0
4,103
3,253
0
12,132
L
Medusa
TtrTtgtr
Medusa
3,741
1,439
0
0
8,172
2,278
0
3,936
4,088
0
16,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,728
Gold Earned
18,135
103
Minions Killed
72
0
Camps Cleared
0
551,556
Distance Traveled
529,318
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,155
616
28
3
0
169,509
3
W
Neith
7,487
749
48
5
0
168,612
4
W
Thoth
8,007
801
35
4
0
186,719
1
W
Bacchus
8,234
823
20
2
0
196,225
2
L
Osiris
5,799
580
15
2
0
186,599
0
L
Medusa
6,181
618
29
3
0
173,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role