Player Matchup

Danzaburou
Danzaburou
Logokickn1499
Danzaburou
Level 12
God Stats
6W - 2L
1,823 SR
Queue Stats
8W - 6L
1,788 Elo+
Party 1
Bacchus
Bacchus
Lord_Dragon8405
Bacchus
Level 7
God Stats
2W - 1L
1,754 SR
Queue Stats
9W - 12L
1,627 Elo+
Solo
Merlin
Merlin
Smonkey721
Merlin
Level 125
God Stats
2W - 0L
1,802 SR
Queue Stats
159W - 130L
1,588 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ivitractor
Cu Chulainn
Level 29
God Stats
5W - 6L
1,344 SR
Queue Stats
346W - 365L
1,572 Elo+
Solo
Ravana
Ravana
x CooL Whipp
Ravana
Level 14
God Stats
12W - 8L
1,774 SR
Queue Stats
107W - 113L
1,506 Elo+
Solo
Team Averages
Level 37
1,699 SR
1,616 Elo+

VS

Team Averages
Level 24
1,551 SR
1,589 Elo+
Neith
Neith
But1cher
Neith
Level 7
God Stats
0W - 2L
1,302 SR
Queue Stats
8W - 12L
1,493 Elo+
Solo
The Morrigan
The Morrigan
OvethiNoko
The Morrigan
Level 32
God Stats
5W - 7L
1,587 SR
Queue Stats
263W - 285L
1,646 Elo+
Party 2
Set
Set
ZayCaso
Set
Level 28
God Stats
4W - 2L
1,639 SR
Queue Stats
24W - 23L
1,561 Elo+
Solo
Cthulhu
Cthulhu
dantezeroMC08
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,544 Elo+
Solo
Guan Yu
Guan Yu
xX1_GOHAN_2Xx
Guan Yu
Level 29
God Stats
13W - 9L
1,727 SR
Queue Stats
262W - 289L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Logokickn1499
Danzaburou
18
11 / 6 / 8
12,681
576
15,123
20,949
8,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 2 / 12
11,132
506
6,806
13,235
16,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Smonkey721
Merlin
20
9 / 4 / 11
13,856
630
20,789
15,801
7,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
ivitractor
Cu Chulainn
20
14 / 2 / 6
13,602
618
20,995
16,736
15,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
18
5 / 4 / 3
11,818
537
3,102
10,315
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
But1cher
Neith
14
1 / 9 / 3
8,440
384
5,490
11,321
3,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
OvethiNoko
The Morrigan
17
2 / 9 / 6
10,348
470
12,614
13,582
5,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
18
6 / 5 / 2
11,530
524
9,241
16,890
10,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
16
2 / 10 / 6
9,980
454
11,993
20,802
15,043
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
16
5 / 11 / 4
10,528
479
11,052
21,129
20,583
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
37
42
Kills
16
18
Deaths
44
40
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
But1cher
Neith
1
9
3
0.28
W
Danzaburou
Logokickn1499
Danzaburou
11
6
8
2.5
W
3
2
12
4.5
L
The Morrigan
OvethiNoko
The Morrigan
2
9
6
0.56
W
Merlin
Smonkey721
Merlin
9
4
11
3.63
L
Set
6
5
2
1.4
L
Cthulhu
2
10
6
0.5
W
Cu Chulainn
ivitractor
Cu Chulainn
14
2
6
8.5
W
Ravana
5
4
3
1.63
L
Guan Yu
5
11
4
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,815
Damage
50,390
77,036
Taken
83,724
51,538
Mitigated
55,830
19,854
Healing
10,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
But1cher
Neith
5,490
1,758
0
1,369
11,321
3,767
103
4,524
6,739
0
23,145
W
Danzaburou
Logokickn1499
Danzaburou
15,123
9,279
0
6,820
20,949
8,841
855
9,509
11,225
0
69,321
W
6,806
890
0
882
13,235
16,109
1,467
4,084
9,006
33,967
0
L
The Morrigan
OvethiNoko
The Morrigan
12,614
2,645
0
1,480
13,582
5,624
0
7,101
6,456
61,617
2,053
W
Merlin
Smonkey721
Merlin
20,789
1,651
200
3,472
15,801
7,076
1,101
4,776
10,670
114,222
0
L
Set
9,241
4,252
0
1,405
16,890
10,813
0
5,570
11,210
0
64,036
L
Cthulhu
11,993
415
429
1,791
20,802
15,043
0
9,091
11,661
58,071
0
W
Cu Chulainn
ivitractor
Cu Chulainn
20,995
4,088
0
5,327
16,736
15,312
0
4,161
12,389
12,163
79,148
W
Ravana
3,102
1,336
141
3,012
10,315
4,200
2,972
3,388
6,755
0
70,073
L
Guan Yu
11,052
1,234
138
3,825
21,129
20,583
320
4,099
16,434
8,083
27,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,089
Gold Earned
50,826
615
Minions Killed
432
0
Camps Cleared
0
1,959,568
Distance Traveled
1,840,407
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,440
384
50
2
0
358,731
0
W
Danzaburou
12,681
576
129
6
0
340,531
2
W
Bacchus
11,132
506
43
2
0
437,379
0
L
The Morrigan
10,348
470
132
6
0
351,346
4
W
Merlin
13,856
630
169
8
0
369,581
2
L
Set
11,530
524
108
5
0
359,797
0
L
Cthulhu
9,980
454
99
5
0
366,177
0
W
Cu Chulainn
13,602
618
145
7
0
410,992
9
W
Ravana
11,818
537
129
6
0
401,085
1
L
Guan Yu
10,528
479
43
2
0
404,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role