Player Matchup

Apollo
Apollo
Platinum V
BarracudaBR
Apollo
Platinum V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
EasyGameForMe
Chang'e
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum II
MädCuzBäd
Cabrakan
Platinum II
Level 160
God Stats
293W - 237L
1,686 SR
Queue Stats
342W - 298L
1,891 MMR
Party 1
Hercules
Hercules
Platinum II
Tölgýpajzsos
Hercules
Platinum II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Platinum II
duElidan
Da Ji
Platinum II
Level 125
God Stats
3W - 5L
1,442 SR
Queue Stats
87W - 83L
2,034 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,526 SR
1,685 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,536 SR
1,784 MMR
Tyr
Tyr
Platinum V
Fallenmoron
Tyr
Platinum V
Level 160
God Stats
7W - 5L
1,379 SR
Queue Stats
115W - 91L
1,946 MMR
Party 2
Anhur
Anhur
Diamond V
TawnOwl
Anhur
Diamond V
Level 122
God Stats
28W - 22L
1,697 SR
Queue Stats
170W - 154L
2,007 MMR
Solo
Janus
Janus
Diamond V
TheGetSum
Janus
Diamond V
Level 160
God Stats
31W - 21L
1,605 SR
Queue Stats
286W - 279L
1,965 MMR
Solo
Osiris
Osiris
Platinum II
iZeXy
Osiris
Platinum II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Platinum III
merqur
Sylvanus
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
2 / 7 / 1
10,273
467
4,274
15,136
3,688
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
18
5 / 5 / 8
10,995
500
13,883
17,917
8,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
MädCuzBäd
Cabrakan
19
6 / 2 / 7
11,881
540
19,211
17,923
21,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
14
2 / 4 / 9
10,062
457
8,436
21,731
19,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
duElidan
Da Ji
17
4 / 7 / 8
10,749
489
15,382
17,821
13,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bans
PersephoneSetScyllaNemesisDanzaburou

VS

Bans
Cu ChulainnAresTsukuyomiKhepriFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 4
12,695
577
12,224
25,337
20,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
TawnOwl
Anhur
20
9 / 2 / 4
13,757
625
18,373
17,212
7,501
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Janus
TheGetSum
Janus
18
2 / 5 / 6
11,431
520
10,744
13,651
5,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
iZeXy
Osiris
18
5 / 5 / 9
11,798
536
12,672
18,173
18,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
merqur
Sylvanus
16
4 / 6 / 9
10,112
460
13,803
18,614
18,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
57
19
Kills
25
25
Deaths
21
33
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
7
1
0.36
L
Chang'e
5
5
8
1.8
W
5
3
4
2.33
L
Cabrakan
MädCuzBäd
Cabrakan
6
2
7
4.75
W
Anhur
TawnOwl
Anhur
9
2
4
5.5
W
Janus
TheGetSum
Janus
2
5
6
1
L
Hercules
2
4
9
1.63
L
Da Ji
duElidan
Da Ji
4
7
8
1.14
W
Osiris
iZeXy
Osiris
5
5
9
1.9
W
Sylvanus
merqur
Sylvanus
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,186
Damage
67,816
90,528
Taken
92,987
66,341
Mitigated
71,444
33,973
Healing
28,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
4,274
2,575
0
2,900
15,136
3,688
350
1,009
14,127
0
58,283
L
Chang'e
13,883
581
5,196
8,561
17,917
8,173
0
6,006
11,691
87,808
0
W
12,224
2,079
0
10,258
25,337
20,903
271
10,973
14,224
0
82,948
L
Cabrakan
MädCuzBäd
Cabrakan
19,211
2,467
0
6,872
17,923
21,282
0
2,910
14,954
78,588
0
W
Anhur
TawnOwl
Anhur
18,373
11,011
0
9,285
17,212
7,501
7,378
545
16,667
0
114,914
W
Janus
TheGetSum
Janus
10,744
292
77
1,309
13,651
5,608
0
4,835
8,644
91,940
0
L
Hercules
8,436
2,979
0
6,639
21,731
19,237
0
8,618
12,913
0
27,682
L
Da Ji
duElidan
Da Ji
15,382
4,687
0
3,805
17,821
13,961
0
4,834
12,905
0
60,226
W
Osiris
iZeXy
Osiris
12,672
5,262
0
865
18,173
18,503
81
7,992
9,686
0
96,153
W
Sylvanus
merqur
Sylvanus
13,803
3,099
2,105
4,328
18,614
18,929
247
8,033
10,368
28,725
4,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,960
Gold Earned
59,793
583
Minions Killed
681
0
Camps Cleared
0
2,030,595
Distance Traveled
2,207,505
28
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,273
467
130
6
0
319,883
4
L
Chang'e
10,995
500
166
8
0
435,717
3
W
Tyr
12,695
577
160
7
0
499,244
4
L
Cabrakan
11,881
540
156
7
0
417,899
8
W
Anhur
13,757
625
163
7
0
388,770
6
W
Janus
11,431
520
191
9
0
437,106
2
L
Hercules
10,062
457
44
2
0
448,646
7
L
Da Ji
10,749
489
87
4
0
408,450
6
W
Osiris
11,798
536
143
7
0
505,296
10
W
Sylvanus
10,112
460
24
1
0
377,089
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role