Player Matchup

Tsukuyomi
Tsukuyomi
AxisSav
Tsukuyomi
Level 87
God Stats
10W - 12L
1,500 SR
Queue Stats
878W - 827L
1,596 Elo+
Party 1
Ullr
Ullr
Bronzekovic
Ullr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 134L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
KraljBoskovic
Cthulhu
Level 93
God Stats
2W - 8L
1,500 SR
Queue Stats
817W - 780L
1,544 Elo+
Party 1
Scylla
Scylla
Naps27
Scylla
Level 99
God Stats
7W - 4L
1,400 SR
Queue Stats
221W - 174L
1,594 Elo+
Party 1
Erlang Shen
Erlang Shen
Ninjadeath
Erlang Shen
Level 19
God Stats
7W - 10L
1,480 SR
Queue Stats
12W - 14L
1,478 Elo+
Party 1
Team Averages
Level 81
1,476 SR
1,552 Elo+

VS

Team Averages
Level 99
1,549 SR
1,742 Elo+
Cthulhu
Cthulhu
DiamondEyez510
Cthulhu
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 116L
1,948 Elo+
Party 3
Sol
Sol
SIRCTASHARK
Sol
Level 128
God Stats
3W - 0L
1,208 SR
Queue Stats
155W - 126L
1,646 Elo+
Party 2
Chiron
Chiron
Surb618
Chiron
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,913 Elo+
Party 3
Jormungandr
Jormungandr
Xanaphia133
Jormungandr
Level 109
God Stats
29W - 30L
1,592 SR
Queue Stats
235W - 244L
1,535 Elo+
Solo
Set
Set
ZhugeEX
Set
Level 49
God Stats
4W - 2L
1,943 SR
Queue Stats
69W - 62L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AxisSav
Tsukuyomi
12
2 / 3 / 2
7,304
457
8,787
11,290
4,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 1 / 3
6,756
422
5,050
10,177
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
10
1 / 2 / 2
7,026
439
6,195
10,243
4,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Naps27
Scylla
10
1 / 2 / 2
6,803
425
5,604
7,973
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Ninjadeath
Erlang Shen
14
0 / 2 / 0
8,093
506
5,632
9,848
7,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
7,775
486
7,487
13,937
11,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
1 / 1 / 1
8,039
502
3,454
6,706
2,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
Surb618
Chiron
12
3 / 2 / 4
7,557
472
9,095
7,084
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jormungandr
Xanaphia133
Jormungandr
15
3 / 0 / 2
8,900
556
6,854
11,471
10,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
15
2 / 0 / 4
8,753
547
6,839
11,477
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
5
Kills
10
10
Deaths
5
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AxisSav
Tsukuyomi
2
3
2
1
L
1
1
3
2.5
W
1
2
4
1.5
L
Cthulhu
1
2
2
1
L
Scylla
Naps27
Scylla
1
2
2
1
L
Erlang Shen
Ninjadeath
Erlang Shen
0
2
0
0
W
1
1
1
1.5
W
Chiron
Surb618
Chiron
3
2
4
2.5
W
Jormungandr
Xanaphia133
Jormungandr
3
0
2
4
W
Set
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,268
Damage
33,729
49,531
Taken
50,675
21,635
Mitigated
33,277
14,833
Healing
22,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AxisSav
Tsukuyomi
8,787
2,215
0
3,802
11,290
4,329
0
3,296
7,951
0
36,345
L
5,050
2,497
0
3,579
10,177
3,035
0
3,597
6,580
0
33,392
W
7,487
748
285
3,774
13,937
11,116
375
4,764
8,978
23,916
0
L
Cthulhu
6,195
851
432
2,342
10,243
4,778
0
2,949
7,269
26,203
0
L
Scylla
Naps27
Scylla
5,604
862
12
2,137
7,973
2,377
108
3,241
4,707
22,757
0
L
Erlang Shen
Ninjadeath
Erlang Shen
5,632
2,813
0
2,529
9,848
7,116
2,927
4,399
5,229
0
50,665
W
3,454
410
0
4,011
6,706
2,046
2,224
654
6,040
42,260
0
W
Chiron
Surb618
Chiron
9,095
3,039
531
2,863
7,084
3,352
817
2,110
4,899
0
40,505
W
Jormungandr
Xanaphia133
Jormungandr
6,854
1,301
0
4,300
11,471
10,358
418
1,468
9,969
47,644
0
W
Set
6,839
2,722
0
6,559
11,477
6,405
0
2,329
8,990
0
69,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,982
Gold Earned
41,024
321
Minions Killed
412
0
Camps Cleared
0
1,488,029
Distance Traveled
1,535,932
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,304
457
72
5
0
338,916
10
L
Ullr
6,756
422
69
4
0
302,499
1
W
Cthulhu
7,775
486
18
1
0
299,841
7
L
Cthulhu
7,026
439
29
2
0
297,588
4
L
Scylla
6,803
425
40
3
0
283,627
6
L
Erlang Shen
8,093
506
111
7
0
265,399
5
W
Sol
8,039
502
96
6
0
317,038
1
W
Chiron
7,557
472
77
5
0
281,005
2
W
Jormungandr
8,900
556
112
7
0
274,958
2
W
Set
8,753
547
109
7
0
363,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role