Player Matchup

Hercules
Hercules
JerZ_SUAVE
Hercules
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 79L
1,563 Elo+
Solo
Danzaburou
Danzaburou
gbandeira007
Danzaburou
Level 103
God Stats
0W - 5L
1,139 SR
Queue Stats
287W - 304L
1,585 Elo+
Solo
Jing Wei
Jing Wei
o 1nDone o
Jing Wei
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 51L
1,555 Elo+
Party 1
Ra
Ra
o Orca o
Ra
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
376W - 373L
1,507 Elo+
Party 1
Sun Wukong
Sun Wukong
seether9977
Sun Wukong
Level 154
God Stats
1W - 3L
1,715 SR
Queue Stats
368W - 384L
1,543 Elo+
Solo
Team Averages
Level 134
1,471 SR
1,551 Elo+

VS

Team Averages
Level 121
1,543 SR
1,551 Elo+
Zeus
Zeus
Epicdistance
Zeus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Filterist
Amaterasu
Level 138
God Stats
8W - 5L
1,715 SR
Queue Stats
339W - 326L
1,568 Elo+
Solo
Da Ji
Da Ji
J0HNDAJ0HN
Da Ji
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 78L
1,517 Elo+
Solo
He Bo
He Bo
SleepyShayla
He Bo
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
239W - 234L
1,573 Elo+
Solo
Hel
Hel
martinezQRF
Hel
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JerZ_SUAVE
Hercules
12
1 / 4 / 0
6,531
653
6,228
12,317
7,816
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
gbandeira007
Danzaburou
11
1 / 6 / 1
6,671
667
10,339
10,397
3,495
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
o 1nDone o
Jing Wei
15
1 / 3 / 2
7,659
766
10,251
11,152
4,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 4 / 2
7,410
741
8,408
11,046
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
seether9977
Sun Wukong
13
2 / 4 / 2
7,849
785
4,810
13,797
6,047
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 11
9,310
931
24,334
8,174
4,582
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Filterist
Amaterasu
15
0 / 0 / 13
7,982
798
3,896
16,868
19,250
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Da Ji
15
5 / 2 / 9
8,714
871
6,044
9,913
5,106
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 10
8,817
882
11,197
7,233
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 1 / 14
8,934
893
11,000
14,523
8,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
78
5
Kills
21
21
Deaths
5
7
Assists
57
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
W
Amaterasu
Filterist
Amaterasu
0
0
13
6.5
W
Da Ji
5
2
9
4.75
L
Hercules
JerZ_SUAVE
Hercules
1
4
0
0.25
W
5
0
10
10
L
Danzaburou
gbandeira007
Danzaburou
1
6
1
0.25
W
4
1
14
11
L
Jing Wei
o 1nDone o
Jing Wei
1
3
2
0.67
L
0
4
2
0.25
L
Sun Wukong
seether9977
Sun Wukong
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,036
Damage
56,471
58,709
Taken
56,711
26,016
Mitigated
40,427
19,118
Healing
31,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,334
1,901
2,446
1,069
8,174
4,582
1,382
368
7,766
43,136
0
W
Amaterasu
Filterist
Amaterasu
3,896
532
1,762
3,689
16,868
19,250
1,382
2,181
14,475
0
7,332
W
Da Ji
6,044
638
776
525
9,913
5,106
460
1,390
8,423
0
7,772
L
Hercules
JerZ_SUAVE
Hercules
6,228
1,317
0
1,812
12,317
7,816
0
10,097
1,629
0
8,934
W
11,197
485
1,703
625
7,233
3,330
1,083
1,209
5,870
21,153
0
L
Danzaburou
gbandeira007
Danzaburou
10,339
3,129
1,348
1,326
10,397
3,495
0
8,648
1,427
0
12,258
W
11,000
288
10,741
7,714
14,523
8,159
111
2,574
11,769
21,696
0
L
Jing Wei
o 1nDone o
Jing Wei
10,251
5,537
908
2,519
11,152
4,339
0
6,467
4,379
0
19,659
L
8,408
761
4,607
3,103
11,046
4,319
0
8,441
2,255
28,532
0
L
Sun Wukong
seether9977
Sun Wukong
4,810
1,436
279
3,216
13,797
6,047
0
10,759
2,488
0
8,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,120
Gold Earned
43,757
89
Minions Killed
113
0
Camps Cleared
0
905,064
Distance Traveled
962,978
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,310
931
56
6
0
165,142
3
W
Amaterasu
7,982
798
8
1
0
203,968
4
W
Da Ji
8,714
871
7
1
0
185,378
0
L
Hercules
6,531
653
6
1
0
179,718
2
W
He Bo
8,817
882
26
3
0
198,463
0
L
Danzaburou
6,671
667
7
1
0
157,570
1
W
Hel
8,934
893
16
2
0
210,027
0
L
Jing Wei
7,659
766
18
2
0
184,591
2
L
Ra
7,410
741
57
6
0
177,401
0
L
Sun Wukong
7,849
785
1
0
0
205,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role