Player Matchup

Rama
Rama
EighthSEED
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JUANSeekShots
Nu Wa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,598 Elo+
Party 1
Erlang Shen
Erlang Shen
OnBro69
Erlang Shen
Level 54
God Stats
1W - 1L
1,775 SR
Queue Stats
3W - 5L
1,517 Elo+
Party 1
Mercury
Mercury
Pilser
Mercury
Level 95
God Stats
0W - 2L
1,197 SR
Queue Stats
37W - 37L
1,511 Elo+
Solo
Ganesha
Ganesha
Zepingola
Ganesha
Level 88
God Stats
0W - 2L
1,502 SR
Queue Stats
0W - 7L
1,187 Elo+
Solo
Team Averages
Level 91
1,495 SR
1,463 Elo+

VS

Team Averages
Level 91
1,549 SR
1,529 Elo+
Izanami
Izanami
DaringtoPlay
Izanami
Level 61
God Stats
41W - 29L
1,563 SR
Queue Stats
170W - 141L
1,531 Elo+
Solo
Nemesis
Nemesis
Jay1065
Nemesis
Level 65
God Stats
51W - 43L
1,663 SR
Queue Stats
316W - 310L
1,563 Elo+
Solo
Achilles
Achilles
PAN5
Achilles
Level 101
God Stats
9W - 13L
1,518 SR
Queue Stats
136W - 130L
1,572 Elo+
Solo
Vulcan
Vulcan
ogimoe
Vulcan
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
skullmaster2464
Fafnir
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 2
9,215
512
12,878
10,823
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 4 / 3
9,601
533
11,598
10,255
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
OnBro69
Erlang Shen
14
2 / 5 / 0
9,194
511
9,754
16,035
12,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
Pilser
Mercury
14
0 / 3 / 2
8,800
489
2,367
14,165
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
Zepingola
Ganesha
14
0 / 5 / 8
7,689
427
6,074
12,877
6,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DaringtoPlay
Izanami
15
4 / 3 / 5
9,841
547
6,765
12,107
3,463
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Jay1065
Nemesis
18
4 / 1 / 6
10,727
596
9,402
12,516
7,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
PAN5
Achilles
18
7 / 1 / 3
11,072
615
14,366
18,959
16,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
ogimoe
Vulcan
16
4 / 3 / 4
10,117
562
10,939
9,382
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 7
9,986
555
4,467
10,767
9,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
11
Kills
20
20
Deaths
11
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
DaringtoPlay
Izanami
4
3
5
2.17
L
6
3
2
2.33
L
3
4
3
1.13
W
Nemesis
Jay1065
Nemesis
4
1
6
7
L
Erlang Shen
OnBro69
Erlang Shen
2
5
0
0.4
W
Achilles
PAN5
Achilles
7
1
3
8.5
L
Mercury
Pilser
Mercury
0
3
2
0.33
L
Ganesha
Zepingola
Ganesha
0
5
8
0.8
W
Vulcan
ogimoe
Vulcan
4
3
4
2
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,671
Damage
45,939
64,155
Taken
63,731
32,562
Mitigated
40,371
18,072
Healing
19,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DaringtoPlay
Izanami
6,765
4,139
0
4,913
12,107
3,463
1,168
2,848
9,137
0
71,084
L
12,878
9,775
0
3,239
10,823
5,976
1,740
2,830
7,918
0
66,617
L
11,598
2,193
0
2,530
10,255
3,480
344
3,970
6,083
57,999
0
W
Nemesis
Jay1065
Nemesis
9,402
3,804
0
2,624
12,516
7,461
0
3,978
8,405
0
87,811
L
Erlang Shen
OnBro69
Erlang Shen
9,754
4,721
0
5,700
16,035
12,009
0
1,396
14,556
106
49,310
W
Achilles
PAN5
Achilles
14,366
4,203
0
7,080
18,959
16,499
0
3,633
15,081
0
66,051
L
Mercury
Pilser
Mercury
2,367
813
0
4,794
14,165
5,005
356
2,215
11,798
0
60,229
L
Ganesha
Zepingola
Ganesha
6,074
353
0
1,809
12,877
6,092
254
4,561
8,204
25,373
0
W
Vulcan
ogimoe
Vulcan
10,939
2,398
0
2,337
9,382
3,721
664
3,882
5,293
60,038
0
W
4,467
528
0
2,585
10,767
9,227
8
4,573
6,026
14,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,499
Gold Earned
51,743
450
Minions Killed
519
0
Camps Cleared
0
1,657,658
Distance Traveled
1,824,056
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,841
547
151
8
0
315,849
10
L
Rama
9,215
512
135
8
0
320,947
5
L
Nu Wa
9,601
533
99
6
0
305,448
2
W
Nemesis
10,727
596
134
7
0
419,287
2
L
Erlang Shen
9,194
511
97
5
0
339,561
1
W
Achilles
11,072
615
123
7
0
368,613
1
L
Mercury
8,800
489
113
6
0
350,564
3
L
Ganesha
7,689
427
6
0
0
341,138
5
W
Vulcan
10,117
562
97
5
0
358,574
7
W
Fafnir
9,986
555
14
1
0
361,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role