Player Matchup

Ymir
Ymir
Goldo-rodymarrer
Ymir
Level 30
God Stats
6W - 2L
1,951 SR
Queue Stats
139W - 145L
1,508 Elo+
Party 1
Chaac
Chaac
Jujubx_
Chaac
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 15L
1,513 Elo+
Party 1
Anubis
Anubis
Reefer_Mayne
Anubis
Level 18
God Stats
9W - 0L
1,452 SR
Queue Stats
226W - 199L
1,484 Elo+
Party 1
Ullr
Ullr
Stky_App1e
Ullr
Level 24
God Stats
3W - 3L
1,619 SR
Queue Stats
19W - 23L
1,246 Elo+
Party 1
Set
Set
Ttv_Klayz
Set
Level 34
God Stats
4W - 2L
1,592 SR
Queue Stats
77W - 105L
1,366 Elo+
Party 1
Team Averages
Level 26
1,623 SR
1,423 Elo+

VS

Team Averages
Level 12
1,473 SR
1,343 Elo+
Cupid
Cupid
CursedSukuna
Cupid
Level 13
God Stats
3W - 2L
1,579 SR
Queue Stats
15W - 25L
1,273 Elo+
Party 2
Guan Yu
Guan Yu
OldDirtyRolphi
Guan Yu
Level 28
God Stats
26W - 22L
1,568 SR
Queue Stats
46W - 47L
1,409 Elo+
Solo
Erlang Shen
Erlang Shen
Papa_Theis
Erlang Shen
Level 15
God Stats
0W - 3L
1,219 SR
Queue Stats
18W - 30L
1,276 Elo+
Party 2
Loki
Loki
Trolleybus_yt
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Nemesis
Nemesis
ValtriekThom
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,254 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 12
8,131
581
4,600
5,811
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Jujubx_
Chaac
12
4 / 0 / 4
7,555
540
6,408
10,019
9,558
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
15 / 2 / 10
9,632
688
14,016
8,981
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 1
7,261
519
3,049
5,995
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 2 / 6
8,076
577
5,503
8,530
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,983
499
3,254
6,353
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
6,352
454
2,862
7,214
4,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Papa_Theis
Erlang Shen
10
1 / 7 / 1
6,491
464
5,701
12,453
5,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 13 / 2
5,305
379
1,751
12,354
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
ValtriekThom
Nemesis
9
2 / 10 / 2
6,236
445
3,292
11,502
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
33
Kills
6
6
Deaths
34
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
8
1
12
14
W
Chaac
Jujubx_
Chaac
4
0
4
6
L
1
3
1
0.5
L
Erlang Shen
Papa_Theis
Erlang Shen
1
7
1
0.21
W
Anubis
15
2
10
10
W
1
1
1
1.5
L
0
13
2
0.08
W
5
2
6
4
L
Nemesis
ValtriekThom
Nemesis
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,576
Damage
16,860
39,336
Taken
49,876
21,093
Mitigated
16,753
12,737
Healing
9,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,254
1,484
0
3,603
6,353
1,840
308
463
5,863
0
34,933
W
4,600
758
0
282
5,811
2,522
2,254
0
5,811
27,852
0
W
Chaac
Jujubx_
Chaac
6,408
1,677
0
4,188
10,019
9,558
126
0
9,894
0
34,017
L
2,862
500
60
1,196
7,214
4,308
292
1,343
5,683
0
15,830
L
Erlang Shen
Papa_Theis
Erlang Shen
5,701
2,643
0
2,009
12,453
5,492
0
5,618
6,482
0
26,216
W
Anubis
14,016
1,059
123
3,247
8,981
3,930
1,174
0
8,956
51,360
0
W
3,049
1,289
0
1,960
5,995
2,132
728
0
5,995
0
33,840
L
1,751
1,240
0
1,425
12,354
2,889
24
3,563
8,569
0
14,200
W
5,503
2,826
0
2,937
8,530
2,951
1,430
0
8,480
0
39,672
L
Nemesis
ValtriekThom
Nemesis
3,292
1,276
0
1,126
11,502
2,224
644
6,946
4,155
0
18,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,655
Gold Earned
31,367
330
Minions Killed
221
0
Camps Cleared
0
1,358,826
Distance Traveled
1,272,470
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,983
499
81
6
0
251,848
4
W
Ymir
8,131
581
44
3
0
276,490
1
W
Chaac
7,555
540
65
5
0
281,111
1
L
Guan Yu
6,352
454
28
2
0
250,045
1
L
Erlang Shen
6,491
464
46
3
0
242,926
0
W
Anubis
9,632
688
77
6
0
235,837
3
W
Ullr
7,261
519
72
5
0
251,194
2
L
Loki
5,305
379
27
2
0
260,686
0
W
Set
8,076
577
72
5
0
314,194
1
L
Nemesis
6,236
445
39
3
0
266,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role