Player Matchup

Achilles
Achilles
Dcastano
Achilles
Level 158
God Stats
5W - 7L
1,811 SR
Queue Stats
131W - 113L
1,532 Elo+
Party 2
Sol
Sol
MrDrSirGuyManJr
Sol
Level 153
God Stats
6W - 5L
1,826 SR
Queue Stats
186W - 193L
1,520 Elo+
Party 2
Apollo
Apollo
yalimars
Apollo
Level 109
God Stats
6W - 8L
1,593 SR
Queue Stats
335W - 273L
1,468 Elo+
Party 2
Team Averages
Level 140
1,743 SR
1,507 Elo+

VS

Team Averages
Level 112
1,521 SR
1,612 Elo+
Persephone
Persephone
BigPapaJay24
Persephone
Level 104
God Stats
18W - 11L
1,562 SR
Queue Stats
232W - 188L
1,712 Elo+
Party 1
King Arthur
King Arthur
EstabonSmith
King Arthur
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 118L
1,779 Elo+
Party 1
Danzaburou
Danzaburou
MeasuredPluto08
Danzaburou
Level 129
God Stats
0W - 7L
1,500 SR
Queue Stats
8W - 13L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dcastano
Achilles
12
6 / 1 / 6
9,462
860
6,368
10,128
7,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
8 / 2 / 6
9,407
855
13,045
10,003
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
yalimars
Apollo
12
2 / 0 / 12
8,594
781
3,444
6,707
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BigPapaJay24
Persephone
11
2 / 5 / 1
8,128
739
11,737
7,124
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
EstabonSmith
King Arthur
9
0 / 8 / 1
6,793
618
3,594
10,232
5,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
MeasuredPluto08
Danzaburou
11
1 / 3 / 2
8,276
752
4,642
9,704
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
3
3
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Persephone
BigPapaJay24
Persephone
2
5
1
0.5
W
Achilles
Dcastano
Achilles
6
1
6
9
L
King Arthur
EstabonSmith
King Arthur
0
8
1
0.06
L
Danzaburou
MeasuredPluto08
Danzaburou
1
3
2
0.67
W
8
2
6
5.5
W
Apollo
yalimars
Apollo
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,857
Damage
19,973
26,838
Taken
27,060
13,915
Mitigated
12,631
11,236
Healing
1,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
BigPapaJay24
Persephone
11,737
305
0
844
7,124
2,257
0
2,254
4,867
34,407
0
W
Achilles
Dcastano
Achilles
6,368
2,113
0
4,193
10,128
7,548
148
4,084
5,730
0
13,143
L
King Arthur
EstabonSmith
King Arthur
3,594
384
0
0
10,232
5,891
0
4,498
5,734
0
21,986
L
Danzaburou
MeasuredPluto08
Danzaburou
4,642
2,667
111
674
9,704
4,483
0
6,058
3,646
0
29,557
W
13,045
4,701
0
5,326
10,003
4,282
741
4,083
5,656
42,468
1,719
W
Apollo
yalimars
Apollo
3,444
1,694
0
1,717
6,707
2,085
625
2,796
3,678
0
33,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,463
Gold Earned
23,197
147
Minions Killed
136
0
Camps Cleared
0
633,106
Distance Traveled
595,936
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,128
739
45
4
0
196,200
1
W
Achilles
9,462
860
17
2
0
209,626
2
L
King Arthur
6,793
618
33
3
0
194,526
2
L
Danzaburou
8,276
752
58
5
0
205,210
0
W
Sol
9,407
855
65
6
0
205,467
2
W
Apollo
8,594
781
65
6
0
218,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role