Player Matchup

Bacchus
Bacchus
CelestialEdge
Bacchus
Level 151
God Stats
1W - 2L
1,280 SR
Queue Stats
53W - 48L
1,595 Elo+
Party 1
Janus
Janus
HawkEyeDevil
Janus
Level 104
God Stats
4W - 3L
1,500 SR
Queue Stats
283W - 262L
1,488 Elo+
Solo
Arachne
Arachne
Ociffer-Nasty
Arachne
Level 113
God Stats
10W - 7L
1,500 SR
Queue Stats
459W - 466L
1,521 Elo+
Solo
Thor
Thor
Oumor
Thor
Level 127
God Stats
2W - 1L
1,715 SR
Queue Stats
107W - 116L
1,501 Elo+
Solo
Fenrir
Fenrir
SavingRyansPvts
Fenrir
Level 146
God Stats
3W - 0L
1,715 SR
Queue Stats
116W - 112L
1,425 Elo+
Party 1
Team Averages
Level 128
1,542 SR
1,506 Elo+

VS

Team Averages
Level 143
1,503 SR
1,592 Elo+
Raijin
Raijin
Perspective
Raijin
Level 155
God Stats
27W - 21L
1,711 SR
Queue Stats
1,777W - 1,339L
1,576 Elo+
Solo
Medusa
Medusa
StyxNStones
Medusa
Level 131
God Stats
1W - 1L
1,735 SR
Queue Stats
25W - 17L
1,672 Elo+
Party 2
Merlin
Merlin
Thommyboii
Merlin
Level 148
God Stats
4W - 7L
1,285 SR
Queue Stats
400W - 404L
1,524 Elo+
Solo
Thanatos
Thanatos
kickedbiscuit47
Thanatos
Level 155
God Stats
3W - 1L
1,285 SR
Queue Stats
43W - 33L
1,484 Elo+
Solo
Neith
Neith
kovarro
Neith
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
17
1 / 5 / 12
11,325
755
7,502
18,807
23,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
4 / 5 / 11
12,172
811
15,958
13,118
6,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
19
7 / 4 / 10
12,611
841
10,468
20,046
15,842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Thor
Oumor
Thor
19
8 / 4 / 11
11,804
787
13,375
16,516
13,550
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
1 / 6 / 15
10,225
682
8,348
15,730
20,438
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
7 / 5 / 13
11,762
784
12,563
13,175
5,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
16
2 / 5 / 10
10,424
695
15,642
10,567
5,130
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Thommyboii
Merlin
19
5 / 3 / 14
11,426
762
19,669
12,506
7,316
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
18
7 / 6 / 7
11,464
764
10,659
11,225
5,618
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
kovarro
Neith
18
3 / 4 / 10
10,728
715
11,839
12,978
7,188
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
78
21
Kills
24
24
Deaths
23
59
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
5
12
1.4
W
4
5
11
1.9
W
Arachne
7
4
10
3
W
Thor
Oumor
Thor
8
4
11
3.38
L
Raijin
7
5
13
2.7
W
1
6
15
1.42
L
Medusa
2
5
10
1.4
L
Merlin
Thommyboii
Merlin
5
3
14
4
L
Thanatos
7
6
7
1.75
L
Neith
kovarro
Neith
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,651
Damage
70,372
84,217
Taken
60,451
79,567
Mitigated
31,214
19,229
Healing
26,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
7,502
661
0
1,112
18,807
23,379
249
4,618
13,999
12,231
0
W
15,958
1,018
172
1,437
13,118
6,358
240
5,379
7,573
61,586
0
W
Arachne
10,468
6,397
3,215
5,936
20,046
15,842
2,452
8,846
11,016
1,755
20,014
W
Thor
Oumor
Thor
13,375
1,718
2,678
2,045
16,516
13,550
1,335
8,279
8,093
0
20,708
L
Raijin
12,563
1,094
1,686
3,106
13,175
5,962
719
5,051
8,024
25,123
0
W
8,348
1,884
399
2,235
15,730
20,438
356
4,287
11,304
113
12,258
L
Medusa
15,642
7,649
1,020
1,531
10,567
5,130
1,140
4,332
6,163
0
30,821
L
Merlin
Thommyboii
Merlin
19,669
974
3,114
4,537
12,506
7,316
585
5,020
7,284
48,409
0
L
Thanatos
10,659
4,226
1,488
6,004
11,225
5,618
409
3,373
7,822
0
18,874
L
Neith
kovarro
Neith
11,839
6,223
0
3,701
12,978
7,188
951
5,650
7,141
0
25,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,137
Gold Earned
55,804
148
Minions Killed
188
0
Camps Cleared
0
1,314,603
Distance Traveled
1,251,255
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,325
755
7
0
0
262,474
1
W
Janus
12,172
811
102
7
0
280,942
0
W
Arachne
12,611
841
21
1
0
299,263
0
W
Thor
11,804
787
9
1
0
234,581
0
L
Raijin
11,762
784
34
2
0
241,089
2
W
Fenrir
10,225
682
9
1
0
237,343
3
L
Medusa
10,424
695
39
3
0
275,753
1
L
Merlin
11,426
762
55
4
0
237,177
3
L
Thanatos
11,464
764
19
1
0
262,701
0
L
Neith
10,728
715
41
3
0
234,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role