Player Matchup

Awilix
Awilix
Silver I
Forty_Raptors
Awilix
Silver I
Level 142
God Stats
25W - 18L
1,609 SR
Queue Stats
287W - 276L
1,469 MMR
Party 3
Scylla
Scylla
Silver I
FrostedStain
Scylla
Silver I
Level 83
God Stats
6W - 2L
1,717 SR
Queue Stats
28W - 30L
1,484 MMR
Party 1
Heimdallr
Heimdallr
Silver III
ecj610
Heimdallr
Silver III
Level 120
God Stats
8W - 11L
1,682 SR
Queue Stats
166W - 162L
1,419 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
kelcey7
Sun Wukong
Silver II
Level 141
God Stats
5W - 6L
1,500 SR
Queue Stats
280W - 275L
1,377 MMR
Party 3
Xing Tian
Xing Tian
Silver II
sunshinefour
Xing Tian
Silver II
Level 108
God Stats
5W - 2L
1,721 SR
Queue Stats
22W - 26L
1,357 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,646 SR
1,421 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,332 SR
1,421 MMR
Ra
Ra
Bronze III
HozzGonn
Ra
Bronze III
Level 43
God Stats
0W - 5L
1,147 SR
Queue Stats
1W - 10L
1,423 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
NoLimit2D
Danzaburou
Bronze III
Level 57
God Stats
1W - 4L
1,370 SR
Queue Stats
90W - 93L
1,419 MMR
Party 4
Ganesha
Ganesha
Bronze III
XXHiVBUbblesXx
Ganesha
Bronze III
Level 99
God Stats
0W - 4L
1,440 SR
Queue Stats
11W - 31L
1,419 MMR
Party 4
Chang'e
Chang'e
Bronze III
Yehhe
Chang'e
Bronze III
Level 67
God Stats
0W - 4L
1,180 SR
Queue Stats
0W - 6L
1,423 MMR
Party 2
Fenrir
Fenrir
Gold IV
xPAPUx Bryan
Fenrir
Gold IV
Level 129
God Stats
4W - 8L
1,521 SR
Queue Stats
23W - 32L
1,421 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 5
12,047
634
10,841
11,635
4,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
17
3 / 1 / 8
10,647
560
7,461
6,219
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
ecj610
Heimdallr
17
5 / 3 / 3
11,012
580
11,295
13,421
5,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
kelcey7
Sun Wukong
18
3 / 1 / 8
11,541
607
10,780
14,913
7,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Xing Tian
sunshinefour
Xing Tian
16
5 / 1 / 6
10,450
550
5,586
10,977
8,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Cu ChulainnArachneNu WaAresSet

VS

Bans
BakasuraNikeCernunnosKing ArthurErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 1
9,040
476
2,124
9,820
3,668
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
NoLimit2D
Danzaburou
15
2 / 6 / 2
8,557
450
9,083
12,812
6,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 2
7,902
416
4,798
12,798
9,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Yehhe
Chang'e
15
1 / 6 / 0
8,564
451
4,530
13,971
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
2 / 5 / 1
8,709
458
4,157
13,687
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
26
Kills
7
7
Deaths
26
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
1
5
12.5
W
Scylla
3
1
8
7
L
2
5
1
0.5
L
Danzaburou
NoLimit2D
Danzaburou
2
6
2
0.5
L
0
4
2
0.25
L
Chang'e
Yehhe
Chang'e
1
6
0
0.17
W
Heimdallr
ecj610
Heimdallr
5
3
3
2.17
W
Sun Wukong
kelcey7
Sun Wukong
3
1
8
7
W
Xing Tian
sunshinefour
Xing Tian
5
1
6
8
L
Fenrir
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,963
Damage
24,692
57,165
Taken
63,088
28,131
Mitigated
27,814
23,868
Healing
14,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,841
3,034
0
6,922
11,635
4,851
1,851
570
11,065
0
95,269
W
Scylla
7,461
635
0
1,830
6,219
2,034
926
2,382
3,837
72,700
0
L
2,124
128
184
1,791
9,820
3,668
0
4,370
5,237
43,015
0
L
Danzaburou
NoLimit2D
Danzaburou
9,083
3,713
0
3,243
12,812
6,290
0
1,839
10,956
0
53,307
L
4,798
223
0
2,306
12,798
9,188
0
3,593
9,151
32,750
0
L
Chang'e
Yehhe
Chang'e
4,530
527
0
2,847
13,971
3,729
297
449
13,488
42,343
0
W
Heimdallr
ecj610
Heimdallr
11,295
5,572
0
6,580
13,421
5,661
2,157
1,379
12,042
0
82,061
W
Sun Wukong
kelcey7
Sun Wukong
10,780
2,151
0
6,485
14,913
7,527
372
5,271
9,642
0
74,858
W
Xing Tian
sunshinefour
Xing Tian
5,586
140
0
2,051
10,977
8,058
147
1,850
9,127
27,956
0
L
Fenrir
4,157
623
0
4,548
13,687
4,939
0
2,373
11,208
0
54,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,697
Gold Earned
42,772
596
Minions Killed
394
0
Camps Cleared
0
1,841,152
Distance Traveled
1,750,364
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,047
634
151
8
0
432,274
2
W
Scylla
10,647
560
141
7
0
347,478
9
L
Ra
9,040
476
92
5
0
355,920
6
L
Danzaburou
8,557
450
112
6
0
344,812
6
L
Ganesha
7,902
416
11
1
0
352,446
4
L
Chang'e
8,564
451
80
4
0
306,584
1
W
Heimdallr
11,012
580
145
8
0
320,827
5
W
Sun Wukong
11,541
607
138
7
0
351,365
0
W
Xing Tian
10,450
550
21
1
0
389,208
7
L
Fenrir
8,709
458
99
5
0
390,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role