Player Matchup

Scylla
Scylla
ColdButterr
Scylla
Level 26
God Stats
2W - 5L
1,448 SR
Queue Stats
217W - 238L
1,375 Elo+
Party 2
Artemis
Artemis
DeathSpectre368
Artemis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 155L
1,481 Elo+
Party 2
Ymir
Ymir
HildyCoast
Ymir
Level 4
God Stats
2W - 1L
1,780 SR
Queue Stats
3W - 5L
1,381 Elo+
Solo
Pele
Pele
Ladless69
Pele
Level 24
God Stats
10W - 13L
1,500 SR
Queue Stats
72W - 70L
1,750 Elo+
Party 2
Chaac
Chaac
WideVirginia
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 249L
1,445 Elo+
Solo
Team Averages
Level 19
1,546 SR
1,486 Elo+

VS

Team Averages
Level 26
1,568 SR
1,422 Elo+
Cthulhu
Cthulhu
Delta-Unit-O61
Cthulhu
Level 21
God Stats
22W - 24L
1,551 SR
Queue Stats
804W - 819L
1,450 Elo+
Party 1
Olorun
Olorun
Gagsterpanda551
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,232 Elo+
Solo
Sol
Sol
LavenderDart596
Sol
Level 29
God Stats
98W - 69L
1,651 SR
Queue Stats
264W - 247L
1,526 Elo+
Solo
Fenrir
Fenrir
Micules
Fenrir
Level 17
God Stats
300W - 291L
1,636 SR
Queue Stats
642W - 671L
1,490 Elo+
Party 1
Jing Wei
Jing Wei
ultrasuperman82
Jing Wei
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 52L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
3 / 7 / 4
6,427
494
4,199
7,115
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 6 / 0
6,065
467
5,206
7,490
2,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 0 / 0
4,317
332
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pele
11
8 / 1 / 0
7,794
600
6,518
8,998
4,068
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

7
1 / 8 / 1
5,067
390
3,673
13,322
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
7,076
544
3,253
5,464
3,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

6
0 / 11 / 1
5,097
392
1,489
9,244
2,363
13
9 / 2 / 1
8,304
639
10,342
10,079
2,812
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Micules
Fenrir
11
0 / 0 / 7
6,618
509
3,162
7,630
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Jing Wei
13
10 / 2 / 2
7,690
592
9,358
8,224
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
13
Kills
21
22
Deaths
15
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
7
4
0.71
L
1
6
0
0.17
W
2
0
7
5.5
W
0
11
1
0.05
L
0
0
0
0
L
Pele
8
1
0
8
W
9
2
1
4.75
W
Fenrir
Micules
Fenrir
0
0
7
3.5
L
1
8
1
0.19
W
Jing Wei
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,596
Damage
27,604
36,925
Taken
40,641
14,462
Mitigated
14,617
5,526
Healing
16,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,199
1,669
0
151
7,115
2,100
787
1,654
5,461
21,630
0
L
5,206
3,275
0
612
7,490
2,644
1,178
4,892
2,598
0
28,337
W
3,253
498
117
2,865
5,464
3,092
858
1,577
3,709
30,682
0
W
1,489
907
117
828
9,244
2,363
594
1,193
7,935
5,916
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Pele
6,518
1,815
0
1,719
8,998
4,068
796
3,767
5,231
0
32,348
W
10,342
3,993
0
5,729
10,079
2,812
2,640
0
10,079
46,057
0
W
Fenrir
Micules
Fenrir
3,162
764
0
3,270
7,630
3,498
0
308
7,316
0
26,014
L
3,673
1,223
0
3,044
13,322
5,650
16
4,771
8,551
0
14,256
W
Jing Wei
9,358
8,531
0
3,243
8,224
2,852
1,114
821
7,403
0
38,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,670
Gold Earned
34,785
164
Minions Killed
252
0
Camps Cleared
0
944,670
Distance Traveled
1,138,959
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,427
494
45
3
0
208,437
2
L
Artemis
6,065
467
58
4
0
219,952
0
W
Cthulhu
7,076
544
70
5
0
270,324
5
W
Olorun
5,097
392
5
0
0
223,482
0
L
Ymir
4,317
332
0
0
0
15,893
0
L
Pele
7,794
600
46
4
0
270,956
1
W
Sol
8,304
639
80
6
0
201,640
0
W
Fenrir
6,618
509
54
4
0
215,716
0
L
Chaac
5,067
390
15
1
0
229,432
0
W
Jing Wei
7,690
592
43
3
0
227,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role