Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
ClockworkNull
Ares
Level 65
God Stats
5W - 3L
1,500 SR
Queue Stats
483W - 573L
1,419 Elo+
Party 2
Hel
Hel
ClockworkSins
Hel
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 46L
1,476 Elo+
Party 2
Thanatos
Thanatos
pr0fess0r_G_sp0t
Thanatos
Level 67
God Stats
65W - 68L
1,461 SR
Queue Stats
70W - 70L
1,347 Elo+
Party 1
Baron Samedi
Baron Samedi
xXkingofdastreet
Baron Samedi
Level 84
God Stats
59W - 67L
1,429 SR
Queue Stats
59W - 69L
1,230 Elo+
Party 1
Team Averages
Level 62
1,478 SR
1,394 Elo+

VS

Team Averages
Level 69
1,461 SR
1,397 Elo+
Hades
Hades
AppalachianMan9
Hades
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,500 Elo+
Party 3
Arachne
Arachne
Lees Chickun
Arachne
Level 127
God Stats
4W - 1L
1,472 SR
Queue Stats
100W - 101L
1,451 Elo+
Party 3
Yemoja
Yemoja
slugplug801
Yemoja
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
269W - 313L
1,335 Elo+
Solo
Hou Yi
Hou Yi
trippdogg98
Hou Yi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 60L
1,259 Elo+
Solo
Sobek
Sobek
xRAGEx NiTeMaRe
Sobek
Level 29
God Stats
1W - 1L
1,331 SR
Queue Stats
6W - 7L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 2 / 0
4,784
435
2,531
4,569
1,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 2 / 0
4,928
448
1,290
5,984
2,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
2 / 5 / 0
5,664
515
1,698
6,221
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 0
4,518
411
2,346
4,571
1,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Baron Samedi
xXkingofdastreet
Baron Samedi
9
0 / 2 / 0
5,355
487
2,215
2,922
1,091
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,540
413
489
2,334
606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Lees Chickun
Arachne
13
9 / 0 / 1
7,383
671
6,515
5,592
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
8
0 / 0 / 4
5,492
499
3,266
4,858
1,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hou Yi
10
3 / 0 / 1
6,003
546
2,942
4,299
1,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 1
5,572
507
1,319
4,352
2,278
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
2
Kills
14
14
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
0
2
1
0.25
L
0
2
0
0
L
2
5
0
0.4
W
Arachne
Lees Chickun
Arachne
9
0
1
9.5
L
0
3
0
0
W
Yemoja
0
0
4
2
W
Hou Yi
3
0
1
3.5
W
2
0
1
2.5
L
Baron Samedi
xXkingofdastreet
Baron Samedi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,080
Damage
14,531
24,267
Taken
21,435
8,243
Mitigated
9,331
8,855
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,531
685
0
1,122
4,569
1,364
288
1,319
3,250
0
18,095
W
489
165
0
174
2,334
606
0
760
1,412
6,665
0
L
1,290
34
357
2,629
5,984
2,654
32
1,826
4,158
13,598
0
L
1,698
60
165
1,278
6,221
1,815
0
536
5,685
24,505
0
W
Arachne
Lees Chickun
Arachne
6,515
3,932
0
3,397
5,592
3,329
33
1,028
4,521
0
44,837
L
2,346
287
0
2,996
4,571
1,319
0
196
4,375
0
15,241
W
Yemoja
3,266
424
693
2,035
4,858
1,880
132
752
4,106
18,167
0
W
Hou Yi
2,942
1,167
0
2,186
4,299
1,238
534
538
3,761
0
30,979
W
1,319
0
0
1,521
4,352
2,278
0
1,920
2,432
13,516
0
L
Baron Samedi
xXkingofdastreet
Baron Samedi
2,215
173
0
308
2,922
1,091
0
1,197
1,725
23,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,249
Gold Earned
28,990
182
Minions Killed
227
0
Camps Cleared
0
922,613
Distance Traveled
905,796
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,784
435
44
4
0
154,539
2
W
Hades
4,540
413
18
2
0
141,292
0
L
Ares
4,928
448
20
2
0
224,949
0
L
Hel
5,664
515
51
5
0
170,215
2
W
Arachne
7,383
671
79
7
0
236,787
0
L
Thanatos
4,518
411
20
2
0
179,231
0
W
Yemoja
5,492
499
29
3
0
161,682
1
W
Hou Yi
6,003
546
76
7
0
174,050
4
W
Sobek
5,572
507
25
2
0
191,985
0
L
Baron Samedi
5,355
487
47
4
0
193,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role