Player Matchup

Merlin
Merlin
BlazinHitz
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 59L
1,459 Elo+
Solo
Bacchus
Bacchus
CatDaddy420
Bacchus
Level 12
God Stats
3W - 3L
1,726 SR
Queue Stats
18W - 33L
1,284 Elo+
Solo
Bellona
Bellona
FawnEmperor6985
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,221 Elo+
Solo
Fenrir
Fenrir
J Joe70
Fenrir
Level 18
God Stats
1W - 4L
1,720 SR
Queue Stats
22W - 30L
1,330 Elo+
Solo
Arachne
Arachne
agrimpeeper
Arachne
Level 20
God Stats
59W - 34L
1,564 SR
Queue Stats
76W - 60L
1,475 Elo+
Solo
Team Averages
Level 17
1,602 SR
1,354 Elo+

VS

Team Averages
Level 15
1,502 SR
1,432 Elo+
Anhur
Anhur
 
Anhur
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Meekasaur069
Loki
Level 11
God Stats
5W - 4L
1,586 SR
Queue Stats
7W - 5L
1,462 Elo+
Party 1
Anubis
Anubis
mhudsoncr23
Anubis
Level 18
God Stats
89W - 68L
1,524 SR
Queue Stats
124W - 133L
1,409 Elo+
Solo
Neith
Neith
sxnpaix
Neith
Level 14
God Stats
18W - 30L
1,294 SR
Queue Stats
30W - 45L
1,265 Elo+
Solo
Yemoja
Yemoja
tessssaaaa
Yemoja
Level 17
God Stats
49W - 50L
1,604 SR
Queue Stats
52W - 54L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BlazinHitz
Merlin
18
1 / 6 / 6
12,091
930
11,653
15,921
4,871
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
CatDaddy420
Bacchus
20
2 / 6 / 8
14,327
1,102
9,304
19,950
20,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
0 / 13 / 4
11,623
894
4,499
27,908
17,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
J Joe70
Fenrir
19
6 / 3 / 3
13,450
1,035
11,889
16,029
10,888
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
agrimpeeper
Arachne
18
4 / 8 / 4
13,099
1,008
22,270
22,161
8,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
7 / 2 / 14
13,251
1,019
15,819
8,827
4,300
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
6 / 1 / 18
13,841
1,065
23,441
14,534
7,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
20
14 / 3 / 15
14,984
1,153
33,216
16,102
9,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
sxnpaix
Neith
19
8 / 3 / 11
13,421
1,032
7,515
12,491
7,681
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
tessssaaaa
Yemoja
19
1 / 4 / 17
13,393
1,030
9,146
14,334
17,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
111
13
Kills
36
36
Deaths
13
25
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
2
14
7
L
Merlin
BlazinHitz
Merlin
1
6
6
0.67
L
Bacchus
CatDaddy420
Bacchus
2
6
8
1
L
0
13
4
0.15
L
Fenrir
J Joe70
Fenrir
6
3
3
2.5
W
6
1
18
15
L
Arachne
agrimpeeper
Arachne
4
8
4
0.75
W
Anubis
14
3
15
7.17
W
Neith
sxnpaix
Neith
8
3
11
4.5
W
Yemoja
tessssaaaa
Yemoja
1
4
17
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,615
Damage
89,137
101,969
Taken
66,288
62,784
Mitigated
45,242
11,732
Healing
15,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,819
12,543
0
0
8,827
4,300
0
1,998
6,829
0
31,331
L
Merlin
BlazinHitz
Merlin
11,653
4,623
0
3,628
15,921
4,871
0
8,922
6,999
33,022
0
L
Bacchus
CatDaddy420
Bacchus
9,304
765
0
1,127
19,950
20,772
0
6,735
13,215
39,928
0
L
4,499
1,151
0
238
27,908
17,477
0
12,460
15,448
0
19,681
L
Fenrir
J Joe70
Fenrir
11,889
2,422
0
917
16,029
10,888
0
5,595
10,434
0
30,998
W
23,441
9,391
0
1,527
14,534
7,127
0
4,219
10,215
0
54,659
L
Arachne
agrimpeeper
Arachne
22,270
18,384
71
5,751
22,161
8,776
0
8,650
13,511
0
29,934
W
Anubis
33,216
1,919
171
9,102
16,102
9,074
0
6,094
9,958
63,263
0
W
Neith
sxnpaix
Neith
7,515
4,071
0
1,283
12,491
7,681
0
4,758
7,683
0
19,353
W
Yemoja
tessssaaaa
Yemoja
9,146
1,200
1,949
1,317
14,334
17,060
0
3,888
10,421
24,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,590
Gold Earned
68,890
192
Minions Killed
258
9
Camps Cleared
4
1,075,927
Distance Traveled
1,055,054
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,251
1,019
40
3
2
209,662
0
L
Merlin
12,091
930
51
4
0
165,469
1
L
Bacchus
14,327
1,102
38
3
4
208,828
0
L
Bellona
11,623
894
34
3
2
191,187
5
L
Fenrir
13,450
1,035
49
4
0
270,584
1
W
Loki
13,841
1,065
63
5
1
295,742
1
L
Arachne
13,099
1,008
20
2
3
239,859
0
W
Anubis
14,984
1,153
90
7
1
167,196
0
W
Neith
13,421
1,032
24
2
0
185,031
0
W
Yemoja
13,393
1,030
41
3
0
197,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role