Player Matchup

Cerberus
Cerberus
Alamea
Cerberus
Level 63
God Stats
4W - 3L
1,500 SR
Queue Stats
77W - 93L
1,524 Elo+
Party 1
King Arthur
King Arthur
Leonaiks
King Arthur
Level 31
God Stats
11W - 17L
1,565 SR
Queue Stats
60W - 62L
1,469 Elo+
Solo
Janus
Janus
SilverbenQC
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 160L
1,497 Elo+
Party 1
Team Averages
Level 74
1,522 SR
1,497 Elo+

VS

Team Averages
Level 100
1,507 SR
1,561 Elo+
Heimdallr
Heimdallr
JusteLeblanc
Heimdallr
Level 85
God Stats
9W - 7L
1,520 SR
Queue Stats
116W - 140L
1,546 Elo+
Solo
Odin
Odin
R3pherade
Odin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 63L
1,643 Elo+
Solo
Janus
Janus
SanedracJ
Janus
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 32L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alamea
Cerberus
10
1 / 0 / 0
6,617
602
2,070
6,900
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Leonaiks
King Arthur
10
0 / 4 / 0
6,602
600
1,627
8,492
4,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 3 / 1
6,480
589
3,753
5,483
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JusteLeblanc
Heimdallr
10
1 / 0 / 6
7,424
675
5,223
2,344
1,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Odin
11
2 / 1 / 4
7,523
684
3,466
6,615
3,737
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
SanedracJ
Janus
12
4 / 0 / 3
8,149
741
7,299
3,590
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
7
7
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alamea
Cerberus
1
0
0
1
W
Heimdallr
JusteLeblanc
Heimdallr
1
0
6
4
L
King Arthur
Leonaiks
King Arthur
0
4
0
0
W
Odin
2
1
4
4
W
Janus
SanedracJ
Janus
4
0
3
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,450
Damage
15,988
20,875
Taken
12,549
9,025
Mitigated
5,821
4,304
Healing
3,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alamea
Cerberus
2,070
0
0
707
6,900
2,508
0
2,475
4,173
14,903
0
W
Heimdallr
JusteLeblanc
Heimdallr
5,223
2,248
0
147
2,344
1,055
648
1,010
1,227
0
25,380
L
King Arthur
Leonaiks
King Arthur
1,627
36
0
2,436
8,492
4,979
0
2,975
5,277
0
23,337
W
Odin
3,466
858
624
2,470
6,615
3,737
84
3,235
3,161
0
14,194
W
Janus
SanedracJ
Janus
7,299
297
0
50
3,590
1,029
422
1,663
1,696
42,625
0
L
3,753
0
0
1,161
5,483
1,538
0
1,283
4,062
27,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,699
Gold Earned
23,096
129
Minions Killed
139
0
Camps Cleared
0
676,128
Distance Traveled
661,998
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,617
602
35
3
0
241,640
1
W
Heimdallr
7,424
675
35
3
0
231,336
8
L
King Arthur
6,602
600
49
4
0
209,600
1
W
Odin
7,523
684
22
2
0
230,523
2
W
Janus
8,149
741
82
7
0
200,139
3
L
Janus
6,480
589
45
4
0
224,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role