Player Matchup

Ne Zha
Ne Zha
Charibasa
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Crackman09
Ah Muzen Cab
Level 148
God Stats
1W - 4L
1,285 SR
Queue Stats
395W - 323L
1,565 Elo+
Party 2
Fafnir
Fafnir
Quafe
Fafnir
Level 159
God Stats
2W - 1L
1,715 SR
Queue Stats
277W - 259L
1,496 Elo+
Party 2
Discordia
Discordia
Yumiyacha
Discordia
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 35L
1,598 Elo+
Party 3
King Arthur
King Arthur
feli19
King Arthur
Level 84
God Stats
1W - 1L
1,728 SR
Queue Stats
10W - 11L
1,596 Elo+
Solo
Team Averages
Level 135
1,546 SR
1,551 Elo+

VS

Team Averages
Level 95
1,562 SR
1,644 Elo+
Guan Yu
Guan Yu
Don Worries6709
Guan Yu
Level 109
God Stats
4W - 3L
1,631 SR
Queue Stats
52W - 46L
1,537 Elo+
Party 4
Nu Wa
Nu Wa
Dshek15
Nu Wa
Level 40
God Stats
6W - 2L
1,677 SR
Queue Stats
231W - 130L
1,733 Elo+
Party 1
Izanami
Izanami
GloriousSmite
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
IISAIIValentino
Sol
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 18L
1,836 Elo+
Party 4
Ao Kuang
Ao Kuang
Icer107
Ao Kuang
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Charibasa
Ne Zha
14
3 / 7 / 3
8,812
518
7,430
17,225
5,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
Crackman09
Ah Muzen Cab
16
4 / 1 / 1
9,166
539
13,756
11,194
3,944
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
Quafe
Fafnir
10
1 / 3 / 5
7,471
439
6,437
13,050
10,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Discordia
Yumiyacha
Discordia
14
3 / 3 / 3
8,904
524
7,233
9,237
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
feli19
King Arthur
13
1 / 7 / 1
7,216
424
4,691
14,800
7,821
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
8,315
489
3,501
13,574
10,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Dshek15
Nu Wa
15
1 / 2 / 7
9,156
539
10,358
7,921
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
17
12 / 1 / 2
11,411
671
18,023
16,033
6,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 0 / 1
8,789
517
5,447
8,373
3,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Icer107
Ao Kuang
17
6 / 5 / 4
10,260
604
9,598
15,617
5,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
12
Kills
21
21
Deaths
12
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Charibasa
Ne Zha
3
7
3
0.64
L
Ah Muzen Cab
Crackman09
Ah Muzen Cab
4
1
1
4.5
W
0
4
4
0.5
W
Nu Wa
Dshek15
Nu Wa
1
2
7
2.25
W
Izanami
12
1
2
13
W
2
0
1
2.5
W
Ao Kuang
Icer107
Ao Kuang
6
5
4
1.6
L
Fafnir
Quafe
Fafnir
1
3
5
1.17
L
Discordia
Yumiyacha
Discordia
3
3
3
1.5
L
King Arthur
feli19
King Arthur
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,547
Damage
46,927
65,506
Taken
61,518
31,226
Mitigated
28,448
16,677
Healing
29,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Charibasa
Ne Zha
7,430
2,677
0
4,957
17,225
5,831
21
5,985
11,004
0
49,013
L
Ah Muzen Cab
Crackman09
Ah Muzen Cab
13,756
7,690
0
6,966
11,194
3,944
0
5,341
5,675
0
87,424
W
3,501
364
2,362
7,167
13,574
10,000
141
2,228
11,346
0
27,420
W
Nu Wa
Dshek15
Nu Wa
10,358
853
104
1,686
7,921
2,520
795
3,782
4,139
62,125
0
W
Izanami
18,023
12,365
0
8,690
16,033
6,459
640
3,869
12,164
0
87,882
W
5,447
1,681
0
4,933
8,373
3,614
2,200
1,794
6,579
52,724
3,367
W
Ao Kuang
Icer107
Ao Kuang
9,598
1,452
0
4,308
15,617
5,855
0
1,997
13,620
78,342
0
L
Fafnir
Quafe
Fafnir
6,437
1,690
270
3,303
13,050
10,828
0
5,131
7,665
13,218
0
L
Discordia
Yumiyacha
Discordia
7,233
463
0
1,110
9,237
2,802
14
4,340
4,573
52,912
0
L
King Arthur
feli19
King Arthur
4,691
398
0
71
14,800
7,821
0
3,245
11,339
0
37,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,569
Gold Earned
47,931
430
Minions Killed
575
0
Camps Cleared
0
1,566,936
Distance Traveled
1,603,805
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,812
518
88
5
0
305,618
1
L
Ah Muzen Cab
9,166
539
150
9
0
332,884
2
W
Guan Yu
8,315
489
40
2
0
363,482
4
W
Nu Wa
9,156
539
116
7
0
315,376
6
W
Izanami
11,411
671
150
9
0
269,526
5
W
Sol
8,789
517
140
8
0
332,925
2
W
Ao Kuang
10,260
604
129
8
0
322,496
3
L
Fafnir
7,471
439
14
1
0
297,070
1
L
Discordia
8,904
524
110
6
0
323,088
5
L
King Arthur
7,216
424
68
4
0
308,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role