Player Matchup

Ymir
Ymir
Derza Toxic
Ymir
Level 47
God Stats
1W - 1L
1,531 SR
Queue Stats
7W - 14L
1,045 Elo+
Party 2
Scylla
Scylla
Fenrirmain2904
Scylla
Level 99
God Stats
2W - 1L
1,553 SR
Queue Stats
24W - 22L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
iDrip999
Ne Zha
Level 57
God Stats
5W - 2L
1,500 SR
Queue Stats
57W - 75L
1,127 Elo+
Party 2
Team Averages
Level 68
1,528 SR
1,224 Elo+

VS

Team Averages
Level 86
1,553 SR
1,543 Elo+
Fenrir
Fenrir
Kbec-Abinkin
Fenrir
Level 127
God Stats
33W - 16L
1,470 SR
Queue Stats
518W - 432L
1,544 Elo+
Party 1
Ra
Ra
Sad panda9380
Ra
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,599 Elo+
Party 1
Cthulhu
Cthulhu
WaZa-FoReVeR
Cthulhu
Level 47
God Stats
7W - 13L
1,689 SR
Queue Stats
31W - 42L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
8,202
746
4,041
6,030
4,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 1 / 5
9,227
839
13,134
4,934
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
iDrip999
Ne Zha
12
2 / 3 / 9
8,194
745
2,863
6,246
2,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 6 / 4
7,651
696
6,502
12,079
4,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 3 / 2
7,845
713
3,334
6,057
2,370
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
WaZa-FoReVeR
Cthulhu
10
0 / 5 / 4
6,873
625
3,989
9,697
4,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
14
Kills
6
6
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
8
1
5
10.5
L
Fenrir
2
6
4
0.67
L
4
3
2
1.67
L
Cthulhu
WaZa-FoReVeR
Cthulhu
0
5
4
0.4
W
Ne Zha
iDrip999
Ne Zha
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,038
Damage
13,825
17,210
Taken
27,833
8,582
Mitigated
11,157
1,826
Healing
8,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,041
420
0
621
6,030
4,077
0
2,535
3,495
31,138
0
W
13,134
606
0
954
4,934
1,598
0
2,153
2,781
38,358
0
L
Fenrir
6,502
1,847
0
2,853
12,079
4,504
710
5,206
6,585
0
23,376
L
3,334
652
2,425
1,599
6,057
2,370
470
4,196
1,765
25,580
0
L
Cthulhu
WaZa-FoReVeR
Cthulhu
3,989
66
341
1,137
9,697
4,283
192
7,149
2,210
15,457
0
W
Ne Zha
iDrip999
Ne Zha
2,863
1,245
0
251
6,246
2,907
0
2,669
3,577
0
15,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,623
Gold Earned
22,369
141
Minions Killed
118
0
Camps Cleared
0
577,726
Distance Traveled
611,343
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,202
746
46
4
0
190,335
0
W
Scylla
9,227
839
70
6
0
175,221
1
L
Fenrir
7,651
696
38
3
0
212,619
2
L
Ra
7,845
713
49
4
0
188,179
0
L
Cthulhu
6,873
625
31
3
0
210,545
0
W
Ne Zha
8,194
745
25
2
0
212,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role