Player Matchup

Erlang Shen
Erlang Shen
Danum16
Erlang Shen
Level 25
God Stats
12W - 18L
1,635 SR
Queue Stats
517W - 549L
1,694 Elo+
Solo
Achilles
Achilles
Ghost-Esdeath
Achilles
Level 28
God Stats
3W - 4L
1,552 SR
Queue Stats
48W - 44L
1,557 Elo+
Solo
Danzaburou
Danzaburou
IceageSid18
Danzaburou
Level 21
God Stats
16W - 7L
1,875 SR
Queue Stats
31W - 24L
1,646 Elo+
Party 2
Poseidon
Poseidon
ThatKidKevin_YNW
Poseidon
Level 24
God Stats
2W - 3L
1,458 SR
Queue Stats
30W - 40L
1,468 Elo+
Solo
Hun Batz
Hun Batz
l-Gracie-l
Hun Batz
Level 32
God Stats
6W - 14L
1,124 SR
Queue Stats
84W - 90L
1,589 Elo+
Party 2
Team Averages
Level 26
1,529 SR
1,591 Elo+

VS

Team Averages
Level 19
1,556 SR
1,464 Elo+
Hera
Hera
AlzheimerD
Hera
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Ra
Ra
Bananapealzz
Ra
Level 25
God Stats
1W - 4L
1,311 SR
Queue Stats
63W - 68L
1,594 Elo+
Solo
Ratatoskr
Ratatoskr
Taquitodelpastor
Ratatoskr
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 20L
1,227 Elo+
Solo
Neith
Neith
Wr3k3dxLou
Neith
Level 3
God Stats
1W - 2L
1,733 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
theoneghost
Cthulhu
Level 2
God Stats
1W - 1L
1,733 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Danum16
Erlang Shen
10
1 / 3 / 2
6,058
466
1,939
9,303
4,565
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Ghost-Esdeath
Achilles
9
2 / 1 / 1
6,287
484
2,997
6,830
4,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
IceageSid18
Danzaburou
10
0 / 4 / 1
6,105
470
4,359
8,666
3,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 0
6,023
463
2,149
7,132
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
l-Gracie-l
Hun Batz
10
1 / 5 / 1
6,095
469
4,570
9,991
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
7,710
593
5,476
3,589
1,714
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 1 / 3
8,475
652
7,362
6,775
2,748
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
13
6 / 0 / 3
7,935
610
5,792
6,268
3,528
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
10
0 / 1 / 0
5,744
442
882
2,810
736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
theoneghost
Cthulhu
10
0 / 2 / 5
6,332
487
2,862
7,924
3,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
18
19
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
W
7
1
3
8.5
L
Erlang Shen
Danum16
Erlang Shen
1
3
2
0.67
L
Achilles
Ghost-Esdeath
Achilles
2
1
1
2.5
L
Danzaburou
IceageSid18
Danzaburou
0
4
1
0.13
W
Ratatoskr
6
0
3
7.5
L
0
6
0
0
W
Neith
0
1
0
0
L
Hun Batz
l-Gracie-l
Hun Batz
1
5
1
0.3
W
Cthulhu
theoneghost
Cthulhu
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,014
Damage
22,374
41,922
Taken
27,366
17,619
Mitigated
12,450
8,549
Healing
7,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,476
1,896
76
859
3,589
1,714
634
791
2,773
39,916
0
W
7,362
509
588
2,924
6,775
2,748
146
0
6,550
45,616
0
L
Erlang Shen
Danum16
Erlang Shen
1,939
762
0
2,652
9,303
4,565
0
2,374
6,929
0
31,363
L
Achilles
Ghost-Esdeath
Achilles
2,997
276
0
2,169
6,830
4,261
31
1,797
5,033
0
19,564
L
Danzaburou
IceageSid18
Danzaburou
4,359
1,696
0
1,386
8,666
3,916
56
5,036
3,630
0
34,655
W
Ratatoskr
5,792
1,014
613
716
6,268
3,528
0
666
5,602
0
44,684
L
2,149
217
0
500
7,132
1,718
82
2,574
4,558
36,532
0
W
Neith
882
492
0
1,337
2,810
736
699
0
2,810
0
17,946
L
Hun Batz
l-Gracie-l
Hun Batz
4,570
1,161
0
1,842
9,991
3,159
0
3,919
6,072
0
30,148
W
Cthulhu
theoneghost
Cthulhu
2,862
557
0
444
7,924
3,724
60
692
7,207
19,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,568
Gold Earned
36,196
279
Minions Killed
322
0
Camps Cleared
0
1,247,686
Distance Traveled
1,242,595
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,710
593
86
7
0
238,937
0
W
Ra
8,475
652
95
7
0
244,182
1
L
Erlang Shen
6,058
466
48
4
0
262,319
3
L
Achilles
6,287
484
38
3
0
245,366
4
L
Danzaburou
6,105
470
65
5
0
233,748
0
W
Ratatoskr
7,935
610
74
6
0
303,720
1
L
Poseidon
6,023
463
69
5
0
236,886
1
W
Neith
5,744
442
27
2
0
202,165
1
L
Hun Batz
6,095
469
59
5
0
269,367
0
W
Cthulhu
6,332
487
40
3
0
253,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role