Player Matchup

Ra
Ra
Krollasurus
Ra
Level 27
God Stats
4W - 3L
1,257 SR
Queue Stats
209W - 188L
1,626 Elo+
Party 1
The Morrigan
The Morrigan
L3G1TBEASTJR
The Morrigan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 142L
1,621 Elo+
Party 1
Neith
Neith
MasterMind42
Neith
Level 27
God Stats
18W - 14L
1,703 SR
Queue Stats
35W - 19L
1,800 Elo+
Solo
Apollo
Apollo
ayjayjay11
Apollo
Level 18
God Stats
3W - 1L
1,725 SR
Queue Stats
205W - 180L
1,650 Elo+
Party 1
Ymir
Ymir
jmandrew
Ymir
Level 29
God Stats
2W - 8L
1,378 SR
Queue Stats
112W - 120L
1,612 Elo+
Solo
Team Averages
Level 26
1,512 SR
1,662 Elo+

VS

Team Averages
Level 26
1,606 SR
1,605 Elo+
Jing Wei
Jing Wei
KingGeorge150
Jing Wei
Level 25
God Stats
5W - 1L
1,722 SR
Queue Stats
51W - 42L
1,696 Elo+
Solo
Nemesis
Nemesis
T3dthetank
Nemesis
Level 28
God Stats
2W - 3L
1,611 SR
Queue Stats
35W - 36L
1,588 Elo+
Solo
Tyr
Tyr
juliax
Tyr
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
nikels985
Bacchus
Level 29
God Stats
7W - 3L
1,699 SR
Queue Stats
75W - 61L
1,684 Elo+
Solo
Ra
Ra
vaquitacomecio
Ra
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 38L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
8,121
478
4,823
10,891
7,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
L3G1TBEASTJR
The Morrigan
14
0 / 5 / 1
8,577
505
5,451
8,379
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 4 / 1
8,189
482
8,013
12,042
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
ayjayjay11
Apollo
15
4 / 3 / 0
9,199
541
8,292
11,121
4,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
0 / 6 / 3
7,616
448
5,749
14,848
10,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KingGeorge150
Jing Wei
15
3 / 1 / 9
8,894
523
7,127
10,561
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
T3dthetank
Nemesis
15
3 / 0 / 8
8,778
516
7,789
11,934
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tyr
juliax
Tyr
15
6 / 2 / 5
9,524
560
9,937
16,823
15,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
nikels985
Bacchus
14
4 / 2 / 8
8,494
500
5,945
10,414
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
10 / 1 / 3
10,730
631
9,319
9,721
4,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
6
Kills
26
26
Deaths
6
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
KingGeorge150
Jing Wei
3
1
9
7.5
L
0
8
2
0.13
L
The Morrigan
L3G1TBEASTJR
The Morrigan
0
5
1
0.1
L
2
4
1
0.63
W
Nemesis
T3dthetank
Nemesis
3
0
8
7
L
Apollo
ayjayjay11
Apollo
4
3
0
1.33
L
Ymir
0
6
3
0.25
W
Tyr
juliax
Tyr
6
2
5
4.25
W
Bacchus
nikels985
Bacchus
4
2
8
4
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,328
Damage
40,117
57,281
Taken
59,453
29,714
Mitigated
37,881
13,384
Healing
29,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
KingGeorge150
Jing Wei
7,127
4,493
0
6,262
10,561
3,397
201
935
9,626
0
58,344
L
4,823
234
702
2,119
10,891
7,646
415
1,232
9,659
41,701
0
L
The Morrigan
L3G1TBEASTJR
The Morrigan
5,451
301
0
1,463
8,379
2,993
0
3,369
4,657
57,123
0
L
8,013
3,731
0
4,613
12,042
3,918
668
1,769
10,273
0
57,698
W
Nemesis
T3dthetank
Nemesis
7,789
3,555
0
4,401
11,934
5,199
419
3,714
8,056
0
59,274
L
Apollo
ayjayjay11
Apollo
8,292
6,023
0
3,321
11,121
4,232
2,021
2,260
8,751
0
46,458
L
Ymir
5,749
1,496
0
1,166
14,848
10,925
72
6,259
8,453
26,793
0
W
Tyr
juliax
Tyr
9,937
936
0
7,626
16,823
15,933
275
3,043
13,394
196
53,908
W
Bacchus
nikels985
Bacchus
5,945
679
0
2,935
10,414
8,936
0
2,744
7,609
22,926
0
W
9,319
632
3,385
5,011
9,721
4,416
75
4,714
4,745
74,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,702
Gold Earned
46,420
443
Minions Killed
497
0
Camps Cleared
0
1,403,629
Distance Traveled
1,733,838
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,894
523
102
6
0
315,694
4
L
Ra
8,121
478
77
5
0
265,489
1
L
The Morrigan
8,577
505
116
7
0
300,484
6
L
Neith
8,189
482
106
6
0
268,833
4
W
Nemesis
8,778
516
110
6
0
394,324
8
L
Apollo
9,199
541
98
6
0
286,901
0
L
Ymir
7,616
448
46
3
0
281,922
7
W
Tyr
9,524
560
108
6
0
338,789
4
W
Bacchus
8,494
500
25
1
0
345,982
2
W
Ra
10,730
631
152
9
0
339,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role