Player Matchup

Medusa
Medusa
M4JORGAME
Medusa
Level 122
God Stats
28W - 26L
1,651 SR
Queue Stats
284W - 268L
1,556 Elo+
Party 2
Bacchus
Bacchus
RizzelRhyme
Bacchus
Level 142
God Stats
13W - 10L
1,507 SR
Queue Stats
374W - 321L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
iMRxRAWTERROR
Nu Wa
Level 147
God Stats
14W - 3L
1,879 SR
Queue Stats
522W - 437L
1,585 Elo+
Party 2
Fafnir
Fafnir
iStR8 FuSioN
Fafnir
Level 152
God Stats
14W - 15L
1,206 SR
Queue Stats
626W - 559L
1,577 Elo+
Party 2
Nemesis
Nemesis
sadiesmithjk
Nemesis
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 124L
1,494 Elo+
Solo
Team Averages
Level 134
1,549 SR
1,556 Elo+

VS

Team Averages
Level 110
1,762 SR
1,674 Elo+
Hun Batz
Hun Batz
Dfec
Hun Batz
Level 109
God Stats
15W - 16L
1,714 SR
Queue Stats
384W - 345L
1,615 Elo+
Party 3
Da Ji
Da Ji
FiddleShock
Da Ji
Level 100
God Stats
16W - 11L
1,893 SR
Queue Stats
29W - 22L
1,745 Elo+
Party 1
Xing Tian
Xing Tian
Narsil46
Xing Tian
Level 105
God Stats
14W - 10L
1,770 SR
Queue Stats
354W - 311L
1,622 Elo+
Party 3
Sol
Sol
RedPandaMelody
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,714 Elo+
Party 1
Pele
Pele
Txvi
Pele
Level 128
God Stats
7W - 3L
1,932 SR
Queue Stats
40W - 27L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
M4JORGAME
Medusa
16
1 / 4 / 1
8,951
497
7,312
11,762
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
RizzelRhyme
Bacchus
12
0 / 4 / 2
7,660
426
4,714
12,893
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 5 / 0
7,945
441
7,718
6,362
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
16
1 / 4 / 1
9,463
526
9,925
14,420
20,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
sadiesmithjk
Nemesis
13
2 / 2 / 0
8,075
449
5,063
13,537
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dfec
Hun Batz
18
5 / 1 / 2
10,898
605
5,239
11,560
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
8 / 0 / 0
10,504
584
8,680
9,864
3,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Narsil46
Xing Tian
13
0 / 0 / 6
9,048
503
3,955
8,638
5,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
2 / 1 / 6
10,423
579
10,154
12,786
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
Txvi
Pele
19
4 / 2 / 3
11,875
660
11,436
15,950
10,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
19
19
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Dfec
Hun Batz
5
1
2
6
W
8
0
0
8
L
Medusa
M4JORGAME
Medusa
1
4
1
0.38
W
Xing Tian
Narsil46
Xing Tian
0
0
6
3
W
2
1
6
5
L
Bacchus
RizzelRhyme
Bacchus
0
4
2
0.25
W
Pele
Txvi
Pele
4
2
3
2.75
L
0
5
0
0
L
Fafnir
1
4
1
0.38
L
Nemesis
sadiesmithjk
Nemesis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,732
Damage
39,464
58,974
Taken
58,798
42,525
Mitigated
27,819
18,742
Healing
26,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Dfec
Hun Batz
5,239
1,713
0
5,200
11,560
4,215
0
2,443
9,015
0
96,127
W
8,680
2,758
0
2,069
9,864
3,077
515
4,645
5,076
0
60,748
L
Medusa
M4JORGAME
Medusa
7,312
2,699
0
4,836
11,762
3,774
631
6,889
4,873
0
68,277
W
Xing Tian
Narsil46
Xing Tian
3,955
473
0
3,048
8,638
5,767
0
3,336
5,114
21,795
0
W
10,154
3,738
0
10,667
12,786
4,075
3,644
2,287
10,373
80,856
0
L
Bacchus
RizzelRhyme
Bacchus
4,714
314
0
2,947
12,893
11,591
0
3,825
9,068
26,324
0
W
Pele
Txvi
Pele
11,436
3,508
0
6,004
15,950
10,685
1,684
8,961
6,863
0
85,069
L
7,718
2,645
0
549
6,362
1,385
23
245
6,117
43,659
0
L
Fafnir
9,925
2,609
0
4,324
14,420
20,586
0
1,447
12,973
61,675
0
L
Nemesis
sadiesmithjk
Nemesis
5,063
1,127
0
6,086
13,537
5,189
0
1,703
11,834
0
54,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,094
Gold Earned
52,748
487
Minions Killed
599
0
Camps Cleared
0
1,627,099
Distance Traveled
1,804,211
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,898
605
147
8
0
400,503
11
W
Da Ji
10,504
584
117
7
0
366,993
5
L
Medusa
8,951
497
121
7
0
300,352
4
W
Xing Tian
9,048
503
34
2
0
367,723
7
W
Sol
10,423
579
135
8
0
327,805
2
L
Bacchus
7,660
426
47
3
0
352,144
8
W
Pele
11,875
660
166
9
0
341,187
4
L
Nu Wa
7,945
441
100
6
0
291,397
3
L
Fafnir
9,463
526
118
7
0
291,998
4
L
Nemesis
8,075
449
101
6
0
391,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role