Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CoffeeBeans00
Baron Samedi
Level 28
God Stats
9W - 8L
1,097 SR
Queue Stats
33W - 28L
1,314 Elo+
Party 2
Bacchus
Bacchus
Deadoxy
Bacchus
Level 41
God Stats
1W - 0L
1,275 SR
Queue Stats
47W - 47L
1,500 Elo+
Party 1
Medusa
Medusa
Who Lookin
Medusa
Level 83
God Stats
26W - 20L
1,285 SR
Queue Stats
89W - 98L
1,268 Elo+
Party 2
Jormungandr
Jormungandr
XSCREWSTONCLIPZX
Jormungandr
Level 25
God Stats
19W - 12L
1,515 SR
Queue Stats
22W - 17L
1,495 Elo+
Party 1
Team Averages
Level 49
1,334 SR
1,415 Elo+

VS

Team Averages
Level 59
1,454 SR
1,452 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GabrielCamilojk
Jing Wei
Level 32
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 29L
1,346 Elo+
Solo
Sun Wukong
Sun Wukong
VaniIIaBun
Sun Wukong
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,551 Elo+
Solo
Danzaburou
Danzaburou
eskimo_003
Danzaburou
Level 38
God Stats
20W - 25L
1,268 SR
Queue Stats
38W - 55L
1,363 Elo+
Solo
Kuzenbo
Kuzenbo
headbandhero
Kuzenbo
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
10 / 3 / 9
12,892
1,074
11,176
12,279
6,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
CoffeeBeans00
Baron Samedi
19
4 / 2 / 17
11,862
989
13,089
8,516
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Deadoxy
Bacchus
18
2 / 1 / 18
11,621
968
9,141
9,716
8,874
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Who Lookin
Medusa
19
5 / 1 / 14
11,825
985
14,902
8,552
4,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
XSCREWSTONCLIPZX
Jormungandr
19
6 / 0 / 19
12,614
1,051
12,937
12,631
13,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

278

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
4 / 2 / 1
11,423
952
9,976
6,972
2,438
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
16
1 / 4 / 3
10,521
877
8,163
12,899
4,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
VaniIIaBun
Sun Wukong
17
0 / 11 / 4
10,466
872
10,227
23,979
16,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
eskimo_003
Danzaburou
16
2 / 8 / 4
10,925
910
14,284
18,289
8,162
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
headbandhero
Kuzenbo
15
0 / 2 / 2
9,862
822
2,054
3,391
2,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
21
27
Kills
7
7
Deaths
27
77
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
3
9
4.83
L
Heimdallr
 
Heimdallr
4
2
1
2.25
W
Baron Samedi
CoffeeBeans00
Baron Samedi
4
2
17
6.25
W
Bacchus
Deadoxy
Bacchus
2
1
18
11
L
Jing Wei
1
4
3
0.63
L
Sun Wukong
VaniIIaBun
Sun Wukong
0
11
4
0.18
W
Medusa
Who Lookin
Medusa
5
1
14
12
W
Jormungandr
XSCREWSTONCLIPZX
Jormungandr
6
0
19
15.5
L
Danzaburou
eskimo_003
Danzaburou
2
8
4
0.5
L
Kuzenbo
headbandhero
Kuzenbo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,245
Damage
44,704
51,694
Taken
65,530
37,274
Mitigated
33,489
16,219
Healing
2,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,176
1,669
1,398
1,962
12,279
6,477
0
405
11,799
0
26,264
L
Heimdallr
 
Heimdallr
9,976
5,580
0
0
6,972
2,438
0
3,266
3,631
0
29,511
W
Baron Samedi
CoffeeBeans00
Baron Samedi
13,089
295
3,242
3,232
8,516
4,347
0
791
7,575
33,385
0
W
Bacchus
Deadoxy
Bacchus
9,141
971
0
1,878
9,716
8,874
0
126
9,473
21,145
0
L
Jing Wei
8,163
4,813
0
306
12,899
4,484
0
4,769
8,055
0
16,740
L
Sun Wukong
VaniIIaBun
Sun Wukong
10,227
2,089
0
1,015
23,979
16,204
0
13,462
10,217
0
28,825
W
Medusa
Who Lookin
Medusa
14,902
6,896
996
1,886
8,552
4,149
0
32
8,495
0
40,635
W
Jormungandr
XSCREWSTONCLIPZX
Jormungandr
12,937
3,353
0
1,625
12,631
13,427
0
700
11,606
41,709
0
L
Danzaburou
eskimo_003
Danzaburou
14,284
7,569
0
987
18,289
8,162
0
11,180
6,959
0
30,699
L
Kuzenbo
headbandhero
Kuzenbo
2,054
1,012
0
318
3,391
2,201
0
1,796
1,501
3,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,814
Gold Earned
53,197
241
Minions Killed
153
8
Camps Cleared
3
1,099,041
Distance Traveled
813,417
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,892
1,074
29
2
5
247,174
2
L
Heimdallr
11,423
952
40
3
1
160,081
0
W
Baron Samedi
11,862
989
42
4
0
217,240
0
W
Bacchus
11,621
968
27
2
2
217,867
0
L
Jing Wei
10,521
877
17
1
0
225,701
0
L
Sun Wukong
10,466
872
46
4
0
199,402
1
W
Medusa
11,825
985
59
5
0
192,737
0
W
Jormungandr
12,614
1,051
84
7
1
224,023
0
L
Danzaburou
10,925
910
50
4
2
156,455
0
L
Kuzenbo
9,862
822
0
0
0
71,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role