Player Matchup

Cerberus
Cerberus
Jellytyphoon
Cerberus
Level 29
God Stats
7W - 3L
1,710 SR
Queue Stats
61W - 57L
1,568 Elo+
Solo
Jing Wei
Jing Wei
LightningThor
Jing Wei
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 32L
1,529 Elo+
Solo
Discordia
Discordia
PotentPlant
Discordia
Level 11
God Stats
2W - 3L
1,481 SR
Queue Stats
7W - 12L
1,626 Elo+
Solo
Cthulhu
Cthulhu
Riyanto
Cthulhu
Level 29
God Stats
1W - 2L
1,150 SR
Queue Stats
18W - 14L
1,596 Elo+
Solo
Bakasura
Bakasura
Roxco2580
Bakasura
Level 28
God Stats
10W - 3L
1,283 SR
Queue Stats
115W - 103L
1,470 Elo+
Solo
Team Averages
Level 25
1,425 SR
1,558 Elo+

VS

Team Averages
Level 24
1,456 SR
1,559 Elo+
Hou Yi
Hou Yi
DaedricWizard
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,497 Elo+
Solo
Sobek
Sobek
MildlyBuzzing
Sobek
Level 27
God Stats
0W - 1L
1,301 SR
Queue Stats
62W - 61L
1,624 Elo+
Solo
Da Ji
Da Ji
Moosias
Da Ji
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
497W - 482L
1,623 Elo+
Party 1
Chaac
Chaac
SixtyNinthPrez
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Yahhms
Ra
Level 29
God Stats
25W - 33L
1,480 SR
Queue Stats
341W - 325L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jellytyphoon
Cerberus
15
4 / 3 / 10
10,028
557
8,702
13,872
10,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jing Wei
LightningThor
Jing Wei
15
8 / 5 / 3
9,751
542
15,866
12,837
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
PotentPlant
Discordia
15
0 / 4 / 5
9,478
527
5,364
6,432
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Riyanto
Cthulhu
15
1 / 2 / 5
9,459
526
7,385
12,024
6,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Roxco2580
Bakasura
19
9 / 0 / 1
11,411
634
10,201
11,172
7,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 3
8,546
475
9,602
13,966
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 6
8,686
483
8,688
16,802
12,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Moosias
Da Ji
15
1 / 3 / 7
8,669
482
6,570
12,999
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 5 / 1
7,289
405
4,787
11,915
8,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ra
15
3 / 4 / 2
9,187
510
5,423
10,097
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
22
Kills
14
14
Deaths
22
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
6
3
1.25
W
Cerberus
Jellytyphoon
Cerberus
4
3
10
3
W
Jing Wei
LightningThor
Jing Wei
8
5
3
1.9
L
3
4
6
1.5
L
Da Ji
Moosias
Da Ji
1
3
7
1.5
W
Discordia
PotentPlant
Discordia
0
4
5
0.63
W
Cthulhu
Riyanto
Cthulhu
1
2
5
1.75
W
Bakasura
Roxco2580
Bakasura
9
0
1
9.5
L
1
5
1
0.3
L
Ra
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,518
Damage
35,070
56,337
Taken
65,779
31,570
Mitigated
35,730
15,803
Healing
23,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,602
5,000
0
3,795
13,966
4,479
0
2,802
11,150
0
38,099
W
Cerberus
Jellytyphoon
Cerberus
8,702
1,037
0
4,649
13,872
10,777
0
3,048
10,621
32,265
0
W
Jing Wei
LightningThor
Jing Wei
15,866
12,545
0
4,328
12,837
4,603
805
2,873
9,932
0
69,371
L
8,688
430
363
7,583
16,802
12,881
0
5,730
10,961
25,770
0
L
Da Ji
Moosias
Da Ji
6,570
1,369
0
5,277
12,999
6,227
0
3,990
8,472
0
60,597
W
Discordia
PotentPlant
Discordia
5,364
207
0
150
6,432
2,328
300
2,754
3,562
58,226
0
W
Cthulhu
Riyanto
Cthulhu
7,385
1,016
129
3,506
12,024
6,021
1,571
1,899
9,871
45,928
0
W
Bakasura
Roxco2580
Bakasura
10,201
6,521
0
3,041
11,172
7,841
0
3,139
7,879
0
85,546
L
4,787
1,331
0
1,618
11,915
8,691
0
5,333
6,042
0
22,322
L
Ra
5,423
873
836
3,723
10,097
3,452
0
3,246
6,339
60,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,127
Gold Earned
42,377
541
Minions Killed
393
0
Camps Cleared
0
1,799,786
Distance Traveled
1,648,982
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,546
475
68
4
0
282,689
0
W
Cerberus
10,028
557
68
4
0
362,241
4
W
Jing Wei
9,751
542
92
5
0
330,301
5
L
Sobek
8,686
483
26
1
0
357,159
5
L
Da Ji
8,669
482
106
6
0
358,905
7
W
Discordia
9,478
527
116
6
0
336,940
8
W
Cthulhu
9,459
526
102
6
0
312,477
4
W
Bakasura
11,411
634
163
9
0
457,827
6
L
Chaac
7,289
405
38
2
0
329,882
0
L
Ra
9,187
510
155
9
0
320,347
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role