Player Matchup

Raijin
Raijin
 
Raijin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Aegolith
Ares
Level 27
God Stats
4W - 1L
1,753 SR
Queue Stats
116W - 68L
1,725 Elo+
Party 1
Fenrir
Fenrir
NotS01Pi3
Fenrir
Level 21
God Stats
12W - 7L
1,943 SR
Queue Stats
392W - 334L
1,794 Elo+
Solo
Medusa
Medusa
TrumpLostHaa
Medusa
Level 12
God Stats
2W - 8L
1,519 SR
Queue Stats
85W - 79L
1,517 Elo+
Party 2
Janus
Janus
alwaysweaty
Janus
Level 28
God Stats
1W - 1L
1,279 SR
Queue Stats
56W - 44L
1,475 Elo+
Party 1
Team Averages
Level 42
1,599 SR
1,602 Elo+

VS

Team Averages
Level 13
1,509 SR
1,662 Elo+
Danzaburou
Danzaburou
ChoCci-miLK
Danzaburou
Level 6
God Stats
4W - 2L
1,613 SR
Queue Stats
33W - 38L
1,838 Elo+
Solo
Yemoja
Yemoja
Daalliin
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,608 Elo+
Solo
Xbalanque
Xbalanque
STUNTMASTER447
Xbalanque
Level 28
God Stats
1W - 2L
1,590 SR
Queue Stats
8W - 9L
1,642 Elo+
Solo
Chronos
Chronos
SmileyKing406
Chronos
Level 17
God Stats
5W - 9L
1,344 SR
Queue Stats
26W - 33L
1,571 Elo+
Solo
Scylla
Scylla
YalioriNe
Scylla
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 8L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
7 / 1 / 24
13,209
1,016
20,162
7,400
3,695
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
20
6 / 0 / 21
13,955
1,073
14,158
17,261
21,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Fenrir
NotS01Pi3
Fenrir
19
11 / 1 / 16
14,410
1,108
15,748
9,691
12,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
20
8 / 2 / 20
12,985
999
21,891
10,548
5,089
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
7 / 4 / 22
13,074
1,006
16,121
9,990
4,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

202

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChoCci-miLK
Danzaburou
17
1 / 6 / 4
10,897
838
7,063
11,584
4,300
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Yemoja
Daalliin
Yemoja
17
2 / 3 / 4
11,264
866
5,641
13,480
12,823
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
STUNTMASTER447
Xbalanque
18
3 / 6 / 4
12,439
957
12,894
20,594
8,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
17
0 / 11 / 4
10,732
826
8,208
23,608
8,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
YalioriNe
Scylla
18
2 / 13 / 4
12,095
930
13,825
23,575
8,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
28
39
Kills
8
8
Deaths
39
103
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
1
24
19
W
Ares
6
0
21
16.5
L
Danzaburou
ChoCci-miLK
Danzaburou
1
6
4
0.5
L
Yemoja
Daalliin
Yemoja
2
3
4
1.33
W
Fenrir
NotS01Pi3
Fenrir
11
1
16
19
L
Xbalanque
STUNTMASTER447
Xbalanque
3
6
4
0.83
L
Chronos
0
11
4
0.18
W
Medusa
8
2
20
9
L
Scylla
YalioriNe
Scylla
2
13
4
0.31
W
7
4
22
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,080
Damage
47,631
54,890
Taken
92,841
47,714
Mitigated
42,023
10,825
Healing
2,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
20,162
536
1,478
814
7,400
3,695
0
3,394
4,006
38,392
0
W
Ares
14,158
570
0
3,557
17,261
21,509
0
9,994
7,267
21,605
0
L
Danzaburou
ChoCci-miLK
Danzaburou
7,063
1,490
0
377
11,584
4,300
0
5,222
6,287
0
13,603
L
Yemoja
Daalliin
Yemoja
5,641
437
571
0
13,480
12,823
0
8,966
4,464
15,005
0
W
Fenrir
NotS01Pi3
Fenrir
15,748
4,008
0
1,578
9,691
12,469
0
2,534
6,357
0
30,053
L
Xbalanque
STUNTMASTER447
Xbalanque
12,894
6,510
0
772
20,594
8,085
0
9,569
10,850
0
39,002
L
Chronos
8,208
2,403
0
1,129
23,608
8,652
0
11,780
11,603
34,473
0
W
Medusa
21,891
8,574
1,327
1,840
10,548
5,089
0
6,931
3,617
0
54,332
L
Scylla
YalioriNe
Scylla
13,825
1,119
0
0
23,575
8,163
0
14,904
8,646
55,803
0
W
16,121
495
0
231
9,990
4,952
0
4,821
5,169
45,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,633
Gold Earned
57,427
247
Minions Killed
237
10
Camps Cleared
5
1,243,190
Distance Traveled
1,107,640
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,209
1,016
36
3
1
230,588
0
W
Ares
13,955
1,073
15
1
2
269,525
0
L
Danzaburou
10,897
838
7
1
0
207,296
1
L
Yemoja
11,264
866
16
1
0
225,805
0
W
Fenrir
14,410
1,108
26
2
7
257,124
0
L
Xbalanque
12,439
957
51
4
3
241,660
0
L
Chronos
10,732
826
50
4
1
207,734
0
W
Medusa
12,985
999
87
7
0
249,161
0
L
Scylla
12,095
930
113
9
1
225,145
0
W
Janus
13,074
1,006
83
6
0
236,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role