Player Matchup

King Arthur
King Arthur
Gold V
Ding-a-ling42
King Arthur
Gold V
Level 120
God Stats
2W - 3L
1,515 SR
Queue Stats
72W - 57L
1,680 MMR
Party 2
Sobek
Sobek
Gold V
Falco5190
Sobek
Gold V
Level 137
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 111L
1,680 MMR
Party 2
Rama
Rama
Gold II
Mig17112
Rama
Gold II
Level 140
God Stats
1W - 1L
1,731 SR
Queue Stats
48W - 39L
1,688 MMR
Party 3
Ra
Ra
Gold III
S713natrapS
Ra
Gold III
Level 36
God Stats
1W - 3L
1,597 SR
Queue Stats
48W - 42L
1,693 MMR
Solo
Bakasura
Bakasura
Gold II
TheChubbyBubbha
Bakasura
Gold II
Level 126
God Stats
2W - 3L
1,393 SR
Queue Stats
44W - 41L
1,688 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,547 SR
1,686 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,592 SR
1,686 MMR
Aphrodite
Aphrodite
Gold III
BrutalRespite
Aphrodite
Gold III
Level 160
God Stats
4W - 3L
1,406 SR
Queue Stats
71W - 52L
1,692 MMR
Party 4
Danzaburou
Danzaburou
Gold V
Spanish Bombz
Danzaburou
Gold V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 67L
1,680 MMR
Party 1
Cernunnos
Cernunnos
Gold III
jullz1227
Cernunnos
Gold III
Level 107
God Stats
9W - 2L
1,846 SR
Queue Stats
168W - 151L
1,688 MMR
Solo
Amaterasu
Amaterasu
Gold III
rezxn
Amaterasu
Gold III
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 50L
1,692 MMR
Party 4
Artio
Artio
Gold IV
schmepper
Artio
Gold IV
Level 158
God Stats
8W - 3L
1,706 SR
Queue Stats
91W - 69L
1,680 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ding-a-ling42
King Arthur
17
2 / 4 / 2
10,615
505
10,709
22,969
18,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
Falco5190
Sobek
13
3 / 4 / 6
8,782
418
9,760
20,940
16,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
18
2 / 5 / 5
11,254
536
10,667
17,063
5,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 6
9,889
471
9,972
12,424
4,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
18
6 / 4 / 7
11,616
553
15,796
15,407
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
CthulhuApolloHeraJanusFenrir

VS

Bans
CupidYemojaSylvanusBellonaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BrutalRespite
Aphrodite
17
3 / 2 / 14
12,432
592
10,541
12,618
5,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Spanish Bombz
Danzaburou
18
4 / 3 / 6
12,552
598
11,451
16,464
6,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
jullz1227
Cernunnos
19
7 / 4 / 6
13,332
635
13,454
17,727
7,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
rezxn
Amaterasu
20
6 / 1 / 9
13,960
665
20,130
26,111
18,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
schmepper
Artio
16
2 / 5 / 13
11,744
559
10,381
24,111
22,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
70
15
Kills
22
22
Deaths
15
26
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BrutalRespite
Aphrodite
3
2
14
5
L
King Arthur
Ding-a-ling42
King Arthur
2
4
2
0.75
L
Sobek
Falco5190
Sobek
3
4
6
1.5
L
Rama
2
5
5
0.9
L
2
5
6
1
W
Danzaburou
Spanish Bombz
Danzaburou
4
3
6
2.33
L
Bakasura
6
4
7
2.38
W
Cernunnos
jullz1227
Cernunnos
7
4
6
2.5
W
Amaterasu
rezxn
Amaterasu
6
1
9
10.5
W
Artio
schmepper
Artio
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,904
Damage
65,957
88,803
Taken
97,031
54,842
Mitigated
60,552
26,123
Healing
48,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BrutalRespite
Aphrodite
10,541
897
11,956
9,351
12,618
5,626
1,617
4,273
7,755
74,743
0
L
King Arthur
Ding-a-ling42
King Arthur
10,709
499
0
6,387
22,969
18,737
156
2,878
19,988
0
72,207
L
Sobek
Falco5190
Sobek
9,760
1,010
0
4,732
20,940
16,848
0
8,173
12,419
26,859
0
L
Rama
10,667
7,097
0
6,279
17,063
5,566
602
2,706
14,235
0
81,604
L
9,972
1,194
889
3,506
12,424
4,888
738
2,593
9,797
63,304
0
W
Danzaburou
Spanish Bombz
Danzaburou
11,451
4,658
0
2,771
16,464
6,611
4,675
1,563
13,332
0
95,635
L
Bakasura
15,796
8,991
0
4,330
15,407
8,803
0
3,837
11,442
0
85,944
W
Cernunnos
jullz1227
Cernunnos
13,454
6,484
0
2,657
17,727
7,364
6,372
3,192
13,410
0
80,960
W
Amaterasu
rezxn
Amaterasu
20,130
10,040
0
10,690
26,111
18,602
3,559
3,192
22,068
0
102,495
W
Artio
schmepper
Artio
10,381
891
1,662
9,572
24,111
22,349
202
7,275
15,490
36,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,156
Gold Earned
64,020
606
Minions Killed
603
0
Camps Cleared
0
1,987,064
Distance Traveled
2,137,352
37
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,432
592
159
8
0
428,178
6
L
King Arthur
10,615
505
144
7
0
402,768
7
L
Sobek
8,782
418
38
2
0
428,995
9
L
Rama
11,254
536
151
7
0
353,642
4
L
Ra
9,889
471
127
6
0
365,397
11
W
Danzaburou
12,552
598
129
6
0
399,486
8
L
Bakasura
11,616
553
146
7
0
436,262
6
W
Cernunnos
13,332
635
126
6
0
384,520
2
W
Amaterasu
13,960
665
172
8
0
472,486
3
W
Artio
11,744
559
17
1
0
452,682
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role