Player Matchup

Jing Wei
Jing Wei
AmateurF90
Jing Wei
Level 43
God Stats
3W - 3L
1,831 SR
Queue Stats
282W - 293L
1,527 Elo+
Party 2
Chang'e
Chang'e
ArnoldG915
Chang'e
Level 47
God Stats
26W - 24L
1,343 SR
Queue Stats
271W - 249L
1,487 Elo+
Solo
Ah Puch
Ah Puch
Gamer133779
Ah Puch
Level 64
God Stats
23W - 22L
1,296 SR
Queue Stats
346W - 336L
1,484 Elo+
Party 2
Loki
Loki
XXNoobGodXX951
Loki
Level 32
God Stats
32W - 37L
1,421 SR
Queue Stats
303W - 317L
1,372 Elo+
Solo
Cerberus
Cerberus
lavrentik1
Cerberus
Level 45
God Stats
7W - 7L
1,330 SR
Queue Stats
169W - 173L
1,490 Elo+
Solo
Team Averages
Level 46
1,444 SR
1,472 Elo+

VS

Team Averages
Level 62
1,601 SR
1,564 Elo+
Apollo
Apollo
Beijoo-
Apollo
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,468 Elo+
Party 1
Achilles
Achilles
FaZe Bleachz
Achilles
Level 39
God Stats
27W - 23L
1,485 SR
Queue Stats
473W - 476L
1,544 Elo+
Solo
Sobek
Sobek
ImStuxkBro
Sobek
Level 62
God Stats
8W - 1L
1,828 SR
Queue Stats
22W - 10L
1,620 Elo+
Party 1
Pele
Pele
SMOOKE5555
Pele
Level 48
God Stats
3W - 4L
1,525 SR
Queue Stats
27W - 21L
1,592 Elo+
Party 1
Agni
Agni
spooky_ghost9396
Agni
Level 104
God Stats
3W - 1L
1,668 SR
Queue Stats
153W - 142L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AmateurF90
Jing Wei
16
4 / 7 / 4
9,587
457
12,673
12,638
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chang'e
ArnoldG915
Chang'e
15
5 / 4 / 2
9,784
466
13,358
16,047
9,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Puch
Gamer133779
Ah Puch
15
4 / 9 / 3
10,159
484
16,762
17,685
6,346
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

6
1 / 3 / 3
6,686
318
1,838
4,372
1,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
lavrentik1
Cerberus
15
5 / 5 / 6
9,709
462
12,559
20,109
14,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Beijoo-
Apollo
14
4 / 5 / 11
10,033
478
9,537
13,499
4,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
FaZe Bleachz
Achilles
15
4 / 7 / 1
10,169
484
8,927
18,306
11,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
14
1 / 5 / 14
10,277
489
8,684
23,714
16,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
9 / 0 / 7
12,607
600
11,969
17,836
8,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
10 / 2 / 8
12,513
596
21,121
15,141
5,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
69
19
Kills
28
28
Deaths
19
18
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AmateurF90
Jing Wei
4
7
4
0.86
L
Chang'e
ArnoldG915
Chang'e
5
4
2
1.5
W
Apollo
Beijoo-
Apollo
4
5
11
1.9
W
Achilles
FaZe Bleachz
Achilles
4
7
1
0.64
L
Ah Puch
Gamer133779
Ah Puch
4
9
3
0.61
W
Sobek
1
5
14
1.6
W
9
0
7
12.5
L
1
3
3
0.83
L
Cerberus
lavrentik1
Cerberus
5
5
6
1.6
W
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,190
Damage
60,238
70,851
Taken
88,496
38,424
Mitigated
45,336
21,402
Healing
32,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AmateurF90
Jing Wei
12,673
6,613
226
624
12,638
6,098
601
4,698
7,746
0
56,566
L
Chang'e
ArnoldG915
Chang'e
13,358
1,331
775
7,398
16,047
9,550
645
4,870
10,577
51,004
0
W
Apollo
Beijoo-
Apollo
9,537
5,280
529
1,769
13,499
4,015
268
8,030
5,230
0
37,432
W
Achilles
FaZe Bleachz
Achilles
8,927
1,975
97
2,584
18,306
11,051
28
12,534
5,587
0
50,178
L
Ah Puch
Gamer133779
Ah Puch
16,762
440
255
4,472
17,685
6,346
64
8,240
8,900
69,762
0
W
Sobek
8,684
922
0
8,906
23,714
16,247
19
10,984
12,421
22,336
0
W
11,969
3,015
0
11,786
17,836
8,277
857
3,787
13,876
0
113,661
L
1,838
231
0
162
4,372
1,791
0
2,329
1,959
0
6,314
L
Cerberus
lavrentik1
Cerberus
12,559
639
318
7,172
20,109
14,639
0
8,654
11,201
47,314
0
W
21,121
950
0
6,856
15,141
5,746
636
6,353
8,263
93,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,925
Gold Earned
55,599
455
Minions Killed
496
0
Camps Cleared
0
1,683,355
Distance Traveled
2,109,024
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,587
457
97
5
0
338,245
1
L
Chang'e
9,784
466
97
5
0
381,633
3
W
Apollo
10,033
478
64
3
0
364,880
0
W
Achilles
10,169
484
80
4
0
420,051
0
L
Ah Puch
10,159
484
141
7
0
372,431
1
W
Sobek
10,277
489
29
1
0
415,675
3
W
Pele
12,607
600
163
8
0
475,501
2
L
Loki
6,686
318
15
1
0
198,382
0
L
Cerberus
9,709
462
105
5
0
392,664
3
W
Agni
12,513
596
160
8
0
432,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role