Player Matchup

Izanami
Izanami
Ammatu
Izanami
Level 28
God Stats
5W - 6L
1,291 SR
Queue Stats
374W - 368L
1,406 Elo+
Party 3
Mercury
Mercury
JeyTheDarkOne
Mercury
Level 45
God Stats
2W - 6L
1,421 SR
Queue Stats
18W - 31L
1,438 Elo+
Party 2
Janus
Janus
StinkyVibes
Janus
Level 65
God Stats
23W - 31L
1,680 SR
Queue Stats
631W - 601L
1,478 Elo+
Party 3
Cthulhu
Cthulhu
Unbalanced711
Cthulhu
Level 29
God Stats
2W - 1L
1,844 SR
Queue Stats
21W - 30L
1,492 Elo+
Party 2
Tyr
Tyr
xXTobarXx
Tyr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 62
1,547 SR
1,463 Elo+

VS

Team Averages
Level 93
1,610 SR
1,609 Elo+
Aphrodite
Aphrodite
Cammmie
Aphrodite
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
60W - 68L
1,586 Elo+
Party 4
Terra
Terra
Treahead
Terra
Level 44
God Stats
2W - 1L
1,809 SR
Queue Stats
16W - 13L
1,569 Elo+
Party 1
Jing Wei
Jing Wei
Zseica
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,471 Elo+
Party 1
Hercules
Hercules
iJustHadSeth
Hercules
Level 48
God Stats
4W - 4L
1,500 SR
Queue Stats
50W - 57L
1,753 Elo+
Party 4
Nemesis
Nemesis
xRegencyHD
Nemesis
Level 78
God Stats
7W - 7L
1,740 SR
Queue Stats
448W - 415L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ammatu
Izanami
15
1 / 6 / 4
9,499
500
7,433
11,497
5,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
16
7 / 8 / 3
10,486
552
9,730
16,159
5,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
3 / 7 / 5
10,094
531
12,181
11,625
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
11
2 / 6 / 4
8,161
430
7,172
15,965
9,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 6 / 3
9,608
506
8,721
18,182
9,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cammmie
Aphrodite
17
5 / 2 / 12
11,383
599
10,736
14,341
8,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Treahead
Terra
15
5 / 5 / 10
10,980
578
9,643
21,828
16,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Zseica
Jing Wei
17
8 / 0 / 8
11,095
584
11,099
12,633
5,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
iJustHadSeth
Hercules
18
6 / 4 / 5
11,874
625
14,010
20,301
12,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nemesis
xRegencyHD
Nemesis
18
9 / 3 / 6
11,924
628
10,181
10,559
7,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
74
14
Kills
33
33
Deaths
14
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ammatu
Izanami
1
6
4
0.5
W
Aphrodite
Cammmie
Aphrodite
5
2
12
5.5
L
Mercury
7
8
3
1.06
L
3
7
5
0.79
W
Terra
Treahead
Terra
5
5
10
2
L
Cthulhu
2
6
4
0.67
W
Jing Wei
Zseica
Jing Wei
8
0
8
12
W
Hercules
iJustHadSeth
Hercules
6
4
5
2.13
W
Nemesis
xRegencyHD
Nemesis
9
3
6
4
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,237
Damage
55,669
73,428
Taken
79,662
34,961
Mitigated
50,485
11,555
Healing
35,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ammatu
Izanami
7,433
4,553
0
1,973
11,497
5,192
3,112
6,475
5,022
0
74,245
W
Aphrodite
Cammmie
Aphrodite
10,736
2,263
5,158
8,191
14,341
8,791
715
5,584
8,533
65,967
3,040
L
Mercury
9,730
6,208
0
3,267
16,159
5,904
593
3,632
12,527
0
48,589
L
12,181
426
0
1,198
11,625
4,105
0
2,422
9,203
72,126
0
W
Terra
Treahead
Terra
9,643
2,678
2,554
4,406
21,828
16,010
536
7,400
14,257
28,822
0
L
Cthulhu
7,172
365
148
1,206
15,965
9,953
0
6,066
9,899
19,186
0
W
Jing Wei
Zseica
Jing Wei
11,099
8,501
0
7,705
12,633
5,517
3,709
2,083
10,462
0
65,657
W
Hercules
iJustHadSeth
Hercules
14,010
5,445
0
6,284
20,301
12,229
2,983
1,774
18,431
0
62,681
W
Nemesis
xRegencyHD
Nemesis
10,181
4,215
0
1,687
10,559
7,938
1,580
1,796
8,626
0
83,418
L
8,721
1,546
0
3,763
18,182
9,807
673
1,557
16,625
0
57,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,848
Gold Earned
57,256
485
Minions Killed
508
0
Camps Cleared
0
1,743,490
Distance Traveled
1,833,093
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,499
500
140
7
0
326,704
2
W
Aphrodite
11,383
599
125
7
0
371,639
5
L
Mercury
10,486
552
96
5
0
323,056
2
L
Janus
10,094
531
120
6
0
391,702
0
W
Terra
10,980
578
29
2
0
398,863
0
L
Cthulhu
8,161
430
27
1
0
342,026
0
W
Jing Wei
11,095
584
104
5
0
328,377
0
W
Hercules
11,874
625
138
7
0
319,570
3
W
Nemesis
11,924
628
112
6
0
414,644
4
L
Tyr
9,608
506
102
5
0
360,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role