Player Matchup

Thor
Thor
LeBonch
Thor
Level 29
God Stats
10W - 5L
1,760 SR
Queue Stats
127W - 63L
1,760 Elo+
Solo
Set
Set
PridefulColt949
Set
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 18L
1,826 Elo+
Solo
Jing Wei
Jing Wei
SLIPGHOUL228
Jing Wei
Level 7
God Stats
4W - 9L
1,500 SR
Queue Stats
576W - 621L
1,658 Elo+
Solo
Kukulkan
Kukulkan
gwm042589
Kukulkan
Level 4
God Stats
2W - 0L
1,735 SR
Queue Stats
5W - 4L
1,711 Elo+
Solo
Olorun
Olorun
qbepepr
Olorun
Level 29
God Stats
22W - 19L
1,675 SR
Queue Stats
78W - 78L
1,659 Elo+
Solo
Team Averages
Level 19
1,634 SR
1,723 Elo+

VS

Team Averages
Level 16
1,585 SR
1,698 Elo+
Fenrir
Fenrir
Cpt Naggemz
Fenrir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 49L
1,743 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gang_Gang_Hippo
Cu Chulainn
Level 25
God Stats
18W - 23L
1,648 SR
Queue Stats
198W - 191L
1,635 Elo+
Solo
Sol
Sol
NoLoveZen
Sol
Level 15
God Stats
27W - 19L
1,779 SR
Queue Stats
38W - 48L
1,687 Elo+
Solo
Ares
Ares
Vio_MarkluvRuntZ
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,593 Elo+
Solo
Ullr
Ullr
tRyXmE9144
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 110L
1,831 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
LeBonch
Thor
20
10 / 1 / 1
13,447
611
14,937
14,441
6,104
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
11 / 2 / 4
13,456
612
20,047
18,982
16,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
SLIPGHOUL228
Jing Wei
14
0 / 11 / 3
9,485
431
6,039
16,468
4,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
gwm042589
Kukulkan
12
1 / 5 / 1
8,787
399
1,823
5,281
1,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
qbepepr
Olorun
18
3 / 4 / 5
11,775
535
8,312
21,275
7,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
6 / 4 / 6
11,888
540
13,250
22,951
13,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cu Chulainn
Gang_Gang_Hippo
Cu Chulainn
6
0 / 2 / 0
6,905
314
2,218
2,731
1,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

19
6 / 3 / 3
12,172
553
10,267
13,137
5,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 9 / 3
9,970
453
3,871
17,032
10,797
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
10 / 7 / 0
12,408
564
18,524
24,466
10,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
35
25
Kills
23
23
Deaths
25
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
4
6
2.25
L
Cu Chulainn
Gang_Gang_Hippo
Cu Chulainn
0
2
0
0
W
Thor
LeBonch
Thor
10
1
1
10.5
L
6
3
3
2.5
W
11
2
4
6.5
W
Jing Wei
SLIPGHOUL228
Jing Wei
0
11
3
0.14
L
1
9
3
0.28
W
Kukulkan
gwm042589
Kukulkan
1
5
1
0.3
W
Olorun
qbepepr
Olorun
3
4
5
1.38
L
10
7
0
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,158
Damage
48,130
76,447
Taken
80,317
36,782
Mitigated
41,825
26,498
Healing
24,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
13,250
3,750
0
8,304
22,951
13,314
299
1,767
20,984
0
87,654
L
Cu Chulainn
Gang_Gang_Hippo
Cu Chulainn
2,218
801
0
658
2,731
1,704
0
0
2,598
0
14,641
W
Thor
LeBonch
Thor
14,937
4,319
0
3,259
14,441
6,104
682
2,802
11,523
0
84,496
L
10,267
1,423
549
5,429
13,137
5,208
449
2,072
10,990
66,463
0
W
20,047
9,476
0
6,692
18,982
16,220
3,258
3,580
15,326
3,982
85,092
W
Jing Wei
SLIPGHOUL228
Jing Wei
6,039
5,170
0
2,833
16,468
4,974
1,371
2,542
13,864
0
35,246
L
3,871
287
0
370
17,032
10,797
492
2,665
14,142
41,045
0
W
Kukulkan
gwm042589
Kukulkan
1,823
703
0
500
5,281
1,660
0
2,298
2,743
18,748
0
W
Olorun
qbepepr
Olorun
8,312
4,960
575
12,639
21,275
7,824
1,196
2,314
18,853
83,194
0
L
18,524
9,375
282
8,754
24,466
10,802
4,429
4,902
19,414
0
89,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,950
Gold Earned
53,343
486
Minions Killed
486
0
Camps Cleared
0
1,748,894
Distance Traveled
1,591,173
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,888
540
123
6
0
446,795
0
L
Cu Chulainn
6,905
314
28
1
0
74,232
0
W
Thor
13,447
611
139
6
0
450,204
3
L
Sol
12,172
553
142
6
0
378,734
3
W
Set
13,456
612
134
6
0
392,896
1
W
Jing Wei
9,485
431
64
3
0
379,227
2
L
Ares
9,970
453
60
3
0
335,045
1
W
Kukulkan
8,787
399
35
2
0
147,850
0
W
Olorun
11,775
535
114
5
0
378,717
5
L
Ullr
12,408
564
133
6
0
356,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role