Player Matchup

Kuzenbo
Kuzenbo
AllahGoldXD
Kuzenbo
Level 149
God Stats
1W - 6L
1,500 SR
Queue Stats
85W - 81L
1,681 Elo+
Party 2
Anhur
Anhur
BlueTheDumbo
Anhur
Level 85
God Stats
3W - 4L
1,500 SR
Queue Stats
223W - 206L
1,532 Elo+
Party 3
Danzaburou
Danzaburou
KarmicSquid
Danzaburou
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,784 Elo+
Party 2
Fenrir
Fenrir
PentaKirruuu
Fenrir
Level 144
God Stats
9W - 10L
1,760 SR
Queue Stats
83W - 79L
1,665 Elo+
Party 2
Nox
Nox
shockshlaka
Nox
Level 122
God Stats
7W - 17L
1,471 SR
Queue Stats
125W - 137L
1,536 Elo+
Party 3
Team Averages
Level 125
1,546 SR
1,640 Elo+

VS

Team Averages
Level 139
1,562 SR
1,639 Elo+
Ao Kuang
Ao Kuang
Dash1030
Ao Kuang
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 142L
1,525 Elo+
Party 1
Bakasura
Bakasura
Exentero
Bakasura
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,854 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Raluos
Ah Muzen Cab
Level 160
God Stats
3W - 2L
1,251 SR
Queue Stats
274W - 254L
1,569 Elo+
Solo
Ganesha
Ganesha
scatmancon2
Ganesha
Level 157
God Stats
11W - 12L
1,842 SR
Queue Stats
332W - 283L
1,673 Elo+
Party 4
Thoth
Thoth
zHybrid
Thoth
Level 144
God Stats
17W - 11L
1,717 SR
Queue Stats
188W - 165L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AllahGoldXD
Kuzenbo
14
1 / 1 / 10
9,520
501
7,012
15,555
12,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 3 / 7
10,853
571
11,945
15,527
6,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
KarmicSquid
Danzaburou
16
6 / 5 / 0
10,513
553
7,828
15,266
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
17
6 / 2 / 7
10,323
543
10,390
13,780
5,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
5 / 0 / 6
11,077
583
6,947
5,338
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dash1030
Ao Kuang
14
4 / 4 / 2
9,034
475
8,796
16,670
5,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Exentero
Bakasura
16
2 / 8 / 2
9,638
507
9,494
14,942
7,826
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Raluos
Ah Muzen Cab
18
2 / 3 / 3
10,278
541
8,900
11,277
4,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
scatmancon2
Ganesha
13
0 / 4 / 4
8,401
442
3,736
13,735
9,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
zHybrid
Thoth
14
3 / 5 / 2
8,777
462
7,241
7,930
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
24
Kills
11
11
Deaths
24
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AllahGoldXD
Kuzenbo
1
1
10
6
W
6
3
7
3.17
L
Ao Kuang
Dash1030
Ao Kuang
4
4
2
1.25
L
Bakasura
Exentero
Bakasura
2
8
2
0.38
W
Danzaburou
KarmicSquid
Danzaburou
6
5
0
1.2
W
Fenrir
6
2
7
4.75
L
Ah Muzen Cab
Raluos
Ah Muzen Cab
2
3
3
1.17
L
Ganesha
scatmancon2
Ganesha
0
4
4
0.5
W
5
0
6
8
L
Thoth
zHybrid
Thoth
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,122
Damage
38,167
65,466
Taken
64,554
33,026
Mitigated
29,845
21,321
Healing
22,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AllahGoldXD
Kuzenbo
7,012
2,619
0
3,474
15,555
12,579
116
3,258
11,696
35,702
0
W
11,945
5,506
0
4,000
15,527
6,490
1,274
6,009
8,555
201
68,665
L
Ao Kuang
Dash1030
Ao Kuang
8,796
1,833
0
9,109
16,670
5,598
0
1,917
14,733
54,804
0
L
Bakasura
Exentero
Bakasura
9,494
5,765
0
2,832
14,942
7,826
0
2,471
12,433
0
53,331
W
Danzaburou
KarmicSquid
Danzaburou
7,828
4,005
0
7,444
15,266
6,130
386
4,976
9,697
0
67,248
W
Fenrir
10,390
2,637
0
5,368
13,780
5,744
0
3,341
10,005
0
61,549
L
Ah Muzen Cab
Raluos
Ah Muzen Cab
8,900
4,594
0
4,919
11,277
4,502
0
2,717
8,512
0
92,011
L
Ganesha
scatmancon2
Ganesha
3,736
224
0
4,118
13,735
9,577
0
4,534
9,113
22,603
0
W
6,947
1,208
0
1,035
5,338
2,083
564
1,682
3,502
70,643
0
L
Thoth
zHybrid
Thoth
7,241
54
0
1,106
7,930
2,342
0
2,253
5,603
49,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,286
Gold Earned
46,128
559
Minions Killed
559
0
Camps Cleared
0
1,745,072
Distance Traveled
1,779,687
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,520
501
40
2
0
376,210
5
W
Anhur
10,853
571
111
6
0
317,578
3
L
Ao Kuang
9,034
475
84
4
0
368,543
4
L
Bakasura
9,638
507
140
7
0
349,568
4
W
Danzaburou
10,513
553
130
7
0
276,429
3
W
Fenrir
10,323
543
98
5
0
387,366
0
L
Ah Muzen Cab
10,278
541
189
10
0
378,988
6
L
Ganesha
8,401
442
20
1
0
348,439
2
W
Nox
11,077
583
180
9
0
387,489
6
L
Thoth
8,777
462
126
7
0
334,149
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role