Player Matchup

Fenrir
Fenrir
Camargindacj
Fenrir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,239 Elo+
Party 2
Cthulhu
Cthulhu
EngoledByVin
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
HolyBabyJesus
Ra
Level 16
God Stats
2W - 2L
1,893 SR
Queue Stats
12W - 12L
1,555 Elo+
Solo
Thor
Thor
Juhanzin
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,584 Elo+
Solo
Hel
Hel
r0lacroft
Hel
Level 26
God Stats
1W - 5L
1,234 SR
Queue Stats
1W - 5L
1,239 Elo+
Party 2
Team Averages
Level 21
1,525 SR
1,423 Elo+

VS

Team Averages
Level 22
1,523 SR
1,407 Elo+
Merlin
Merlin
Carlossarrada
Merlin
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
65W - 68L
1,411 Elo+
Solo
Artemis
Artemis
CelticX66X
Artemis
Level 28
God Stats
7W - 16L
1,502 SR
Queue Stats
22W - 30L
1,430 Elo+
Party 1
Susano
Susano
ManuHyuuga
Susano
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 93L
1,476 Elo+
Solo
Ymir
Ymir
cacaman012
Ymir
Level 22
God Stats
3W - 2L
1,578 SR
Queue Stats
94W - 91L
1,266 Elo+
Solo
Bellona
Bellona
felipemartinsk
Bellona
Level 26
God Stats
15W - 16L
1,534 SR
Queue Stats
40W - 59L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 2 / 3
7,690
481
5,746
11,292
4,212
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
EngoledByVin
Cthulhu
11
0 / 4 / 0
6,683
418
3,286
9,731
5,689
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 3 / 0
8,607
538
3,347
7,327
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
10
1 / 6 / 2
6,577
411
3,692
9,696
2,883
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 7 / 1
7,314
457
2,343
8,702
4,588
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
9,120
570
8,068
6,701
2,187
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
CelticX66X
Artemis
13
7 / 3 / 5
8,439
527
7,350
7,717
2,295
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Susano
ManuHyuuga
Susano
13
4 / 4 / 1
8,000
500
3,930
10,966
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 9
7,962
498
7,039
8,433
4,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 0 / 4
8,309
519
5,180
7,630
6,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
8
Kills
22
22
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
2
3
2.75
W
7
0
4
9
W
Artemis
CelticX66X
Artemis
7
3
5
3.17
L
Cthulhu
EngoledByVin
Cthulhu
0
4
0
0
L
1
3
0
0.33
L
Thor
1
6
2
0.33
W
Susano
ManuHyuuga
Susano
4
4
1
1.13
W
2
1
9
6.5
W
2
0
4
4
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,414
Damage
31,567
46,748
Taken
41,447
19,835
Mitigated
19,420
10,066
Healing
12,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,746
1,053
0
2,873
11,292
4,212
35
1,868
9,424
0
29,209
W
8,068
1,178
0
3,458
6,701
2,187
0
1,695
5,006
49,512
0
W
Artemis
CelticX66X
Artemis
7,350
2,361
0
1,392
7,717
2,295
156
2,515
5,202
0
33,848
L
Cthulhu
EngoledByVin
Cthulhu
3,286
74
0
506
9,731
5,689
70
2,711
7,020
25,451
0
L
3,347
160
336
999
7,327
2,463
920
3,926
3,401
59,391
0
L
Thor
3,692
1,394
0
974
9,696
2,883
30
3,239
6,457
0
17,032
W
Susano
ManuHyuuga
Susano
3,930
986
0
3,169
10,966
3,740
0
597
10,369
0
45,548
W
7,039
1,371
0
2,654
8,433
4,870
300
1,311
7,122
25,843
0
W
5,180
2,500
0
1,934
7,630
6,328
1,571
2,858
4,772
0
34,481
L
2,343
426
1,972
2,406
8,702
4,588
252
3,363
5,339
30,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,871
Gold Earned
41,830
325
Minions Killed
315
0
Camps Cleared
0
1,510,203
Distance Traveled
1,561,623
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,690
481
46
3
0
327,775
4
W
Merlin
9,120
570
83
5
0
282,202
4
W
Artemis
8,439
527
50
3
0
300,631
0
L
Cthulhu
6,683
418
53
3
0
265,187
0
L
Ra
8,607
538
143
9
0
320,871
0
L
Thor
6,577
411
23
1
0
300,313
3
W
Susano
8,000
500
72
5
0
322,904
1
W
Ymir
7,962
498
32
2
0
323,173
2
W
Bellona
8,309
519
78
5
0
332,713
0
L
Hel
7,314
457
60
4
0
296,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role