Player Matchup

Chronos
Chronos
Gold III
AduIt
Chronos
Gold III
Level 129
God Stats
10W - 11L
2,153 SR
Queue Stats
218W - 160L
1,716 MMR
Party 2
Anhur
Anhur
Gold III
Counteract
Anhur
Gold III
Level 109
God Stats
46W - 42L
1,671 SR
Queue Stats
186W - 159L
1,716 MMR
Party 2
Guan Yu
Guan Yu
Gold II
JuanPabloMatinez
Guan Yu
Gold II
Level 160
God Stats
259W - 209L
1,671 SR
Queue Stats
628W - 650L
1,715 MMR
Solo
Yemoja
Yemoja
Gold II
Teodor00
Yemoja
Gold II
Level 147
God Stats
8W - 2L
1,777 SR
Queue Stats
91W - 62L
1,722 MMR
Solo
Nemesis
Nemesis
Gold IV
Waterhead
Nemesis
Gold IV
Level 157
God Stats
6W - 6L
1,488 SR
Queue Stats
175W - 150L
1,725 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,752 SR
1,719 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,551 SR
1,678 MMR
Tsukuyomi
Tsukuyomi
Platinum IV
AscendedDirt
Tsukuyomi
Platinum IV
Level 148
God Stats
10W - 8L
1,660 SR
Queue Stats
204W - 185L
1,679 MMR
Party 1
Scylla
Scylla
Platinum IV
AydenBTV
Scylla
Platinum IV
Level 142
God Stats
10W - 7L
1,619 SR
Queue Stats
141W - 128L
1,773 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum IV
Lumı
Kuzenbo
Platinum IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold III
ThePaulster12
Osiris
Gold III
Level 47
God Stats
2W - 2L
1,525 SR
Queue Stats
41W - 30L
1,718 MMR
Solo
Apollo
Apollo
Platinum III
guzmanator
Apollo
Platinum III
Level 46
God Stats
6W - 6L
1,451 SR
Queue Stats
118W - 103L
1,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AduIt
Chronos
20
13 / 4 / 6
15,146
688
23,915
20,433
9,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anhur
19
8 / 4 / 9
13,157
598
18,735
19,328
7,973
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
0 / 5 / 6
11,413
519
7,882
23,695
26,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Teodor00
Yemoja
17
3 / 0 / 14
11,654
530
6,624
17,310
14,392
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Waterhead
Nemesis
20
7 / 3 / 10
14,807
673
14,888
19,274
11,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SetCu ChulainnNu WaJanusPersephone

VS

Bans
DanzaburouRaijinKhepriCupidSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AscendedDirt
Tsukuyomi
17
6 / 9 / 2
11,190
509
14,749
18,595
10,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
AydenBTV
Scylla
19
1 / 4 / 5
11,632
529
12,219
10,356
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Lumı
Kuzenbo
15
2 / 7 / 1
10,456
475
7,002
20,753
16,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 5 / 2
11,672
531
22,391
23,692
34,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
guzmanator
Apollo
20
0 / 6 / 1
11,784
536
3,770
16,831
5,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
27
31
Kills
16
16
Deaths
31
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chronos
AduIt
Chronos
13
4
6
4
L
Tsukuyomi
AscendedDirt
Tsukuyomi
6
9
2
0.78
L
Scylla
AydenBTV
Scylla
1
4
5
0.88
W
Anhur
8
4
9
3.13
W
0
5
6
0.6
L
Kuzenbo
Lumı
Kuzenbo
2
7
1
0.36
W
Yemoja
Teodor00
Yemoja
3
0
14
10
L
7
5
2
1.6
W
Nemesis
Waterhead
Nemesis
7
3
10
4
L
Apollo
guzmanator
Apollo
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,044
Damage
60,131
100,040
Taken
90,227
69,476
Mitigated
70,553
37,075
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AduIt
Chronos
23,915
8,964
0
5,699
20,433
9,492
8,304
5,331
14,946
118,035
0
L
Tsukuyomi
AscendedDirt
Tsukuyomi
14,749
4,134
0
1,949
18,595
10,116
0
6,826
11,694
0
63,717
L
Scylla
AydenBTV
Scylla
12,219
552
0
750
10,356
3,491
0
6,930
3,426
90,302
0
W
Anhur
18,735
13,437
0
7,312
19,328
7,973
6,584
5,621
12,882
0
95,515
W
7,882
399
839
6,535
23,695
26,047
1,037
3,584
20,015
11,651
44,817
L
Kuzenbo
Lumı
Kuzenbo
7,002
2,762
0
960
20,753
16,710
0
10,003
10,683
28,332
0
W
Yemoja
Teodor00
Yemoja
6,624
2,596
5,872
6,767
17,310
14,392
1,628
5,829
11,371
27,923
0
L
22,391
6,279
0
4,382
23,692
34,333
0
6,754
16,505
12,107
62,301
W
Nemesis
Waterhead
Nemesis
14,888
6,744
0
4,051
19,274
11,572
391
2,699
16,439
0
111,657
L
Apollo
guzmanator
Apollo
3,770
2,568
0
3,668
16,831
5,903
7,722
2,343
14,488
0
99,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,177
Gold Earned
56,734
625
Minions Killed
617
0
Camps Cleared
0
2,193,383
Distance Traveled
2,141,575
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
15,146
688
174
8
0
463,602
4
L
Tsukuyomi
11,190
509
94
4
0
439,542
4
L
Scylla
11,632
529
201
9
0
439,546
7
W
Anhur
13,157
598
162
7
0
374,214
2
W
Guan Yu
11,413
519
107
5
0
421,399
10
L
Kuzenbo
10,456
475
23
1
0
454,017
0
W
Yemoja
11,654
530
21
1
0
423,808
5
L
Osiris
11,672
531
120
5
0
387,397
2
W
Nemesis
14,807
673
161
7
0
510,360
5
L
Apollo
11,784
536
179
8
0
421,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role