Player Matchup

Danzaburou
Danzaburou
Glazkrow
Danzaburou
Level 30
God Stats
2W - 5L
1,560 SR
Queue Stats
150W - 133L
1,576 Elo+
Solo
Arachne
Arachne
ToSaltyForYa
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 22L
1,766 Elo+
Solo
Sylvanus
Sylvanus
carrotcaresser
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 32L
1,649 Elo+
Solo
Ares
Ares
montrell559
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Sol
Sol
whatsrellygood
Sol
Level 27
God Stats
16W - 13L
1,644 SR
Queue Stats
27W - 25L
1,633 Elo+
Solo
Team Averages
Level 19
1,541 SR
1,625 Elo+

VS

Team Averages
Level 18
1,576 SR
1,589 Elo+
Bacchus
Bacchus
EASTPINES88
Bacchus
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 9L
1,524 Elo+
Solo
Apollo
Apollo
Flyingglion
Apollo
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 14L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
L_jaky
Cu Chulainn
Level 24
God Stats
3W - 1L
1,736 SR
Queue Stats
27W - 21L
1,567 Elo+
Solo
Arachne
Arachne
LargeBargeyBG89
Arachne
Level 29
God Stats
15W - 14L
1,645 SR
Queue Stats
53W - 56L
1,656 Elo+
Solo
Merlin
Merlin
SymbioticFusion
Merlin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Glazkrow
Danzaburou
13
1 / 1 / 0
8,063
538
2,903
6,892
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
ToSaltyForYa
Arachne
12
3 / 3 / 1
7,599
507
6,404
14,550
4,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
13
4 / 3 / 1
7,954
530
6,894
9,962
7,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 8 / 1
5,535
369
157
11,041
5,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
0 / 3 / 2
7,915
528
5,947
9,040
3,478
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EASTPINES88
Bacchus
13
3 / 1 / 0
8,003
534
2,033
5,126
3,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
13
3 / 1 / 3
8,577
572
5,634
9,021
3,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
L_jaky
Cu Chulainn
16
6 / 2 / 2
9,419
628
11,246
11,711
6,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 4 / 2
7,077
472
5,139
10,886
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 0 / 2
9,349
623
8,325
5,009
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
18
18
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
EASTPINES88
Bacchus
3
1
0
3
W
Apollo
3
1
3
4.5
L
Danzaburou
Glazkrow
Danzaburou
1
1
0
1
W
Cu Chulainn
L_jaky
Cu Chulainn
6
2
2
3.5
W
2
4
2
0.75
W
4
0
2
5
L
Arachne
ToSaltyForYa
Arachne
3
3
1
1.17
L
Sylvanus
4
3
1
1.5
L
0
8
1
0.06
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,305
Damage
32,377
51,485
Taken
41,753
22,853
Mitigated
19,119
17,118
Healing
11,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
EASTPINES88
Bacchus
2,033
140
0
664
5,126
3,399
226
2,017
3,109
12,824
0
W
Apollo
5,634
4,743
0
4,005
9,021
3,478
866
3,289
5,732
0
54,745
L
Danzaburou
Glazkrow
Danzaburou
2,903
993
0
1,581
6,892
2,328
0
2,847
4,045
0
51,151
W
Cu Chulainn
L_jaky
Cu Chulainn
11,246
3,278
0
2,311
11,711
6,884
560
3,634
8,077
4,460
61,705
W
5,139
3,098
0
3,792
10,886
3,335
0
2,703
8,183
0
37,136
W
8,325
258
0
1,190
5,009
2,023
244
868
4,141
71,322
0
L
Arachne
ToSaltyForYa
Arachne
6,404
4,471
0
7,708
14,550
4,621
756
4,193
10,357
0
49,218
L
Sylvanus
6,894
2,597
0
2,919
9,962
7,080
0
1,960
8,002
36,862
6,079
L
157
17
0
143
11,041
5,346
0
727
10,314
7,919
0
L
5,947
1,678
0
4,767
9,040
3,478
284
1,450
7,590
51,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,066
Gold Earned
42,425
411
Minions Killed
492
0
Camps Cleared
0
1,281,799
Distance Traveled
1,438,466
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,003
534
18
1
0
305,946
0
W
Apollo
8,577
572
117
8
0
267,084
5
L
Danzaburou
8,063
538
105
7
0
255,026
5
W
Cu Chulainn
9,419
628
149
10
0
292,682
0
W
Arachne
7,077
472
71
5
0
279,308
5
W
Merlin
9,349
623
137
9
0
293,446
3
L
Arachne
7,599
507
102
7
0
322,642
0
L
Sylvanus
7,954
530
88
6
0
218,799
3
L
Ares
5,535
369
18
1
0
226,483
0
L
Sol
7,915
528
98
7
0
258,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role