Player Matchup

Odin
Odin
AXPREDAT0R
Odin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
AuEAsApAuE
Cabrakan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Glosssery
Janus
Level 105
God Stats
7W - 8L
1,500 SR
Queue Stats
37W - 23L
1,692 Elo+
Party 2
Fenrir
Fenrir
ProfusIey
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Vethol
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,933 Elo+
Party 2
Team Averages
Level 92
1,500 SR
1,625 Elo+

VS

Team Averages
Level 35
1,421 SR
1,547 Elo+
Arachne
Arachne
 
Arachne
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AlexGZsalinas
Jing Wei
Level 11
God Stats
0W - 3L
1,348 SR
Queue Stats
59W - 53L
1,514 Elo+
Party 1
Cerberus
Cerberus
DroningGolem603
Cerberus
Level 28
God Stats
0W - 1L
1,258 SR
Queue Stats
30W - 28L
1,458 Elo+
Party 1
Agni
Agni
PhantomBoy352
Agni
Level 46
God Stats
2W - 4L
1,500 SR
Queue Stats
229W - 240L
1,491 Elo+
Party 1
Bacchus
Bacchus
nayith2001
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,771 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,240
524
3,314
4,506
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
AuEAsApAuE
Cabrakan
9
3 / 0 / 2
5,669
567
2,332
5,144
3,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Janus
Glosssery
Janus
11
4 / 0 / 1
6,225
623
2,916
2,338
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
ProfusIey
Fenrir
9
3 / 1 / 0
5,530
553
5,228
6,262
2,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
Vethol
Apollo
9
0 / 0 / 4
5,128
513
2,972
2,773
824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 2 / 0
4,781
478
1,343
7,177
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
AlexGZsalinas
Jing Wei
7
0 / 2 / 1
4,425
443
448
4,938
1,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
8
0 / 1 / 0
4,699
470
2,038
5,113
2,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 3 / 0
5,080
508
937
3,317
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
nayith2001
Bacchus
7
0 / 2 / 0
4,161
416
1,772
4,911
2,209
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
10
Kills
1
1
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
0
0.5
W
0
0
2
1
L
Jing Wei
AlexGZsalinas
Jing Wei
0
2
1
0.25
W
Cabrakan
AuEAsApAuE
Cabrakan
3
0
2
4
L
Cerberus
0
1
0
0
W
Janus
Glosssery
Janus
4
0
1
4.5
L
0
3
0
0
W
Fenrir
ProfusIey
Fenrir
3
1
0
3
W
Apollo
Vethol
Apollo
0
0
4
2
L
Bacchus
nayith2001
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,762
Damage
6,538
21,023
Taken
25,456
10,222
Mitigated
9,502
8,033
Healing
6,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,343
957
0
3,762
7,177
2,042
0
1,223
5,872
0
17,607
W
3,314
1,189
0
1,585
4,506
2,556
0
1,756
2,575
0
20,929
L
Jing Wei
AlexGZsalinas
Jing Wei
448
260
0
403
4,938
1,781
60
219
4,714
0
13,996
W
Cabrakan
AuEAsApAuE
Cabrakan
2,332
475
0
2,321
5,144
3,608
78
236
4,892
24,553
0
L
Cerberus
2,038
273
0
1,563
5,113
2,497
0
1,042
4,071
19,815
0
W
Janus
Glosssery
Janus
2,916
301
0
904
2,338
552
0
670
1,546
31,502
0
L
937
139
0
392
3,317
973
0
2,165
1,066
24,829
0
W
Fenrir
ProfusIey
Fenrir
5,228
699
0
2,453
6,262
2,682
23
1,360
4,902
0
20,415
W
Apollo
Vethol
Apollo
2,972
1,504
0
770
2,773
824
444
412
2,361
0
21,822
L
Bacchus
nayith2001
Bacchus
1,772
265
222
572
4,911
2,209
0
391
4,485
7,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,792
Gold Earned
23,146
250
Minions Killed
189
0
Camps Cleared
0
917,985
Distance Traveled
945,811
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,781
478
40
4
0
195,345
1
W
Odin
5,240
524
57
6
0
164,734
2
L
Jing Wei
4,425
443
35
4
0
198,365
0
W
Cabrakan
5,669
567
55
6
0
180,725
4
L
Cerberus
4,699
470
52
5
0
168,407
0
W
Janus
6,225
623
62
6
0
196,356
0
L
Agni
5,080
508
50
5
0
198,933
5
W
Fenrir
5,530
553
26
3
0
200,267
2
W
Apollo
5,128
513
50
5
0
175,903
0
L
Bacchus
4,161
416
12
1
0
184,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role