Player Matchup

Chang'e
Chang'e
AreYouLegal-
Chang'e
Level 14
God Stats
3W - 4L
1,352 SR
Queue Stats
17W - 11L
1,458 Elo+
Party 2
Zeus
Zeus
DTM144
Zeus
Level 19
God Stats
5W - 5L
1,831 SR
Queue Stats
123W - 121L
1,774 Elo+
Solo
Serqet
Serqet
Duke_Canicas
Serqet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,741 Elo+
Solo
Olorun
Olorun
ShatterHeaven-
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,458 Elo+
Party 2
Neith
Neith
WickedBridge9
Neith
Level 27
God Stats
4W - 3L
1,965 SR
Queue Stats
188W - 162L
1,656 Elo+
Solo
Team Averages
Level 17
1,630 SR
1,617 Elo+

VS

Team Averages
Level 40
1,598 SR
1,624 Elo+
Jormungandr
Jormungandr
Chaos Maw5984
Jormungandr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Nu Wa
Nu Wa
INESMEX
Nu Wa
Level 18
God Stats
2W - 0L
1,892 SR
Queue Stats
22W - 13L
1,721 Elo+
Solo
Susano
Susano
JQS50
Susano
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,740 Elo+
Party 1
Nike
Nike
Minewood
Nike
Level 29
God Stats
5W - 5L
1,635 SR
Queue Stats
18W - 30L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
Pato5254
Danzaburou
Level 120
God Stats
29W - 20L
1,461 SR
Queue Stats
356W - 334L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AreYouLegal-
Chang'e
19
6 / 2 / 0
11,774
589
13,233
10,440
7,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
DTM144
Zeus
6
0 / 1 / 0
6,454
323
1,280
3,014
771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Serqet
16
1 / 5 / 2
9,693
485
4,509
17,194
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
2 / 2 / 2
9,304
465
2,927
13,918
9,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 6 / 2
8,708
435
7,680
12,734
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chaos Maw5984
Jormungandr
12
0 / 1 / 5
8,672
434
3,807
13,609
8,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
INESMEX
Nu Wa
18
2 / 1 / 8
11,660
583
13,851
7,130
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
JQS50
Susano
18
7 / 1 / 4
11,868
593
9,647
12,483
4,963
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
17
1 / 4 / 3
10,479
524
2,394
14,930
11,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
Pato5254
Danzaburou
19
5 / 2 / 1
12,032
602
9,122
11,158
6,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
9
Kills
15
16
Deaths
9
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AreYouLegal-
Chang'e
6
2
0
3
W
Jormungandr
Chaos Maw5984
Jormungandr
0
1
5
2.5
L
Zeus
DTM144
Zeus
0
1
0
0
L
Serqet
1
5
2
0.4
W
Nu Wa
INESMEX
Nu Wa
2
1
8
6
W
Susano
JQS50
Susano
7
1
4
9
W
Nike
1
4
3
0.63
W
Danzaburou
Pato5254
Danzaburou
5
2
1
2.75
L
2
2
2
1.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,629
Damage
38,821
57,300
Taken
59,310
27,153
Mitigated
34,390
18,183
Healing
13,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AreYouLegal-
Chang'e
13,233
363
158
5,299
10,440
7,114
1,718
1,943
8,197
79,993
0
W
Jormungandr
Chaos Maw5984
Jormungandr
3,807
1,120
0
2,203
13,609
8,783
105
3,771
9,763
27,126
0
L
Zeus
DTM144
Zeus
1,280
84
0
535
3,014
771
0
1,607
1,407
13,263
0
L
Serqet
4,509
1,627
0
4,808
17,194
5,695
0
6,421
10,773
0
68,127
W
Nu Wa
INESMEX
Nu Wa
13,851
3,265
0
2,324
7,130
2,713
1,024
1,858
5,128
78,415
0
W
Susano
JQS50
Susano
9,647
1,326
0
95
12,483
4,963
0
2,820
9,331
0
74,738
W
Nike
2,394
278
0
3,422
14,930
11,350
0
7,464
6,320
0
62,184
W
Danzaburou
Pato5254
Danzaburou
9,122
4,849
0
5,828
11,158
6,581
4,462
752
10,276
0
101,287
L
2,927
888
374
3,650
13,918
9,681
0
5,639
8,279
37,835
0
L
7,680
3,850
0
3,359
12,734
3,892
0
2,048
10,686
0
47,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,933
Gold Earned
54,711
472
Minions Killed
565
0
Camps Cleared
0
1,394,595
Distance Traveled
1,986,449
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,774
589
156
8
0
351,409
1
W
Jormungandr
8,672
434
31
2
0
390,953
1
L
Zeus
6,454
323
33
2
0
100,152
1
L
Serqet
9,693
485
122
6
0
399,210
4
W
Nu Wa
11,660
583
141
7
0
392,429
3
W
Susano
11,868
593
102
5
0
437,669
1
W
Nike
10,479
524
130
7
0
396,986
0
W
Danzaburou
12,032
602
161
8
0
368,412
4
L
Olorun
9,304
465
67
3
0
292,369
1
L
Neith
8,708
435
94
5
0
251,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role