Player Matchup

Neith
Neith
Dshek15
Neith
Level 40
God Stats
5W - 1L
1,500 SR
Queue Stats
231W - 130L
1,752 Elo+
Party 1
Tyr
Tyr
GloriousSmite
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Icer107
Baron Samedi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,644 Elo+
Party 1
Aphrodite
Aphrodite
KPhoenix
Aphrodite
Level 137
God Stats
18W - 8L
1,752 SR
Queue Stats
326W - 186L
1,749 Elo+
Party 1
Nemesis
Nemesis
Link2212
Nemesis
Level 145
God Stats
8W - 2L
1,838 SR
Queue Stats
241W - 171L
1,739 Elo+
Party 1
Team Averages
Level 110
1,618 SR
1,677 Elo+

VS

Team Averages
Level 92
1,559 SR
1,606 Elo+
Nemesis
Nemesis
ADominantDuck
Nemesis
Level 156
God Stats
4W - 4L
1,703 SR
Queue Stats
68W - 62L
1,654 Elo+
Party 2
Izanami
Izanami
Alfitron5000
Izanami
Level 156
God Stats
5W - 4L
1,755 SR
Queue Stats
51W - 51L
1,690 Elo+
Party 2
King Arthur
King Arthur
Kakkuna
King Arthur
Level 41
God Stats
15W - 15L
1,427 SR
Queue Stats
253W - 278L
1,492 Elo+
Solo
Sylvanus
Sylvanus
MorranRengan
Sylvanus
Level 70
God Stats
1W - 3L
1,410 SR
Queue Stats
27W - 34L
1,585 Elo+
Party 2
Ra
Ra
PwnagePk69
Ra
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 131L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dshek15
Neith
17
5 / 4 / 4
11,294
513
7,963
15,141
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
10 / 3 / 7
13,335
606
20,474
26,129
29,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Icer107
Baron Samedi
17
5 / 4 / 18
10,953
498
16,060
22,587
23,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
KPhoenix
Aphrodite
19
8 / 1 / 14
11,997
545
28,320
22,840
12,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
Link2212
Nemesis
20
7 / 1 / 12
12,493
568
16,872
18,875
11,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
2 / 4 / 5
11,106
505
9,572
20,713
9,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Alfitron5000
Izanami
17
2 / 4 / 5
10,771
490
13,133
15,027
7,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Kakkuna
King Arthur
15
4 / 7 / 4
9,830
447
19,078
30,696
21,698
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
MorranRengan
Sylvanus
13
3 / 11 / 4
9,247
420
13,250
28,067
22,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 9 / 2
9,209
419
12,029
15,915
6,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
33
35
Kills
13
13
Deaths
35
55
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
4
5
1.13
L
Izanami
Alfitron5000
Izanami
2
4
5
1.13
W
Neith
Dshek15
Neith
5
4
4
1.75
W
10
3
7
4.5
W
Baron Samedi
Icer107
Baron Samedi
5
4
18
3.5
W
Aphrodite
KPhoenix
Aphrodite
8
1
14
15
L
King Arthur
Kakkuna
King Arthur
4
7
4
0.86
W
Nemesis
Link2212
Nemesis
7
1
12
13
L
Sylvanus
MorranRengan
Sylvanus
3
11
4
0.45
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,689
Damage
67,062
105,572
Taken
110,418
83,075
Mitigated
67,936
54,698
Healing
26,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
9,572
3,555
0
5,350
20,713
9,781
973
4,810
15,749
0
84,713
L
Izanami
Alfitron5000
Izanami
13,133
8,342
0
2,459
15,027
7,544
624
4,670
10,206
0
73,649
W
Neith
Dshek15
Neith
7,963
4,376
0
6,546
15,141
6,122
314
2,900
12,074
0
67,447
W
20,474
1,643
0
11,020
26,129
29,571
1,280
4,316
21,493
0
97,201
W
Baron Samedi
Icer107
Baron Samedi
16,060
2,263
2,723
5,386
22,587
23,081
352
5,224
17,236
52,762
0
W
Aphrodite
KPhoenix
Aphrodite
28,320
2,756
9,988
17,285
22,840
12,348
833
6,314
16,174
94,944
0
L
King Arthur
Kakkuna
King Arthur
19,078
1,854
0
6,386
30,696
21,698
407
15,581
15,115
0
49,772
W
Nemesis
Link2212
Nemesis
16,872
8,287
0
1,750
18,875
11,953
0
5,901
12,785
0
104,763
L
Sylvanus
MorranRengan
Sylvanus
13,250
2,096
2,519
4,968
28,067
22,694
14
11,394
16,603
26,414
0
L
12,029
1,150
1,680
2,824
15,915
6,219
0
7,925
7,840
51,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,072
Gold Earned
50,163
621
Minions Killed
475
0
Camps Cleared
0
2,070,946
Distance Traveled
1,914,001
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,106
505
152
7
0
415,639
6
L
Izanami
10,771
490
136
6
0
396,235
10
W
Neith
11,294
513
114
5
0
324,006
2
W
Tyr
13,335
606
154
7
0
417,852
5
W
Baron Samedi
10,953
498
55
3
0
411,462
4
W
Aphrodite
11,997
545
148
7
0
431,077
3
L
King Arthur
9,830
447
62
3
0
397,702
0
W
Nemesis
12,493
568
150
7
0
486,549
8
L
Sylvanus
9,247
420
31
1
0
345,754
6
L
Ra
9,209
419
94
4
0
358,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role