Player Matchup

Yemoja
Yemoja
EpharaPolis
Yemoja
Level 17
God Stats
19W - 17L
1,417 SR
Queue Stats
28W - 31L
1,459 Elo+
Party 3
Heimdallr
Heimdallr
ProsshSRK
Heimdallr
Level 14
God Stats
14W - 15L
1,442 SR
Queue Stats
15W - 18L
1,383 Elo+
Party 3
Amaterasu
Amaterasu
TheKênpachi
Amaterasu
Level 8
God Stats
1W - 2L
1,283 SR
Queue Stats
18W - 18L
1,400 Elo+
Party 3
Kali
Kali
Xanulin
Kali
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 27L
1,482 Elo+
Party 3
Ra
Ra
leenisweenis
Ra
Level 10
God Stats
13W - 13L
1,510 SR
Queue Stats
16W - 16L
1,484 Elo+
Party 3
Team Averages
Level 11
1,430 SR
1,441 Elo+

VS

Team Averages
Level 29
1,580 SR
1,576 Elo+
Cerberus
Cerberus
AlarakKing
Cerberus
Level 17
God Stats
2W - 5L
1,296 SR
Queue Stats
30W - 25L
1,510 Elo+
Party 2
Arachne
Arachne
IRick and Morty
Arachne
Level 35
God Stats
2W - 0L
1,716 SR
Queue Stats
4W - 3L
1,763 Elo+
Party 1
Fafnir
Fafnir
MycoMang
Fafnir
Level 43
God Stats
8W - 4L
1,916 SR
Queue Stats
130W - 113L
1,505 Elo+
Party 2
Merlin
Merlin
Takz9
Merlin
Level 25
God Stats
5W - 0L
1,475 SR
Queue Stats
10W - 9L
1,597 Elo+
Party 1
Anhur
Anhur
demonraiderx
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
6 / 5 / 7
12,044
547
7,548
19,831
16,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
ProsshSRK
Heimdallr
16
5 / 10 / 6
10,815
492
15,595
21,442
6,680
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
TheKênpachi
Amaterasu
18
7 / 5 / 7
12,021
546
17,419
21,339
14,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
Xanulin
Kali
14
1 / 9 / 10
9,328
424
7,394
19,352
5,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 7 / 2
9,963
453
9,494
17,130
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlarakKing
Cerberus
17
4 / 4 / 11
11,391
518
11,848
17,288
14,030
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 5 / 9
11,863
539
13,449
18,766
7,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
MycoMang
Fafnir
17
4 / 3 / 22
12,538
570
13,962
19,472
24,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Takz9
Merlin
19
6 / 3 / 10
12,044
547
19,710
15,253
7,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
13 / 6 / 6
12,832
583
20,898
19,692
8,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
94
20
Kills
36
36
Deaths
21
32
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlarakKing
Cerberus
4
4
11
2.38
L
Yemoja
6
5
7
1.9
W
9
5
9
2.7
W
Fafnir
MycoMang
Fafnir
4
3
22
5
L
Heimdallr
ProsshSRK
Heimdallr
5
10
6
0.8
W
Merlin
Takz9
Merlin
6
3
10
3.67
L
Amaterasu
TheKênpachi
Amaterasu
7
5
7
2.1
L
Kali
Xanulin
Kali
1
9
10
0.67
W
13
6
6
2.67
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,450
Damage
79,867
99,094
Taken
90,471
49,462
Mitigated
62,093
27,758
Healing
27,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlarakKing
Cerberus
11,848
644
0
5,975
17,288
14,030
1,019
1,686
15,340
75,660
0
L
Yemoja
7,548
1,579
2,134
1,210
19,831
16,000
796
8,948
10,883
27,701
0
W
13,449
7,742
1,466
7,722
18,766
7,351
2,705
2,361
16,330
0
71,609
W
Fafnir
MycoMang
Fafnir
13,962
4,562
0
3,532
19,472
24,885
896
3,280
16,061
31,957
0
L
Heimdallr
ProsshSRK
Heimdallr
15,595
10,926
0
6,793
21,442
6,680
354
5,681
15,761
0
55,084
W
Merlin
Takz9
Merlin
19,710
2,619
0
3,323
15,253
7,814
546
7,259
7,906
79,484
2,135
L
Amaterasu
TheKênpachi
Amaterasu
17,419
9,444
0
3,939
21,339
14,421
2,253
11,751
9,588
163
67,785
L
Kali
Xanulin
Kali
7,394
2,923
0
4,589
19,352
5,823
1,049
7,827
11,525
0
38,886
W
20,898
9,843
0
5,877
19,692
8,013
2,533
2,619
16,998
0
94,819
L
9,494
2,314
3,230
5,863
17,130
6,538
555
11,084
6,046
69,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,171
Gold Earned
60,668
461
Minions Killed
514
0
Camps Cleared
0
1,948,531
Distance Traveled
2,005,502
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,391
518
157
7
0
387,118
0
L
Yemoja
12,044
547
49
2
0
420,120
11
W
Arachne
11,863
539
81
4
0
448,982
0
W
Fafnir
12,538
570
27
1
0
385,928
2
L
Heimdallr
10,815
492
78
4
0
324,367
0
W
Merlin
12,044
547
112
5
0
391,136
0
L
Amaterasu
12,021
546
126
6
0
415,540
4
L
Kali
9,328
424
61
3
0
396,108
0
W
Anhur
12,832
583
137
6
0
392,338
1
L
Ra
9,963
453
147
7
0
392,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role