Player Matchup

Fenrir
Fenrir
Silver I
JamesBlunt
Fenrir
Silver I
Level 135
God Stats
26W - 34L
1,500 SR
Queue Stats
384W - 395L
1,089 MMR
Solo
Bellona
Bellona
Silver V
Jowrsh
Bellona
Silver V
Level 86
God Stats
6W - 11L
1,100 SR
Queue Stats
120W - 132L
969 MMR
Solo
Eset
Eset
Silver II
Shadowduke3
Eset
Silver II
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 117L
973 MMR
Solo
Ganesha
Ganesha
Bronze I
beaster123
Ganesha
Bronze I
Level 69
God Stats
1W - 3L
1,175 SR
Queue Stats
10W - 18L
991 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver V
smokinOngas
Ah Muzen Cab
Silver V
Level 75
God Stats
5W - 4L
1,264 SR
Queue Stats
10W - 18L
1,083 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,308 SR
1,021 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,435 SR
1,020 MMR
Danzaburou
Danzaburou
Silver I
CaesarTheGreatI
Danzaburou
Silver I
Level 67
God Stats
91W - 73L
1,334 SR
Queue Stats
621W - 609L
1,244 MMR
Party 1
Vulcan
Vulcan
Silver II
MaRiiO932932
Vulcan
Silver II
Level 85
God Stats
11W - 15L
1,373 SR
Queue Stats
164W - 168L
965 MMR
Party 1
Set
Set
Silver III
MinimusExtreme
Set
Silver III
Level 144
God Stats
11W - 10L
1,500 SR
Queue Stats
427W - 447L
1,124 MMR
Solo
Erlang Shen
Erlang Shen
Silver V
champagnemamiXXL
Erlang Shen
Silver V
Level 128
God Stats
1W - 2L
1,453 SR
Queue Stats
63W - 72L
864 MMR
Solo
Fafnir
Fafnir
Silver III
vZiya
Fafnir
Silver III
Level 88
God Stats
48W - 45L
1,515 SR
Queue Stats
337W - 338L
902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JamesBlunt
Fenrir
20
8 / 6 / 7
14,153
544
11,145
24,174
13,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
Jowrsh
Bellona
20
5 / 2 / 11
14,479
557
21,851
21,215
22,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
3 / 9 / 13
13,785
530
15,634
17,965
7,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
beaster123
Ganesha
18
0 / 6 / 19
12,818
493
7,228
23,810
28,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Muzen Cab
smokinOngas
Ah Muzen Cab
20
11 / 4 / 5
16,298
627
24,385
19,864
10,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
PersephoneNu WaCthulhuApollo

VS

Bans
ScyllaTsukuyomiJanusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CaesarTheGreatI
Danzaburou
19
4 / 7 / 4
13,069
503
15,355
19,697
9,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
20
9 / 6 / 4
13,726
528
24,341
15,234
7,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 4 / 10
14,365
553
16,618
22,232
17,837
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
champagnemamiXXL
Erlang Shen
18
3 / 7 / 4
11,889
457
7,448
25,937
19,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
vZiya
Fafnir
18
3 / 3 / 6
13,190
507
11,717
23,574
35,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
55
27
Kills
27
27
Deaths
27
55
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CaesarTheGreatI
Danzaburou
4
7
4
0.86
W
Fenrir
JamesBlunt
Fenrir
8
6
7
1.92
W
Bellona
Jowrsh
Bellona
5
2
11
5.25
L
Vulcan
9
6
4
1.83
L
8
4
10
3.25
W
3
9
13
1.06
W
Ganesha
beaster123
Ganesha
0
6
19
1.58
L
Erlang Shen
champagnemamiXXL
Erlang Shen
3
7
4
0.71
W
Ah Muzen Cab
smokinOngas
Ah Muzen Cab
11
4
5
3.38
L
Fafnir
vZiya
Fafnir
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,243
Damage
75,479
107,028
Taken
106,674
82,892
Mitigated
89,213
25,516
Healing
22,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CaesarTheGreatI
Danzaburou
15,355
6,237
0
5,858
19,697
9,566
2,517
3,810
15,887
0
87,295
W
Fenrir
JamesBlunt
Fenrir
11,145
2,735
0
6,287
24,174
13,907
0
10,665
13,185
0
86,560
W
Bellona
Jowrsh
Bellona
21,851
9,445
0
4,052
21,215
22,271
2,424
5,527
15,165
147
100,726
L
Vulcan
24,341
8,630
0
2,140
15,234
7,005
329
4,700
10,534
86,960
0
L
16,618
6,872
0
2,180
22,232
17,837
0
4,363
17,869
0
120,038
W
15,634
1,645
816
2,466
17,965
7,783
1,930
8,849
8,774
81,206
0
W
Ganesha
beaster123
Ganesha
7,228
182
0
3,686
23,810
28,363
834
6,732
16,853
22,909
0
L
Erlang Shen
champagnemamiXXL
Erlang Shen
7,448
2,624
0
6,802
25,937
19,493
0
3,151
22,786
0
64,074
W
Ah Muzen Cab
smokinOngas
Ah Muzen Cab
24,385
11,933
0
8,209
19,864
10,568
7,374
3,794
15,990
0
160,297
L
Fafnir
vZiya
Fafnir
11,717
2,887
396
5,029
23,574
35,312
528
6,928
16,646
50,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,533
Gold Earned
66,239
671
Minions Killed
644
0
Camps Cleared
0
2,327,381
Distance Traveled
2,240,730
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,069
503
155
6
0
415,993
5
W
Fenrir
14,153
544
136
5
0
470,710
1
W
Bellona
14,479
557
160
6
0
522,830
12
L
Vulcan
13,726
528
144
6
0
497,536
8
L
Set
14,365
553
176
7
0
445,801
2
W
Eset
13,785
530
144
6
0
449,197
3
W
Ganesha
12,818
493
1
0
0
415,377
0
L
Erlang Shen
11,889
457
107
4
0
429,161
5
W
Ah Muzen Cab
16,298
627
230
9
0
469,267
2
L
Fafnir
13,190
507
62
2
0
452,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role