Player Matchup

Horus
Horus
Chef Eli4673
Horus
Level 49
God Stats
25W - 22L
1,521 SR
Queue Stats
63W - 43L
1,474 Elo+
Party 2
Izanami
Izanami
Chef zxe
Izanami
Level 31
God Stats
31W - 25L
1,666 SR
Queue Stats
99W - 110L
1,473 Elo+
Party 2
Sun Wukong
Sun Wukong
Sad Boxxy
Sun Wukong
Level 67
God Stats
4W - 3L
1,806 SR
Queue Stats
59W - 48L
1,435 Elo+
Party 2
Odin
Odin
TheKingofAmps
Odin
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,106 Elo+
Party 3
Hachiman
Hachiman
gugovibes
Hachiman
Level 27
God Stats
0W - 3L
1,297 SR
Queue Stats
0W - 9L
1,106 Elo+
Party 3
Team Averages
Level 44
1,558 SR
1,319 Elo+

VS

Team Averages
Level 92
1,495 SR
1,505 Elo+
Janus
Janus
DocGece
Janus
Level 67
God Stats
3W - 5L
1,612 SR
Queue Stats
293W - 315L
1,484 Elo+
Solo
Fafnir
Fafnir
Ghostofz
Fafnir
Level 155
God Stats
8W - 13L
1,430 SR
Queue Stats
64W - 64L
1,363 Elo+
Party 1
Nemesis
Nemesis
HalorderZ1
Nemesis
Level 29
God Stats
10W - 6L
1,520 SR
Queue Stats
99W - 79L
1,614 Elo+
Party 1
Achilles
Achilles
Kraz_E_Monkey
Achilles
Level 107
God Stats
5W - 5L
1,380 SR
Queue Stats
115W - 110L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
badangel3
Danzaburou
Level 100
God Stats
3W - 1L
1,534 SR
Queue Stats
63W - 61L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
9,942
452
6,571
24,963
24,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
Chef zxe
Izanami
15
4 / 4 / 2
10,119
460
13,554
14,232
6,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Sad Boxxy
Sun Wukong
16
1 / 4 / 1
9,673
440
7,560
21,180
12,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 8 / 0
8,327
379
5,196
18,172
11,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
gugovibes
Hachiman
15
0 / 3 / 1
8,738
397
5,999
9,437
3,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DocGece
Janus
17
4 / 2 / 4
11,098
504
12,118
10,429
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Ghostofz
Fafnir
14
2 / 2 / 11
10,539
479
8,442
18,838
19,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
HalorderZ1
Nemesis
15
4 / 1 / 9
9,724
442
12,286
13,397
6,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Kraz_E_Monkey
Achilles
17
8 / 2 / 7
10,930
497
17,192
20,335
19,766
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
badangel3
Danzaburou
15
4 / 3 / 9
10,282
467
14,330
10,491
5,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
10
Kills
22
22
Deaths
10
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
L
Izanami
Chef zxe
Izanami
4
4
2
1.25
W
Janus
DocGece
Janus
4
2
4
3
W
Fafnir
Ghostofz
Fafnir
2
2
11
3.75
W
Nemesis
HalorderZ1
Nemesis
4
1
9
8.5
W
Achilles
Kraz_E_Monkey
Achilles
8
2
7
5.75
L
Sun Wukong
Sad Boxxy
Sun Wukong
1
4
1
0.38
L
2
8
0
0.25
W
Danzaburou
badangel3
Danzaburou
4
3
9
2.83
L
Hachiman
gugovibes
Hachiman
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,880
Damage
64,368
87,984
Taken
73,490
57,720
Mitigated
54,091
24,049
Healing
30,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,571
3,011
2,518
8,890
24,963
24,446
105
5,202
19,647
0
19,106
L
Izanami
Chef zxe
Izanami
13,554
10,366
0
4,704
14,232
6,290
1,467
2,713
11,487
0
77,533
W
Janus
DocGece
Janus
12,118
205
435
2,619
10,429
3,759
1,005
0
10,429
77,601
0
W
Fafnir
Ghostofz
Fafnir
8,442
2,716
0
8,205
18,838
19,246
358
0
18,738
33,513
0
W
Nemesis
HalorderZ1
Nemesis
12,286
6,023
0
4,458
13,397
6,023
55
0
13,347
0
55,017
W
Achilles
Kraz_E_Monkey
Achilles
17,192
7,094
0
8,959
20,335
19,766
291
208
19,777
0
67,241
L
Sun Wukong
Sad Boxxy
Sun Wukong
7,560
1,926
0
6,082
21,180
12,422
968
4,557
16,134
46
80,641
L
5,196
2,255
0
1,729
18,172
11,310
0
2,905
14,746
0
20,090
W
Danzaburou
badangel3
Danzaburou
14,330
6,198
0
5,507
10,491
5,297
1,346
0
10,491
0
60,208
L
Hachiman
gugovibes
Hachiman
5,999
2,352
0
126
9,437
3,252
576
4,439
4,622
0
45,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,799
Gold Earned
52,573
409
Minions Killed
435
0
Camps Cleared
0
1,827,391
Distance Traveled
2,018,113
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,942
452
31
1
0
365,566
1
L
Izanami
10,119
460
144
7
0
324,228
0
W
Janus
11,098
504
150
7
0
444,820
5
W
Fafnir
10,539
479
35
2
0
383,742
6
W
Nemesis
9,724
442
75
3
0
450,278
0
W
Achilles
10,930
497
86
4
0
387,366
2
L
Sun Wukong
9,673
440
127
6
0
440,253
5
L
Odin
8,327
379
25
1
0
363,313
7
W
Danzaburou
10,282
467
89
4
0
351,907
6
L
Hachiman
8,738
397
82
4
0
334,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role