Player Matchup

Nemesis
Nemesis
Chip1123
Nemesis
Level 23
God Stats
14W - 1L
1,839 SR
Queue Stats
136W - 64L
1,666 Elo+
Party 3
Chronos
Chronos
GoatRoot
Chronos
Level 101
God Stats
8W - 1L
1,695 SR
Queue Stats
337W - 279L
1,573 Elo+
Party 2
Yemoja
Yemoja
Junkanoo_Al
Yemoja
Level 116
God Stats
41W - 13L
1,701 SR
Queue Stats
261W - 164L
1,547 Elo+
Party 3
Artemis
Artemis
Milky-Eilf
Artemis
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 25L
1,763 Elo+
Party 2
Pele
Pele
shadow7217
Pele
Level 107
God Stats
7W - 6L
1,639 SR
Queue Stats
177W - 118L
1,565 Elo+
Party 3
Team Averages
Level 75
1,675 SR
1,623 Elo+

VS

Team Averages
Level 53
1,628 SR
1,537 Elo+
Artemis
Artemis
FFBradnuts
Artemis
Level 18
God Stats
12W - 9L
1,652 SR
Queue Stats
13W - 13L
1,514 Elo+
Party 1
Erlang Shen
Erlang Shen
GingerPotLuck
Erlang Shen
Level 123
God Stats
2W - 1L
1,733 SR
Queue Stats
94W - 89L
1,595 Elo+
Party 1
Anubis
Anubis
ItsRedRoBB3r
Anubis
Level 46
God Stats
29W - 23L
1,534 SR
Queue Stats
140W - 161L
1,504 Elo+
Solo
Ymir
Ymir
Stephaneagle
Ymir
Level 20
God Stats
3W - 3L
1,719 SR
Queue Stats
27W - 21L
1,562 Elo+
Party 1
Bellona
Bellona
ace2916
Bellona
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 112L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chip1123
Nemesis
16
5 / 1 / 6
9,685
646
11,227
8,167
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
GoatRoot
Chronos
15
7 / 1 / 4
9,309
621
8,145
5,760
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
12
2 / 3 / 5
7,808
521
4,662
9,394
4,353
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Artemis
Milky-Eilf
Artemis
14
2 / 2 / 4
8,151
543
5,789
9,559
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
5 / 2 / 6
8,412
561
4,533
11,569
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FFBradnuts
Artemis
11
0 / 4 / 4
6,509
434
2,811
6,448
1,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
GingerPotLuck
Erlang Shen
12
3 / 3 / 3
7,193
480
5,287
9,145
6,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
13
3 / 5 / 3
7,953
530
6,722
9,689
5,244
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 4 / 4
6,686
446
6,747
11,582
6,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
ace2916
Bellona
12
1 / 5 / 2
6,718
448
2,480
9,697
7,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
21
Kills
9
9
Deaths
21
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Chip1123
Nemesis
5
1
6
8
L
Artemis
FFBradnuts
Artemis
0
4
4
0.5
L
Erlang Shen
GingerPotLuck
Erlang Shen
3
3
3
1.5
W
Chronos
GoatRoot
Chronos
7
1
4
9
L
Anubis
3
5
3
0.9
W
Yemoja
2
3
5
1.5
W
Artemis
Milky-Eilf
Artemis
2
2
4
2
L
2
4
4
1
L
Bellona
ace2916
Bellona
1
5
2
0.4
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,356
Damage
24,047
44,449
Taken
46,561
18,316
Mitigated
27,219
16,939
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Chip1123
Nemesis
11,227
4,752
0
4,063
8,167
6,184
158
710
7,457
251
61,430
L
Artemis
FFBradnuts
Artemis
2,811
1,220
0
33
6,448
1,852
0
2,177
4,191
0
23,737
L
Erlang Shen
GingerPotLuck
Erlang Shen
5,287
2,717
0
2,462
9,145
6,014
0
3,570
5,438
0
38,063
W
Chronos
GoatRoot
Chronos
8,145
3,879
0
1,499
5,760
1,575
1,834
3,199
2,561
41,476
0
L
Anubis
6,722
108
0
3,461
9,689
5,244
0
3,685
5,868
47,812
0
W
Yemoja
4,662
682
1,043
1,727
9,394
4,353
0
3,443
5,951
18,388
0
W
Artemis
Milky-Eilf
Artemis
5,789
2,707
0
4,337
9,559
2,662
654
3,829
5,730
0
48,229
L
6,747
1,637
0
3,331
11,582
6,724
0
2,570
8,944
20,960
0
L
Bellona
ace2916
Bellona
2,480
1,253
0
2,270
9,697
7,385
0
569
9,097
130
25,043
W
4,533
1,358
0
4,270
11,569
3,542
0
2,356
9,213
0
42,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,365
Gold Earned
35,059
380
Minions Killed
298
0
Camps Cleared
0
1,407,834
Distance Traveled
1,399,946
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,685
646
111
7
0
311,594
1
L
Artemis
6,509
434
42
3
0
248,795
0
L
Erlang Shen
7,193
480
72
5
0
328,634
4
W
Chronos
9,309
621
95
6
0
276,338
3
L
Anubis
7,953
530
92
6
0
260,602
6
W
Yemoja
7,808
521
24
2
0
260,814
2
W
Artemis
8,151
543
87
6
0
242,751
2
L
Ymir
6,686
446
34
2
0
273,177
1
L
Bellona
6,718
448
58
4
0
288,738
1
W
Pele
8,412
561
63
4
0
316,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role