Player Matchup

Ullr
Ullr
GScan
Ullr
Level 28
God Stats
1W - 0L
1,327 SR
Queue Stats
4W - 2L
1,404 Elo+
Party 2
Hera
Hera
SgtMajCukswaggle
Hera
Level 27
God Stats
1W - 0L
1,386 SR
Queue Stats
74W - 64L
1,564 Elo+
Party 2
Nemesis
Nemesis
bigboomerenergy
Nemesis
Level 11
God Stats
2W - 0L
1,322 SR
Queue Stats
6W - 6L
1,398 Elo+
Party 2
Team Averages
Level 22
1,345 SR
1,455 Elo+

VS

Team Averages
Level 19
1,500 SR
1,591 Elo+
Ares
Ares
AbolfSchnitzel
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 78L
1,568 Elo+
Party 1
Fenrir
Fenrir
Insanerfam
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 136L
1,603 Elo+
Party 1
Cernunnos
Cernunnos
Sherk1120
Cernunnos
Level 22
God Stats
6W - 3L
1,500 SR
Queue Stats
126W - 136L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
GScan
Ullr
17
2 / 3 / 10
12,975
618
11,552
14,077
5,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 3 / 7
14,059
669
18,033
10,940
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 3 / 9
14,631
697
10,560
14,672
6,860
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 5
12,208
581
5,935
19,399
13,311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
Insanerfam
Fenrir
15
5 / 9 / 4
13,312
634
8,604
17,077
8,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Sherk1120
Cernunnos
18
2 / 0 / 7
13,264
632
14,965
12,560
5,213
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
17
Kills
9
9
Deaths
17
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
8
5
0.56
W
Ullr
GScan
Ullr
2
3
10
2.33
L
Fenrir
Insanerfam
Fenrir
5
9
4
0.78
W
7
3
7
3.5
L
Cernunnos
Sherk1120
Cernunnos
2
0
7
5.5
W
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,145
Damage
29,504
39,689
Taken
49,036
16,640
Mitigated
27,504
7,828
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,935
696
0
1,138
19,399
13,311
0
7,060
12,153
17,434
0
W
Ullr
GScan
Ullr
11,552
3,708
0
3,900
14,077
5,792
2,000
2,271
11,806
0
72,350
L
Fenrir
Insanerfam
Fenrir
8,604
858
0
410
17,077
8,980
151
7,225
9,625
0
42,793
W
18,033
4,286
0
298
10,940
3,988
618
311
10,629
81,557
0
L
Cernunnos
Sherk1120
Cernunnos
14,965
3,721
600
6,882
12,560
5,213
786
4,445
8,115
0
96,267
W
10,560
3,192
558
3,072
14,672
6,860
425
3,780
10,892
0
67,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,665
Gold Earned
38,784
277
Minions Killed
208
0
Camps Cleared
0
1,095,031
Distance Traveled
988,873
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,208
581
20
1
0
313,571
1
W
Ullr
12,975
618
94
4
0
341,210
3
L
Fenrir
13,312
634
53
3
0
344,289
2
W
Hera
14,059
669
112
5
0
357,621
4
L
Cernunnos
13,264
632
135
6
0
331,013
1
W
Nemesis
14,631
697
71
3
0
396,200
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role