Player Matchup

Sun Wukong
Sun Wukong
Destroier_09
Sun Wukong
Level 28
God Stats
10W - 8L
1,959 SR
Queue Stats
74W - 81L
1,838 Elo+
Solo
Neith
Neith
EDuZze
Neith
Level 16
God Stats
2W - 2L
1,629 SR
Queue Stats
29W - 33L
1,490 Elo+
Solo
Zeus
Zeus
NachoDiMarcp
Zeus
Level 27
God Stats
0W - 1L
1,720 SR
Queue Stats
3W - 6L
1,569 Elo+
Solo
Thanatos
Thanatos
PéPéKa
Thanatos
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 60L
1,741 Elo+
Solo
Chernobog
Chernobog
VinciusBorck
Chernobog
Level 27
God Stats
2W - 4L
1,072 SR
Queue Stats
234W - 276L
1,100 Elo+
Solo
Team Averages
Level 24
1,576 SR
1,548 Elo+

VS

Team Averages
Level 17
1,455 SR
1,637 Elo+
Bacchus
Bacchus
Evech18
Bacchus
Level 24
God Stats
5W - 2L
1,500 SR
Queue Stats
85W - 91L
1,524 Elo+
Party 1
Chaac
Chaac
JagoBR
Chaac
Level 27
God Stats
3W - 3L
1,292 SR
Queue Stats
64W - 50L
1,621 Elo+
Party 1
Thor
Thor
Redgabl
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,651 Elo+
Solo
Sol
Sol
Sahatsu
Sol
Level 11
God Stats
2W - 1L
1,683 SR
Queue Stats
16W - 16L
1,861 Elo+
Solo
Zeus
Zeus
ThePandaSpider
Zeus
Level 18
God Stats
8W - 2L
1,299 SR
Queue Stats
109W - 84L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Destroier_09
Sun Wukong
14
3 / 5 / 3
8,797
463
8,495
16,220
12,112
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
EDuZze
Neith
13
5 / 4 / 4
8,595
452
7,884
9,651
3,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
6 / 10 / 3
9,092
479
8,745
13,595
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
PéPéKa
Thanatos
10
4 / 4 / 2
7,523
396
3,310
11,921
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chernobog
VinciusBorck
Chernobog
13
3 / 8 / 7
9,205
484
9,025
14,932
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Evech18
Bacchus
14
5 / 4 / 9
9,970
525
6,528
15,522
20,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
JagoBR
Chaac
17
6 / 2 / 3
10,679
562
10,979
13,853
14,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
Redgabl
Thor
13
0 / 10 / 9
8,316
438
2,695
14,639
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
16
8 / 5 / 5
10,564
556
13,103
16,989
5,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
10 / 1 / 4
12,151
640
15,331
11,275
5,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
59
21
Kills
29
31
Deaths
22
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Destroier_09
Sun Wukong
3
5
3
0.9
L
Neith
EDuZze
Neith
5
4
4
1.75
W
Bacchus
Evech18
Bacchus
5
4
9
2.38
W
Chaac
JagoBR
Chaac
6
2
3
3.75
L
6
10
3
0.75
L
Thanatos
PéPéKa
Thanatos
4
4
2
1.25
W
Thor
Redgabl
Thor
0
10
9
0.45
W
Sol
8
5
5
2.1
W
10
1
4
12
L
Chernobog
VinciusBorck
Chernobog
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,459
Damage
48,636
66,319
Taken
72,278
28,405
Mitigated
50,829
13,693
Healing
23,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Destroier_09
Sun Wukong
8,495
2,198
0
1,424
16,220
12,112
380
6,868
8,842
0
52,381
L
Neith
EDuZze
Neith
7,884
4,859
214
1,208
9,651
3,240
426
6,754
2,749
0
29,791
W
Bacchus
Evech18
Bacchus
6,528
1,241
900
2,897
15,522
20,304
235
1,522
14,000
18,955
0
W
Chaac
JagoBR
Chaac
10,979
1,482
0
4,044
13,853
14,754
1,985
2,752
11,101
13,127
42,765
L
8,745
2,402
0
854
13,595
4,601
74
9,298
4,130
39,148
0
L
Thanatos
PéPéKa
Thanatos
3,310
1,054
0
6,780
11,921
3,774
0
3,615
8,194
0
23,037
W
Thor
Redgabl
Thor
2,695
991
0
2,052
14,639
5,085
811
1,382
13,257
0
23,621
W
Sol
13,103
4,132
0
9,009
16,989
5,600
1,940
1,262
15,727
71,387
0
W
15,331
2,360
431
4,189
11,275
5,086
3,577
1,827
9,448
100,446
0
L
Chernobog
VinciusBorck
Chernobog
9,025
5,405
0
3,213
14,932
4,678
518
10,725
4,122
0
39,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,212
Gold Earned
51,680
334
Minions Killed
442
0
Camps Cleared
0
1,545,300
Distance Traveled
1,705,042
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,797
463
97
5
0
335,179
4
L
Neith
8,595
452
44
2
0
332,435
3
W
Bacchus
9,970
525
26
1
0
359,505
0
W
Chaac
10,679
562
105
6
0
350,191
0
L
Zeus
9,092
479
78
4
0
292,669
3
L
Thanatos
7,523
396
48
3
0
298,288
0
W
Thor
8,316
438
41
2
0
331,652
1
W
Sol
10,564
556
107
6
0
320,300
1
W
Zeus
12,151
640
163
9
0
343,394
6
L
Chernobog
9,205
484
67
4
0
286,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role