Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
King-ty487
Chaac
Level 105
God Stats
4W - 3L
1,699 SR
Queue Stats
109W - 106L
1,498 Elo+
Party 1
Nemesis
Nemesis
thegamerplayer16
Nemesis
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
409W - 265L
1,662 Elo+
Party 1
Team Averages
Level 87
1,566 SR
1,554 Elo+

VS

Team Averages
Level 86
1,402 SR
1,278 Elo+
Anubis
Anubis
DamnedKingz
Anubis
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 21L
1,365 Elo+
Solo
Skadi
Skadi
Games4Gamers12
Skadi
Level 110
God Stats
0W - 1L
1,506 SR
Queue Stats
4W - 2L
1,300 Elo+
Party 2
Bellona
Bellona
camylo136
Bellona
Level 122
God Stats
0W - 3L
1,201 SR
Queue Stats
21W - 24L
1,169 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 1 / 7
8,695
870
10,952
5,599
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
9
3 / 4 / 4
7,562
756
2,641
7,713
5,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
5 / 1 / 3
8,152
815
4,695
6,845
2,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
1 / 6 / 2
6,632
663
2,154
6,686
2,488
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

6
1 / 3 / 3
6,261
626
3,024
4,265
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Bellona
camylo136
Bellona
11
3 / 4 / 1
7,519
752
5,600
10,757
7,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
13
Kills
5
6
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
7
8.5
L
Anubis
1
6
2
0.33
L
1
3
3
0.83
W
Chaac
3
4
4
1.25
L
Bellona
camylo136
Bellona
3
4
1
0.88
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,288
Damage
10,778
20,157
Taken
21,708
9,085
Mitigated
10,878
6,179
Healing
1,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,952
1,248
172
1,889
5,599
1,735
1,516
463
5,136
40,662
0
L
Anubis
2,154
108
111
850
6,686
2,488
0
3,137
3,160
12,988
0
L
3,024
1,556
0
331
4,265
1,248
0
1,689
2,370
0
7,574
W
Chaac
2,641
618
151
2,104
7,713
5,140
324
1,054
6,659
1,530
11,316
L
Bellona
camylo136
Bellona
5,600
2,158
0
448
10,757
7,142
104
5,475
4,947
0
33,732
W
4,695
2,245
0
1,863
6,845
2,210
1,310
742
6,103
0
17,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,409
Gold Earned
20,412
115
Minions Killed
96
0
Camps Cleared
0
535,199
Distance Traveled
511,551
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,695
870
71
7
0
179,764
2
L
Anubis
6,632
663
33
3
0
139,361
0
L
Skadi
6,261
626
6
1
0
175,034
0
W
Chaac
7,562
756
16
2
0
164,836
0
L
Bellona
7,519
752
57
6
0
197,156
2
W
Nemesis
8,152
815
28
3
0
190,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role