Player Matchup

Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
AngelicAngelino
Chang'e
Level 25
God Stats
84W - 67L
1,777 SR
Queue Stats
127W - 96L
1,757 Elo+
Party 2
Bacchus
Bacchus
Silferx
Bacchus
Level 109
God Stats
22W - 12L
1,808 SR
Queue Stats
486W - 453L
1,636 Elo+
Party 1
Jing Wei
Jing Wei
TheGhostlySpirit
Jing Wei
Level 139
God Stats
5W - 4L
1,500 SR
Queue Stats
150W - 128L
1,719 Elo+
Party 2
Tyr
Tyr
strange-key491
Tyr
Level 86
God Stats
1W - 3L
1,444 SR
Queue Stats
336W - 297L
1,625 Elo+
Party 1
Team Averages
Level 97
1,606 SR
1,647 Elo+

VS

Team Averages
Level 72
1,515 SR
1,665 Elo+
Nox
Nox
EmperorRedHair
Nox
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,642 Elo+
Party 4
Medusa
Medusa
GummehSenpai
Medusa
Level 48
God Stats
4W - 3L
1,576 SR
Queue Stats
18W - 14L
1,939 Elo+
Solo
Zeus
Zeus
King6402
Zeus
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 66L
1,550 Elo+
Party 3
Fenrir
Fenrir
RewardingTea
Fenrir
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 11L
1,642 Elo+
Party 4
Ares
Ares
Rival1775
Ares
Level 89
God Stats
3W - 4L
1,500 SR
Queue Stats
63W - 65L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
2 / 6 / 2
8,567
714
10,987
12,314
4,147
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 2
6,965
580
2,220
10,201
3,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Silferx
Bacchus
14
0 / 3 / 4
8,037
670
7,046
13,262
11,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 3 / 0
8,390
699
6,694
11,936
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 2
7,131
594
3,888
11,179
7,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 14
9,500
792
5,793
5,143
3,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
2 / 1 / 11
8,275
690
7,062
6,470
2,930
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
17
9 / 0 / 9
10,698
892
17,520
6,232
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
4 / 3 / 14
9,061
755
11,290
10,738
5,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
15
3 / 1 / 14
9,809
817
7,914
10,646
11,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
83
5
Kills
21
21
Deaths
5
10
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
6
2
0.5
L
0
4
2
0.25
W
3
0
14
10
W
Medusa
2
1
11
7.5
W
Zeus
9
0
9
13.5
W
Fenrir
4
3
14
3.67
W
Ares
3
1
14
10
L
Bacchus
Silferx
Bacchus
0
3
4
0.67
L
3
3
0
1
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,835
Damage
49,579
58,892
Taken
39,229
31,519
Mitigated
26,377
9,858
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
10,987
1,139
0
1,250
12,314
4,147
1
5,030
7,063
0
33,822
L
2,220
107
674
1,204
10,201
3,732
0
5,286
4,779
13,786
0
W
5,793
535
0
899
5,143
3,155
871
1,144
3,973
29,351
0
W
Medusa
7,062
4,108
1,202
1,051
6,470
2,930
0
1,636
4,834
0
30,758
W
Zeus
17,520
1,768
0
580
6,232
2,949
0
1,542
4,666
37,649
0
W
Fenrir
11,290
1,780
0
621
10,738
5,788
0
2,322
8,366
0
24,935
W
Ares
7,914
165
0
1,840
10,646
11,555
361
2,370
8,124
19,554
0
L
Bacchus
Silferx
Bacchus
7,046
645
0
2,432
13,262
11,468
0
6,751
6,396
21,435
0
L
6,694
4,028
0
2,570
11,936
4,847
0
7,584
4,088
0
30,811
L
3,888
327
0
1,728
11,179
7,325
0
6,020
4,977
0
17,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,090
Gold Earned
47,343
229
Minions Killed
258
7
Camps Cleared
6
1,078,950
Distance Traveled
1,142,927
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,567
714
59
5
3
218,098
0
L
Chang'e
6,965
580
50
4
1
190,979
0
W
Nox
9,500
792
82
7
1
223,044
1
W
Medusa
8,275
690
50
4
2
235,212
1
W
Zeus
10,698
892
64
5
0
219,706
0
W
Fenrir
9,061
755
39
3
3
235,254
0
W
Ares
9,809
817
23
2
0
229,711
1
L
Bacchus
8,037
670
13
1
1
231,718
1
L
Jing Wei
8,390
699
71
6
0
215,092
0
L
Tyr
7,131
594
36
3
2
223,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role