Player Matchup

Ymir
Ymir
 
Ymir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Advm
Hercules
Level 108
God Stats
0W - 2L
1,285 SR
Queue Stats
53W - 59L
1,601 Elo+
Party 2
Achilles
Achilles
LoneWolfGaming48
Achilles
Level 109
God Stats
0W - 5L
1,500 SR
Queue Stats
65W - 67L
1,612 Elo+
Party 2
Scylla
Scylla
PipeDaddy
Scylla
Level 42
God Stats
1W - 2L
1,548 SR
Queue Stats
248W - 221L
1,526 Elo+
Solo
Chernobog
Chernobog
pSock
Chernobog
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 49L
1,618 Elo+
Party 2
Team Averages
Level 82
1,467 SR
1,571 Elo+

VS

Team Averages
Level 99
1,505 SR
1,399 Elo+
Apollo
Apollo
AnIrishPanda
Apollo
Level 160
God Stats
11W - 10L
1,198 SR
Queue Stats
279W - 255L
1,563 Elo+
Party 1
Sun Wukong
Sun Wukong
JMBeanard
Sun Wukong
Level 99
God Stats
2W - 2L
1,737 SR
Queue Stats
86W - 71L
1,415 Elo+
Party 1
Janus
Janus
Lord-Linage
Janus
Level 123
God Stats
1W - 0L
1,824 SR
Queue Stats
19W - 22L
1,470 Elo+
Party 1
Ymir
Ymir
Warcsi
Ymir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,383 Elo+
Party 1
Ra
Ra
Willskills01
Ra
Level 47
God Stats
2W - 1L
1,269 SR
Queue Stats
8W - 5L
1,166 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 1 / 1
5,662
566
4,301
6,570
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
Advm
Hercules
8
1 / 2 / 0
4,777
478
2,180
5,597
3,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 3 / 1
3,998
400
993
6,359
2,243
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
PipeDaddy
Scylla
8
1 / 4 / 2
5,156
516
3,099
7,126
2,521
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
pSock
Chernobog
7
0 / 3 / 1
4,618
462
2,513
5,160
884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
5 / 1 / 1
6,519
652
7,905
6,999
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
JMBeanard
Sun Wukong
11
2 / 0 / 1
6,160
616
2,903
5,615
2,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 2 / 3
5,251
525
3,635
3,752
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
Warcsi
Ymir
7
2 / 0 / 4
5,505
551
2,791
5,151
3,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 2 / 1
5,513
551
4,062
4,480
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
13
13
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
1
1
3.5
L
Hercules
Advm
Hercules
1
2
0
0.5
W
Apollo
5
1
1
5.5
W
Sun Wukong
JMBeanard
Sun Wukong
2
0
1
2.5
L
0
3
1
0.17
W
1
2
3
1.25
L
Scylla
PipeDaddy
Scylla
1
4
2
0.5
W
Ymir
Warcsi
Ymir
2
0
4
4
W
3
2
1
1.75
L
Chernobog
pSock
Chernobog
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,086
Damage
21,296
30,812
Taken
25,997
11,263
Mitigated
10,697
7,170
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,301
812
0
939
6,570
2,324
0
3,541
2,932
27,475
0
L
Hercules
Advm
Hercules
2,180
1,079
0
1,925
5,597
3,291
0
1,393
3,930
0
16,028
W
Apollo
7,905
5,575
0
4,270
6,999
2,107
0
520
6,479
0
37,086
W
Sun Wukong
JMBeanard
Sun Wukong
2,903
342
0
2,545
5,615
2,803
374
1,525
3,940
0
29,590
L
993
308
6
628
6,359
2,243
0
1,929
4,359
0
8,264
W
3,635
195
0
237
3,752
976
104
1,116
2,636
25,573
0
L
Scylla
PipeDaddy
Scylla
3,099
519
0
2,350
7,126
2,521
28
2,908
3,981
22,977
0
W
Ymir
Warcsi
Ymir
2,791
1,222
0
1,216
5,151
3,059
0
1,971
3,180
9,376
0
W
4,062
465
128
591
4,480
1,752
210
2,268
2,187
24,097
0
L
Chernobog
pSock
Chernobog
2,513
1,389
0
1,322
5,160
884
0
331
4,829
0
19,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,211
Gold Earned
28,948
187
Minions Killed
247
0
Camps Cleared
0
801,837
Distance Traveled
978,758
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,662
566
53
5
0
182,434
3
L
Hercules
4,777
478
37
4
0
171,397
0
W
Apollo
6,519
652
71
7
0
199,754
3
W
Sun Wukong
6,160
616
67
7
0
197,229
3
L
Achilles
3,998
400
15
2
0
128,071
2
W
Janus
5,251
525
44
4
0
189,132
1
L
Scylla
5,156
516
35
4
0
164,649
3
W
Ymir
5,505
551
15
2
0
190,415
3
W
Ra
5,513
551
50
5
0
202,228
3
L
Chernobog
4,618
462
47
5
0
155,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role