Player Matchup

Janus
Janus
BlurredReaper
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 29L
1,739 Elo+
Party 1
Apollo
Apollo
Native_Savage55
Apollo
Level 22
God Stats
12W - 7L
1,723 SR
Queue Stats
113W - 117L
1,602 Elo+
Party 1
Erlang Shen
Erlang Shen
SwishersNWoods
Erlang Shen
Level 29
God Stats
6W - 3L
1,772 SR
Queue Stats
160W - 141L
1,760 Elo+
Solo
Cthulhu
Cthulhu
XxInquisiorxX
Cthulhu
Level 11
God Stats
5W - 4L
1,747 SR
Queue Stats
5W - 4L
1,720 Elo+
Party 1
Scylla
Scylla
azrael_27_
Scylla
Level 24
God Stats
44W - 43L
1,548 SR
Queue Stats
145W - 176L
1,548 Elo+
Party 1
Team Averages
Level 20
1,658 SR
1,674 Elo+

VS

Team Averages
Level 21
1,500 SR
1,564 Elo+
Kukulkan
Kukulkan
ArtilleryKiller
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,641 Elo+
Solo
Set
Set
Borough654
Set
Level 29
God Stats
9W - 8L
1,500 SR
Queue Stats
52W - 44L
1,261 Elo+
Solo
Jing Wei
Jing Wei
Cukur__Vartolu
Jing Wei
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 41L
1,672 Elo+
Solo
Achilles
Achilles
SymbioticFusion
Achilles
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,746 Elo+
Solo
Aphrodite
Aphrodite
eggrollies
Aphrodite
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 3
10,611
505
15,815
15,975
5,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 7 / 1
8,876
423
5,909
13,921
5,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
SwishersNWoods
Erlang Shen
18
4 / 3 / 0
11,258
536
13,944
20,531
20,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
12
0 / 5 / 3
7,873
375
4,268
13,869
7,621
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
azrael_27_
Scylla
14
2 / 7 / 1
8,721
415
4,861
10,611
3,418
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
6 / 6 / 2
10,582
504
7,029
11,632
4,124
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 1 / 5
12,175
580
13,270
13,070
9,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
18
8 / 3 / 7
11,629
554
18,090
15,379
6,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
20
1 / 3 / 3
12,101
576
8,288
18,398
17,742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
eggrollies
Aphrodite
16
4 / 2 / 10
10,818
515
4,762
11,440
9,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
15
Kills
27
27
Deaths
15
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
6
6
2
1.17
L
6
5
3
1.5
W
8
1
5
10.5
W
Jing Wei
8
3
7
3.83
L
3
7
1
0.5
L
Erlang Shen
SwishersNWoods
Erlang Shen
4
3
0
1.33
W
Achilles
1
3
3
0.83
L
Cthulhu
0
5
3
0.3
L
Scylla
azrael_27_
Scylla
2
7
1
0.36
W
Aphrodite
eggrollies
Aphrodite
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,797
Damage
51,439
74,907
Taken
69,919
41,671
Mitigated
46,856
14,049
Healing
26,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
7,029
442
0
604
11,632
4,124
648
6,901
4,539
49,323
0
L
15,815
663
0
3,829
15,975
5,064
0
1,060
14,915
78,375
0
W
13,270
7,507
0
1,769
13,070
9,890
2,514
3,038
9,974
0
87,510
W
Jing Wei
18,090
15,024
0
5,847
15,379
6,018
2,633
6,962
8,355
0
76,588
L
5,909
2,389
0
2,322
13,921
5,025
514
1,530
12,391
0
45,406
L
Erlang Shen
SwishersNWoods
Erlang Shen
13,944
7,772
0
6,690
20,531
20,543
0
2,439
18,007
0
83,738
W
Achilles
8,288
3,511
0
8,017
18,398
17,742
482
1,683
16,715
0
79,062
L
Cthulhu
4,268
575
0
1,208
13,869
7,621
252
2,148
11,721
23,096
0
L
Scylla
azrael_27_
Scylla
4,861
0
0
0
10,611
3,418
852
4,614
5,997
34,303
0
W
Aphrodite
eggrollies
Aphrodite
4,762
528
4,260
5,845
11,440
9,082
813
6,004
5,392
27,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,339
Gold Earned
57,305
437
Minions Killed
536
0
Camps Cleared
0
1,946,003
Distance Traveled
1,931,566
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,582
504
87
4
0
381,618
0
L
Janus
10,611
505
121
6
0
430,070
0
W
Set
12,175
580
111
5
0
423,430
5
W
Jing Wei
11,629
554
123
6
0
382,265
2
L
Apollo
8,876
423
76
4
0
390,858
4
L
Erlang Shen
11,258
536
144
7
0
390,325
1
W
Achilles
12,101
576
159
8
0
394,085
5
L
Cthulhu
7,873
375
35
2
0
345,882
0
L
Scylla
8,721
415
61
3
0
388,868
0
W
Aphrodite
10,818
515
56
3
0
350,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role