Player Matchup

Nu Wa
Nu Wa
Jackson McNasty
Nu Wa
Level 128
God Stats
2W - 4L
1,697 SR
Queue Stats
2W - 4L
1,208 Elo+
Party 1
Ymir
Ymir
JohnniDangerous
Ymir
Level 154
God Stats
0W - 1L
1,162 SR
Queue Stats
1W - 6L
1,274 Elo+
Party 1
Artemis
Artemis
LJx5th
Artemis
Level 70
God Stats
1W - 3L
1,660 SR
Queue Stats
1W - 4L
1,274 Elo+
Party 1
Hercules
Hercules
VoteForHarv
Hercules
Level 126
God Stats
0W - 1L
1,777 SR
Queue Stats
2W - 6L
1,274 Elo+
Party 1
Zeus
Zeus
xMrBallGame11x
Zeus
Level 128
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 3L
1,186 Elo+
Party 1
Team Averages
Level 121
1,511 SR
1,243 Elo+

VS

Team Averages
Level 122
1,505 SR
1,478 Elo+
Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CasperPhantasma
Ne Zha
Level 69
God Stats
26W - 21L
1,542 SR
Queue Stats
158W - 150L
1,458 Elo+
Party 2
Scylla
Scylla
Leykam
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
MFUhhhClancy
Sobek
Level 122
God Stats
7W - 14L
1,370 SR
Queue Stats
93W - 123L
1,401 Elo+
Party 2
Osiris
Osiris
OffWhiteWendy
Osiris
Level 137
God Stats
14W - 12L
1,611 SR
Queue Stats
105W - 110L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 2
8,969
747
10,073
8,748
2,950
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 4 / 6
8,882
740
5,181
15,091
10,648
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
LJx5th
Artemis
13
0 / 6 / 4
7,711
643
6,623
11,240
3,871
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
VoteForHarv
Hercules
17
10 / 3 / 0
11,117
926
7,316
13,337
11,942
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 5 / 2
8,996
750
5,703
8,766
3,277
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 3 / 6
8,568
714
12,007
7,368
3,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
10 / 3 / 4
11,591
966
8,040
9,133
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Leykam
Scylla
17
3 / 3 / 5
10,298
858
11,177
9,035
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 4
8,232
686
5,079
10,227
6,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 4 / 9
10,934
911
12,111
14,394
13,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
15
Kills
22
22
Deaths
15
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
3
6
1.33
W
10
3
4
4
L
2
4
2
0.75
L
1
4
6
1
L
Artemis
LJx5th
Artemis
0
6
4
0.33
W
Scylla
Leykam
Scylla
3
3
5
1.83
W
2
2
4
2
W
6
4
9
2.63
L
Hercules
VoteForHarv
Hercules
10
3
0
3.33
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,896
Damage
48,414
57,182
Taken
50,157
32,688
Mitigated
30,852
7,071
Healing
6,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,007
297
0
2,283
7,368
3,537
43
3,549
3,819
50,739
0
W
8,040
2,935
0
875
9,133
3,923
1,119
4,221
4,912
0
27,226
L
10,073
3,869
624
1,459
8,748
2,950
389
2,668
6,076
36,909
0
L
5,181
525
0
0
15,091
10,648
0
10,112
4,781
22,444
0
L
Artemis
LJx5th
Artemis
6,623
2,849
0
0
11,240
3,871
156
6,923
4,187
0
18,463
W
Scylla
Leykam
Scylla
11,177
515
0
1,480
9,035
3,261
54
3,633
5,402
38,592
0
W
5,079
484
0
2,128
10,227
6,788
0
4,027
6,200
10,186
0
W
12,111
4,440
0
0
14,394
13,343
21
5,928
8,466
10,756
27,531
L
Hercules
VoteForHarv
Hercules
7,316
2,799
116
3,149
13,337
11,942
0
7,448
5,741
0
13,788
L
5,703
605
255
1,468
8,766
3,277
533
2,973
5,750
34,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,675
Gold Earned
49,623
264
Minions Killed
282
6
Camps Cleared
10
985,163
Distance Traveled
1,112,965
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,568
714
87
7
0
215,951
4
W
Ne Zha
11,591
966
41
3
2
249,294
3
L
Nu Wa
8,969
747
73
6
0
192,225
0
L
Ymir
8,882
740
45
4
2
196,799
1
L
Artemis
7,711
643
42
4
2
177,403
1
W
Scylla
10,298
858
77
6
3
242,236
3
W
Sobek
8,232
686
17
1
1
187,622
1
W
Osiris
10,934
911
60
5
4
217,862
3
L
Hercules
11,117
926
21
2
0
239,080
0
L
Zeus
8,996
750
83
7
2
179,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role