Player Matchup

Arachne
Arachne
BlackListedBow
Arachne
Level 20
God Stats
22W - 15L
1,493 SR
Queue Stats
23W - 17L
1,361 Elo+
Party 2
Izanami
Izanami
King_RAWR9
Izanami
Level 20
God Stats
16W - 10L
1,552 SR
Queue Stats
20W - 17L
1,381 Elo+
Party 2
Medusa
Medusa
MonkeyGotBanned-
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,198 Elo+
Party 2
Fenrir
Fenrir
agustinaguchi639
Fenrir
Level 29
God Stats
3W - 1L
1,522 SR
Queue Stats
27W - 26L
1,417 Elo+
Party 1
Anhur
Anhur
roquelo2000
Anhur
Level 19
God Stats
11W - 8L
1,687 SR
Queue Stats
22W - 24L
1,511 Elo+
Party 1
Team Averages
Level 19
1,551 SR
1,374 Elo+

VS

Team Averages
Level 20
1,565 SR
1,330 Elo+
Chaac
Chaac
Loney sac kc
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
Noctaven
Cerberus
Level 26
God Stats
4W - 4L
1,839 SR
Queue Stats
119W - 121L
1,405 Elo+
Solo
Bellona
Bellona
Sololoco
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,073 Elo+
Solo
Nemesis
Nemesis
SwankPants93
Nemesis
Level 24
God Stats
7W - 8L
1,484 SR
Queue Stats
487W - 462L
1,387 Elo+
Solo
Chang'e
Chang'e
Viconsti
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 10
10,843
493
14,462
12,538
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
King_RAWR9
Izanami
15
14 / 8 / 11
11,730
533
16,852
16,342
3,847
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
5 / 8 / 12
9,503
432
12,470
15,925
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 0 / 3
10,542
479
3,725
4,810
1,911
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
6 / 5 / 7
10,081
458
12,366
12,455
3,282
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 10 / 3
7,896
359
6,954
14,843
15,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Noctaven
Cerberus
14
3 / 6 / 4
9,207
419
5,696
16,504
13,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Sololoco
Bellona
14
4 / 7 / 8
9,372
426
9,989
18,229
14,178
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
SwankPants93
Nemesis
19
13 / 4 / 3
12,151
552
16,839
20,831
14,926
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Viconsti
Chang'e
12
0 / 11 / 11
8,798
400
2,825
12,124
6,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
53
37
Kills
24
24
Deaths
38
43
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
W
Izanami
King_RAWR9
Izanami
14
8
11
2.44
L
4
10
3
0.55
W
5
8
12
1.38
L
Cerberus
Noctaven
Cerberus
3
6
4
0.83
L
Bellona
Sololoco
Bellona
4
7
8
1.14
L
Nemesis
SwankPants93
Nemesis
13
4
3
3.63
L
Chang'e
Viconsti
Chang'e
0
11
11
0.5
W
6
0
3
7.5
W
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,875
Damage
42,303
62,070
Taken
82,531
16,023
Mitigated
64,880
11,940
Healing
18,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,462
11,393
0
5,054
12,538
3,032
0
2,145
10,243
0
36,013
W
Izanami
King_RAWR9
Izanami
16,852
12,465
0
2,978
16,342
3,847
2,750
2,100
13,867
0
53,406
L
6,954
1,273
0
2,332
14,843
15,867
0
0
14,843
0
22,416
W
12,470
6,563
0
3,886
15,925
3,951
2,343
1,992
13,583
0
25,122
L
Cerberus
Noctaven
Cerberus
5,696
376
0
3,355
16,504
13,193
208
0
16,504
39,782
0
L
Bellona
Sololoco
Bellona
9,989
3,028
0
2,601
18,229
14,178
0
0
18,229
869
35,619
L
Nemesis
SwankPants93
Nemesis
16,839
9,509
0
8,600
20,831
14,926
0
0
20,723
0
108,403
L
Chang'e
Viconsti
Chang'e
2,825
616
659
918
12,124
6,716
38
0
12,124
12,394
0
W
3,725
665
0
22
4,810
1,911
516
646
4,114
0
28,133
W
12,366
4,747
0
0
12,455
3,282
536
2,376
9,929
0
46,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,699
Gold Earned
47,424
274
Minions Killed
360
0
Camps Cleared
0
1,907,739
Distance Traveled
1,702,215
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,843
493
39
2
0
440,435
0
W
Izanami
11,730
533
87
4
0
355,892
0
L
Chaac
7,896
359
20
1
0
314,170
0
W
Medusa
9,503
432
32
1
0
350,753
0
L
Cerberus
9,207
419
117
5
0
360,461
2
L
Bellona
9,372
426
54
2
0
341,537
1
L
Nemesis
12,151
552
155
7
0
389,588
0
L
Chang'e
8,798
400
14
1
0
296,459
7
W
Fenrir
10,542
479
56
3
0
427,746
0
W
Anhur
10,081
458
60
3
0
332,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role