Player Matchup

Neith
Neith
Gold V
KrvstY KrabZ
Neith
Gold V
Level 91
God Stats
32W - 26L
1,182 SR
Queue Stats
251W - 242L
1,331 MMR
Party 3
Discordia
Discordia
Silver I
Ner0hs
Discordia
Silver I
Level 106
God Stats
11W - 7L
1,612 SR
Queue Stats
27W - 30L
1,304 MMR
Solo
Nike
Nike
Silver III
RGDumbKid
Nike
Silver III
Level 45
God Stats
12W - 6L
1,247 SR
Queue Stats
120W - 126L
1,264 MMR
Party 3
Set
Set
Silver I
fandomercuryjg
Set
Silver I
Level 123
God Stats
12W - 8L
1,500 SR
Queue Stats
162W - 157L
1,313 MMR
Solo
Ganesha
Ganesha
Silver I
skeevermcbeaver
Ganesha
Silver I
Level 119
God Stats
14W - 10L
1,659 SR
Queue Stats
95W - 92L
1,291 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,440 SR
1,301 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,508 SR
1,301 MMR
Merlin
Merlin
Silver IV
Eivor Le 1
Merlin
Silver IV
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 20L
1,319 MMR
Solo
Athena
Athena
Silver III
Jahx_US
Athena
Silver III
Level 66
God Stats
9W - 5L
1,604 SR
Queue Stats
24W - 26L
1,282 MMR
Party 2
Heimdallr
Heimdallr
Silver III
Linemachine
Heimdallr
Silver III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 31L
1,275 MMR
Party 2
Mercury
Mercury
Silver III
V-Splahh-_-
Mercury
Silver III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 63L
1,313 MMR
Party 1
Bellona
Bellona
Silver IV
ViableLockdown
Bellona
Silver IV
Level 147
God Stats
1W - 4L
1,436 SR
Queue Stats
59W - 55L
1,313 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 0 / 4
15,702
683
28,436
14,531
7,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
Ner0hs
Discordia
17
3 / 2 / 5
12,130
527
10,333
8,252
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
17
3 / 1 / 9
12,082
525
6,500
14,003
12,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
4 / 5 / 3
13,136
571
14,352
19,699
10,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 2 / 15
12,047
524
9,201
14,208
11,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
CthulhuBacchusNu WaKukulkanApollo

VS

Bans
DanzaburouRatatoskrSobekGebCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Eivor Le 1
Merlin
14
1 / 5 / 0
9,116
396
5,092
10,717
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Jahx_US
Athena
13
3 / 6 / 1
9,348
406
5,377
20,407
12,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Linemachine
Heimdallr
17
1 / 6 / 3
10,854
472
6,892
19,264
7,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
V-Splahh-_-
Mercury
15
3 / 14 / 2
10,008
435
7,825
22,378
6,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 1 / 2
12,080
525
10,643
18,831
19,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
30
Kills
10
10
Deaths
32
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Eivor Le 1
Merlin
1
5
0
0.2
L
Athena
Jahx_US
Athena
3
6
1
0.58
W
19
0
4
21
L
Heimdallr
Linemachine
Heimdallr
1
6
3
0.42
W
Discordia
Ner0hs
Discordia
3
2
5
2.75
W
Nike
3
1
9
7.5
L
Mercury
V-Splahh-_-
Mercury
3
14
2
0.29
L
2
1
2
3
W
4
5
3
1.1
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,822
Damage
35,829
70,693
Taken
91,597
44,940
Mitigated
49,746
31,669
Healing
13,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Eivor Le 1
Merlin
5,092
49
0
0
10,717
3,432
0
3,642
6,692
47,185
0
L
Athena
Jahx_US
Athena
5,377
1,069
0
1,463
20,407
12,658
0
4,048
16,243
24,955
0
W
28,436
18,269
0
11,539
14,531
7,225
6,432
1,955
12,576
0
149,583
L
Heimdallr
Linemachine
Heimdallr
6,892
4,770
0
6,499
19,264
7,447
3,470
2,657
16,362
0
84,982
W
Discordia
Ner0hs
Discordia
10,333
413
0
1,879
8,252
3,169
2,208
2,674
5,578
63,887
0
W
Nike
6,500
967
0
4,671
14,003
12,343
871
2,990
11,013
0
51,054
L
Mercury
V-Splahh-_-
Mercury
7,825
2,728
0
548
22,378
6,448
24
4,659
17,559
0
41,085
L
10,643
3,798
0
4,590
18,831
19,761
0
3,682
14,614
11,024
66,676
W
14,352
5,545
0
6,965
19,699
10,497
854
1,606
18,093
0
115,896
W
9,201
607
0
6,615
14,208
11,706
890
3,643
10,547
41,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,097
Gold Earned
51,406
685
Minions Killed
499
0
Camps Cleared
0
2,162,958
Distance Traveled
1,748,995
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,116
396
79
3
0
231,351
2
L
Athena
9,348
406
37
2
0
411,358
2
W
Neith
15,702
683
242
11
0
414,219
0
L
Heimdallr
10,854
472
150
7
0
313,342
2
W
Discordia
12,130
527
135
6
0
432,054
8
W
Nike
12,082
525
117
5
0
427,312
5
L
Mercury
10,008
435
61
3
0
393,316
0
L
Bellona
12,080
525
172
7
0
399,628
2
W
Set
13,136
571
175
8
0
415,695
4
W
Ganesha
12,047
524
16
1
0
473,678
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role