Player Matchup

Discordia
Discordia
GWDecmber
Discordia
Level 62
God Stats
2W - 6L
1,701 SR
Queue Stats
83W - 122L
1,289 Elo+
Party 1
Fenrir
Fenrir
Grimjowallday
Fenrir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,062 Elo+
Solo
Medusa
Medusa
Koptula1
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Team Averages
Level 46
1,567 SR
1,284 Elo+

VS

Team Averages
Level 71
1,740 SR
1,343 Elo+
Cthulhu
Cthulhu
Dystroyer_69
Cthulhu
Level 129
God Stats
6W - 7L
1,895 SR
Queue Stats
112W - 140L
1,237 Elo+
Solo
Rama
Rama
PurpleCatteNerd
Rama
Level 36
God Stats
3W - 0L
1,757 SR
Queue Stats
24W - 34L
1,313 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
QuikWitDaStix44
Ah Muzen Cab
Level 47
God Stats
6W - 9L
1,566 SR
Queue Stats
15W - 13L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GWDecmber
Discordia
10
0 / 3 / 1
7,634
587
7,780
7,611
2,920
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 9 / 0
7,262
559
6,916
12,699
4,682
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
Koptula1
Medusa
9
0 / 6 / 1
6,987
537
3,284
8,575
2,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dystroyer_69
Cthulhu
12
5 / 0 / 11
9,810
755
8,906
12,327
13,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 0 / 10
8,886
684
4,530
4,985
1,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
QuikWitDaStix44
Ah Muzen Cab
13
10 / 1 / 8
10,099
777
10,845
8,963
4,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
18
18
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dystroyer_69
Cthulhu
5
0
11
10.5
L
Discordia
GWDecmber
Discordia
0
3
1
0.17
L
1
9
0
0.11
L
Medusa
Koptula1
Medusa
0
6
1
0.08
W
3
0
10
8
W
Ah Muzen Cab
QuikWitDaStix44
Ah Muzen Cab
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,980
Damage
24,281
28,885
Taken
26,275
10,454
Mitigated
19,691
2,508
Healing
6,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dystroyer_69
Cthulhu
8,906
544
682
1,494
12,327
13,235
120
3,310
9,017
21,329
0
L
Discordia
GWDecmber
Discordia
7,780
943
0
1,057
7,611
2,920
0
2,707
4,754
24,871
0
L
6,916
1,047
338
831
12,699
4,682
0
3,661
8,838
0
19,681
L
Medusa
Koptula1
Medusa
3,284
1,536
0
282
8,575
2,852
0
2,554
5,746
0
11,975
W
4,530
3,340
996
989
4,985
1,458
1,981
1,230
3,755
0
31,761
W
Ah Muzen Cab
QuikWitDaStix44
Ah Muzen Cab
10,845
4,856
0
2,156
8,963
4,998
575
3,307
5,656
0
36,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,883
Gold Earned
28,795
82
Minions Killed
130
0
Camps Cleared
0
581,217
Distance Traveled
634,035
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,810
755
27
2
0
232,902
3
L
Discordia
7,634
587
35
3
0
207,517
0
L
Fenrir
7,262
559
20
2
0
194,046
0
L
Medusa
6,987
537
27
2
0
179,654
1
W
Rama
8,886
684
57
4
0
193,731
0
W
Ah Muzen Cab
10,099
777
46
4
0
207,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role